Commit Graph

19896 Commits

Author SHA1 Message Date
mwerezak
f2bfc5a720 Merge pull request #10397 from Zuhayr/dev-freeze
Fixes
2015-08-01 13:02:23 -04:00
mwerezak
b5e503c2ff Merge pull request #10399 from GinjaNinja32/callproc
Change callproc to check validity earlier
2015-08-01 12:24:13 -04:00
GinjaNinja32
495f80fff6 Change callproc to check validity earlier
Callproc now checks validity of a call *before* prompting for arguments, instead of after, and can now check the validity of global (/proc/foo) procs.
2015-08-01 17:19:36 +01:00
Zuhayr
71433e024d Merge pull request #10388 from mwerezak/light-suit
Cybersuit and sprite fixes
2015-08-02 01:13:46 +09:30
Zuhayr
840b5b756b Fixes #10358, #10359 and #10257 2015-08-01 23:17:27 +09:30
Zuhayr
2a51b778d6 Fixes #9611 2015-08-01 21:10:48 +09:30
Mloc
f04ca77bfb revert chargen rendering rework
fixes #9733

Signed-off-by: Mloc <colmohici@gmail.com>
2015-08-01 11:35:53 +01:00
GinjaNinja32
41a75e330a Holodeck fix 2015-08-01 09:39:29 +01:00
HarpyEagle
924d8fac74 Adds nightvision to cult constructs 2015-07-31 16:33:07 -04:00
mwerezak
b0434d90b2 Adds stealth rig sprites
Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870 Fixes #10315
The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
Zuhayr
82152daa30 Merge pull request #10393 from Baystation12/dev-freeze
Dev freeze
2015-07-31 18:59:03 +09:30
PsiOmegaDelta
75920431e8 Merge pull request #10386 from mwerezak/antag-fix
Fixes #10309
2015-07-31 10:26:14 +02:00
PsiOmegaDelta
7e6cb6f38c Compilation/definition fixes. 2015-07-31 10:05:42 +02:00
PsiOmegaDelta
353f685339 Moves code to relevant define. 2015-07-31 10:00:34 +02:00
PsiOmegaDelta
c28b3721b4 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/unsorted.dm
	code/modules/clothing/glasses/glasses.dm
	code/modules/mob/living/carbon/human/life.dm
	code/setup.dm
2015-07-31 10:00:16 +02:00
PsiOmegaDelta
3c9dc10746 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/gamemodes/cult/runes.dm
2015-07-31 09:48:15 +02:00
mwerezak
47d30a49a0 Fixes #10389
Allows glasses to set the see_invisible of their wearer.
2015-07-31 01:33:43 -04:00
HarpyEagle
7feaf13d81 Fixes #10309
Antag types with ANTAG_OVERRIDE_JOB are finalized before jobs are handed out, based on the idea that something which replaces a player's job should not need to depend on their assigned job in any way.
Moves the selection of pending antags outside of can_start().
Fixes issue with antag distribution that occurs when a player is a candidate for multiple antagonist types.
2015-07-30 22:28:17 -04:00
Mloc
8578c08236 fixes #10374
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-30 22:46:54 +01:00
Mloc
b727de8398 anchored and unsimulated objects are no longer considered for airflow
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-30 21:00:42 +01:00
Mloc
cfac670cb6 anchored and unsimulated objects are no longer considered for airflow
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-30 19:51:11 +01:00
Mloc
ac5774c81c some dview tweaks & fixes
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-30 19:50:32 +01:00
Zuhayr
ad63247749 Merge pull request #10382 from Mloc/freezyfixes
fixes
2015-07-31 03:55:34 +09:30
Mloc
2622801d69 Merge pull request #10342 from atlantiscze/radio-fix
Radio fixes
2015-07-30 19:25:24 +01:00
Mloc
64e5b6e50a Merge pull request #10343 from GinjaNinja32/communicate-logging
Adds a log_and_message_admins call to cult communication rune
2015-07-30 19:25:05 +01:00
Mloc
8cf9e32c2e Merge pull request #10361 from atlantiscze/tiny-little-logspammers
Fixes #10356
2015-07-30 19:24:24 +01:00
Mloc
6ef93d6613 Merge pull request #10370 from mwerezak/wounds
Fixes wound max_bleeding_stage oddness
2015-07-30 19:24:13 +01:00
Mloc
ce11a6b516 Merge pull request #10379 from Karolis2011/dev-freeze
Fix for invisible tagger pipes
2015-07-30 19:23:33 +01:00
Mloc
4413356a63 fix some weirdness with wall damage overlays
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-30 19:17:23 +01:00
Mloc
3461b7fb5c minor antag distribution fix
Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-30 19:17:17 +01:00
HarpyEagle
c29dd9063c More tweaks to cut wound stages.
Enforced "blood soaked" clots where the clot stage was also a bleeding
stage, adjusted the thresholds for gaping_big and massive wounds to be
more even.
2015-07-30 11:46:49 -04:00
Karolis2011
a38ac6c8b7 Fix for invisible tagger pipes 2015-07-30 12:37:10 +03:00
PsiOmegaDelta
de3c24c29f Code relocation. 2015-07-30 10:58:03 +02:00
PsiOmegaDelta
93e914f021 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/setup.dm
2015-07-30 10:49:37 +02:00
PsiOmegaDelta
841f7f6db2 Compilation fixes. 2015-07-30 10:41:01 +02:00
PsiOmegaDelta
b6bd51828a Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/robot/robot_upgrades.dm
	code/modules/admin/admin_verbs.dm
	code/modules/reagents/Chemistry-Holder.dm
	code/modules/reagents/Chemistry-Recipes.dm
	code/modules/reagents/reagent_containers/syringes.dm
2015-07-30 10:38:44 +02:00
PsiOmegaDelta
6845ec0f69 Merge pull request #10376 from mwerezak/vox-mask
Fixes #10363
2015-07-30 09:47:12 +02:00
GinjaNinja32
0fdbde92ee Merge pull request #10373 from mwerezak/heist-cleanup
Fixes #10368
2015-07-30 07:43:57 +01:00
mwerezak
10df6b9403 Fixes #10363 2015-07-30 00:57:31 -04:00
mwerezak
4af4e38571 Fixes #10368 2015-07-29 22:48:11 -04:00
Atlantis
3bb88b327c Fixes #10353
- Fixes icons not updating properly
- Also fixes a runtime.
2015-07-29 23:16:27 +02:00
HarpyEagle
171991faf8 Attempts to prevent future max_bleeding_stage confusion
max_bleeding_stage no longer switches itself around in New().
Instead, the value given refers directly to the index of the maximum
bleeding stage.

