mwerezak
9ef1216147
Updates l_move_time to use world.time
2014-06-19 18:11:39 -04:00
Hubblenaut
8a4739197e
Merge branch 'backup' into medical
2014-06-19 15:36:28 +02:00
Mloc
a00128c0ad
Merge pull request #5280 from comma/virus-racism
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Diskette size change
2014-06-19 14:21:19 +01:00
Chinsky
f7e14c8f99
Merge pull request #5282 from Jarcolr/master
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Partially fixes #5255 and walking over asteroid edges
2014-06-19 17:03:06 +04:00
Zuhayr
39acf41328
Merge pull request #5293 from mwerezak/armour
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Allows armour to turn sharp attacks into blunt attacks with some probability
2014-06-19 21:08:39 +09:30
Zuhayr
69d25ea048
Merge pull request #5301 from mwerezak/cargo-shuttle2
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Docking Controllers Stage 3: Cargo Shuttle
2014-06-19 21:08:29 +09:30
Chinsky
b2337d0c51
Merge pull request #5289 from laser50/patch-2
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Adds ..() on Chem Masters
2014-06-19 12:21:58 +04:00
Cael Aislinn
ad35bf3262
harvester can now harvest artifact's secondary effect, which effect it chooses is determined by which are active (if both are active it can harvest neither)
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-19 15:41:35 +10:00
Cael Aislinn
fc99c5b65f
miscellaneous fixes to various anomaly utiliser effects involving location/holder issues, fixed anomaly harvester runtime, reworks anomaly utiliser to be a lot easier/nicer to use, balance tweaks:
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- caps stun effect values for pulsing
- sets max utiliser battery charge to 300 (30 sec)
- changes energy consumption for utiliser pulse effects to "effect max charge level" * "effect range" ^ 2
- changes energy consumption for utiliser touch effects to 100 (10 sec worth of consumption)
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-19 13:52:21 +10:00
mwerezak
c28fd0ecb5
Adds supply shuttle docking controllers
2014-06-18 21:25:17 -04:00
mwerezak
5006ebde14
Makes the supply shuttle process in a tighter loop
2014-06-18 21:24:57 -04:00
Cael Aislinn
f3ab8b0748
moved xenoarchaeology master controller code into a separate file
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-19 11:07:12 +10:00
Cael Aislinn
0e1c367012
reconstitutor has a chance to extract multiple genomes per fossil (50% for two genomes, 37.5% chance for three genomes), moved xenoarchaeology initialisation code into the master controller, added upper and lower spawn vals for digsite turf number and artifact machine number, added circuitboards for the reconstitutors, fixes missing clonepod for flora reconstitutors
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Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-19 11:06:20 +10:00
Cael Aislinn
6c46ceaf6d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenoarchaeology
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Conflicts:
icons/obj/hydroponics.dmi
manual merge of conflicted icon file
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-19 10:05:27 +10:00
mwerezak
e46c3c8834
Renames supply controller global var
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Renamed from 'supply_shuttle' to 'supply_controller'
2014-06-18 19:37:46 -04:00
mwerezak
462593f0b5
Adds supply shuttle datum
2014-06-18 19:37:30 -04:00
Zuhayr
ce69599a3a
Whitelists diona nymphs. Forces them not to have universal_speak.
2014-06-19 08:48:58 +09:30
Zuhayr
8fa57539a5
Merge pull request #5295 from boopcat/happydrones
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fixes
2014-06-19 08:23:13 +09:30
Hubblenaut
5e8a82bb0a
Fixes text color in advanced trauma kit surgery step
2014-06-18 23:11:01 +02:00
Chinsky
ceecd7abc9
Changed color mixing to use weighted average instead of addition. Should help against values reaching FF too fast.
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Adjusted color mixing helper to use inbuilt procs.
2014-06-18 23:45:25 +04:00
Chinsky
2396c6d882
Nextgen lighting #2 : Lights
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Can paint light tubes and bulbs with paint and stick in sockets to get colored lights.
2014-06-18 20:38:33 +04:00
Chinsky
a54d9cfd3b
Nextgen lights #1 : supermatter
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Now it glows with yellowish tint, getting brighter as damage level rise.
2014-06-18 19:52:19 +04:00
mwerezak
37b71c81fb
Armour can turn sharp attacks into blunt ones
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Kind of messy, but I couldn't find another way to do it without
reworking a lot of the mob defence procs.
