- Reduce speed to slightly slower than running
- Only knock people over if emagged, otherwise just bump them back
- Temporarily disable latching trailers inline because no directional sprites (may or may not introduce bugs)
...internal damage.
Also removed started_healing() proc because it doesn't actually report
whether the wound is healing and isn't really used for anything.
This fixes the autoheal bug, which was being caused by wound types such
as tiny bruises from being used even for large amounts of damage.
I imagine that relying on the order of the list returned by typesof() is
always a bad idea.
the IS_WHITELISTED flag will add the species to the whitelisted_species list,
which in turn gets used as the base list of choosable species in the char setup when
the server config has species whitelisting off.
unless you want giant combat spessbirds as crew ( as a security force maybe ? ;) ),
this is a bug.
Also fixed bad req_access_txt. Was accidentally using req_access_txt
instead of req_one_access_txt. Fixed virology maint not having any
access codes set.
Originally the purpose of the docking override was to allow the shuttle
to move even if it couldn't undock properly (e.g. the doors were stuck
open), however it makes more sense just to have the shuttle take care of
that. This commit now makes the behaviour of the docking overrides line
up with it's new purpose.
No code actually modified, just moved from all over the place to a module folder.
defines/obj/hydro.dm split:
-Seeds into seeds.dm
-Tools like the analyzer, pest and weedkillers into hydro_tools.dm. Hatches and scythe from defines/obj/weapon.dm moved there too.
-Non-edible plants like nettles into grown_inedible.dm. Special procs in items/weapons/hydroponics.dm moved there.
-Biogenerator and hydroponics tray files moved.
Created a helper proc /proc/is_mentor(client) use this when determining if someone is a mentor and they aren't the usr of the proc (rights_check uses usr)
Mentors will no longer hear ghosts while playing
Mentors will no longer see orange text around names in check_player_age panel if they have special_roles
Mentors will no longer be able to tell players with special roles through the use of player_panel
Mentors will no longer be able to aghost, use antagHUD, then return to their bodies.