Should also make wound datums more friendly to initial(), if that's ever
needed.
2015-07-29 16:53:31 -04:00
HarpyEagle
3d10955ccb Adds missing clot stages to gaping_big and massive cuts.
Without the clot stages the jump between the next two stages was
abnormally large, and the values given for max_bleeding_stage did not make
much sense.
2015-07-29 16:46:50 -04:00
HarpyEagle
d384150a48 Fixes wound max_bleeding_stage oddness
The max_bleeding_stage given to /datum/wound/cut/flesh led to
"Doctor places a bandaid on Patient's flesh wound." Also fixed the
bleeding stage for stumps, so that "bloody stump" counts as a bleeding
stage.
2015-07-29 16:40:09 -04:00
Atlantis
d143a35eca Fixes #10357
- Adjusts layer defines.
- Screen Layer (UI) is now 22. That should mean i will be above all else. This also prevents laser fire from overlapping the UI.
- Obfuscation Layer (AI's "cameraless zones") is now 21. That makes it above laser fire effects, fixing #10357
2015-07-29 20:56:01 +02:00
Atlantis
55e41b9afd Fixes #10356
- Maintenance drone law reset no longer spam admin's logs.
2015-07-29 20:19:31 +02:00
Atlantis
b80dad0329 Fixes #10355
- Bots can now be unlocked when you have one of the required accesses, instead of requiring all of them.
- In other words, security officers can once again unlock beepsky. I believe no other bot uses more than one access level for unlocking.
2015-07-29 19:58:01 +02:00
Zuhayr
3c28c36cff Merge pull request #10347 from GinjaNinja32/status
Change Topic() 'status' command to make more sense
2015-07-30 02:22:38 +09:30
Chinsky
b9d8cdaee1 Merge pull request #10337 from mwerezak/turret-aiming
Fixes #10258
2015-07-29 16:18:42 +03:00