2014-06-18 10:28:23 -04:00
mwerezak
5a3c7dc432
Fixes human/checkarmor getting the armour...
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...value for the wrong body part.
Whoever put ran_zone() in there wasn't thinking straight, as it's not
going to affect the part that actually gets damaged.
2014-06-18 10:05:04 -04:00
mwerezak
2daab86c89
Fixes special shuttle consoles being...
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...deconstructible
2014-06-18 09:37:30 -04:00
Boop
5b1949fb12
Fixes #5291 and another wound runtime
2014-06-18 12:44:08 +01:00
Boop
1b7acdb147
Fix runtime with brains and throwmode
2014-06-18 12:32:13 +01:00
mwerezak
0a394fb59f
Fixes tails not rendering on the player preview
2014-06-18 00:27:07 -04:00
Wouter
580547f924
Adds ..() on Chem Masters
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This makes sure they use power, and don't work when the power is out, beside making sure functions work correctly. As they didn't on my (adapted) code.
2014-06-18 03:46:31 +02:00
Zuhayr
342bee81d4
Merge pull request #5284 from boopcat/happydrones
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more fixes!
2014-06-18 08:58:00 +09:30
Boop
c7d745e9c1
fixed some weird slime runtime that's been around forever apparently
2014-06-17 23:30:25 +01:00
Boop
b784730ec0
Fixes #5285
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will it never end ;~;
2014-06-17 22:41:25 +01:00
Boop
a903e400dd
Fixes #5088
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also fixes more runtimes that mloc gave me
2014-06-17 20:35:48 +01:00
Jarcolr
fc4c918eda
Fixes #5255 and walking over edges
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Before walking over an asteroid edge would have put the mob under the
sprite, as if the mob crawled under it.
2014-06-17 20:09:19 +03:00
Boop
3dfc20eebe
Fix a runtime for Mloc
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(mloc is so lazy)
Also makes custom item spawning a tiny bit nicer!
file will only be loaded once, instead of every time someone spawns
2014-06-17 16:29:37 +01:00
Chinsky
be95e54e43
Merge branch 'master' into dev
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Conflicts:
code/defines/obj/weapon.dm
code/modules/mob/living/carbon/species.dm
code/modules/mob/living/silicon/say.dm
icons/mob/uniform.dmi
maps/tgstation2.dmm
2014-06-17 16:16:44 +04:00
Chinsky
e304d0010d
Merge pull request #5273 from boopcat/happydrones
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fixes!
2014-06-17 14:43:55 +04:00
Chinsky
1ca6a54d3a
Merge pull request #5265 from mwerezak/wound-fixes
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Fixes the wounding system
2014-06-17 14:41:22 +04:00
mwerezak
944394a042
Fixes armour being applied to projectiles twice
2014-06-17 01:20:49 -04:00
mwerezak
72377d160f
Fixes apply_damage ignoring species mods
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Also adds some adjust*Loss type procs for adjusting the damage on
specific body parts. apply_damage() should be the standard way to deal
damage to a mob, though.
2014-06-17 00:54:20 -04:00
mwerezak
274b03b083
Adds thrown object sharp and edge flags
2014-06-16 23:21:01 -04:00
unknown
e16658c37f
Adds diona unarmed attack type
2014-06-16 19:23:20 -04:00
unknown
95e05a894b
Fixes projectile sharp and edge flags being ignored
2014-06-16 19:17:20 -04:00
unknown
c5e09980b9
Fixes bleeding checks not respecting merged wounds
2014-06-16 18:49:20 -04:00
unknown
7b59cbec5c
Fixes large amounts of damage being carried by minor wound types
2014-06-16 18:42:17 -04:00
Boop
07a6ad4897
Fixes #5270
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Changes simple_animal/Die() to use death from mob/living instead.
2014-06-16 23:30:37 +01:00
mwerezak
6dee9cf65d
Adds sharp and edge flags to appropriate items
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Went through as many /obj/item/weapons as I could find and added sharp
and edge flags where appropriate.
2014-06-16 13:26:44 -04:00
mwerezak
45c2274b0a
Species claws are now sharp
2014-06-16 12:54:09 -04:00
mwerezak
8461e5b01f
Fixes bruises not having the right damage_type set
2014-06-16 12:15:31 -04:00
mwerezak
e829f8a633
Fixes wound merging
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Fixes wound merging completely ignoring things like bleed_timers,
bandaged and salved states, etc.
2014-06-16 12:15:11 -04:00