SomeoneElse
64c59d3145
replace \red usages with various <span> usages in runes.dm
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code/game/gamemodes/cult/rules.dm:
replaced {\red,\b} with <span class='{danger,warning,cult}'>.
added some span class guidelines esp. on cult for future consistency.
2015-08-10 12:58:37 +03:00
mwerezak
c98b6a1d97
Merge pull request #10457 from Zuhayr/dev-freeze
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Custom item rolldown.
2015-08-09 10:33:54 -04:00
mwerezak
15cbd0e0a2
Merge pull request #10461 from PsiOmegaDelta/150809-ExplosionGarbage
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Explosion particle GC.
2015-08-09 09:36:54 -04:00
GinjaNinja32
575ab793a2
Merge pull request #10458 from PsiOmegaDelta/150809-DestroyBuildings
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Fixes #10217 .
2015-08-09 12:43:08 +01:00
PsiOmega
d1a4f4b0a4
Compilation fixes and partial revert of #10456 .
2015-08-09 13:27:59 +02:00
PsiOmega
889f399356
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/area/areas.dm
code/game/machinery/alarm.dm
code/modules/mob/living/silicon/robot/robot_modules.dm
code/modules/reagents/Chemistry-Machinery.dm
2015-08-09 13:15:22 +02:00
PsiOmega
6a15611711
Explosion particle GC.
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Explosion particles cheated, only nulling the location and hoping to get collected one day.
2015-08-09 12:35:07 +02:00
PsiOmega
e350d888e6
Fixes #10217 .
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Adds destroys to rectify the situation.
2015-08-09 10:52:24 +02:00
PsiOmegaDelta
31b8335298
Merge pull request #10456 from mwerezak/air-alarm
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Fixes
2015-08-09 10:09:02 +02:00
Zuhayr
b6e6d45952
Small tweaks to get rolldowns to work properly.
2015-08-09 17:01:07 +09:30
Zuhayr
aed2ac3dfe
Moved custom_synthetic.dmi into a proper define.
2015-08-09 16:48:20 +09:30
Zuhayr
9d11a367a6
Roll-down-jumpsuit now works properly with custom items, icon_override and (hopefully) species variants.
2015-08-09 16:22:19 +09:30
mwerezak
b1b3b4899b
Fixes #7928
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Uses camera/set_status() to ensure viewers are kicked and camera cache updated.
2015-08-09 00:24:18 -04:00
mwerezak
83abfcf7af
Fixes #9594
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Areas now initialize to having all power channels off.
2015-08-09 00:02:50 -04:00
mwerezak
1486876e73
Fixes #10449
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Reimpements trace gas checking for air alarms. Removes duplicate danger level checking in air alarm nanoui code, as all of that is already calculated as part of air alarm processing.
2015-08-08 23:59:38 -04:00
PsiOmegaDelta
4ae754a59d
Merge pull request #10454 from mwerezak/chem-machine-fix
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Fixes #10021
2015-08-08 19:16:47 +02:00
PsiOmegaDelta
431cc254cd
Merge pull request #10453 from mwerezak/robotlang-fix
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Fixes #9966
2015-08-08 19:16:40 +02:00
PsiOmegaDelta
22c500ed2b
Merge pull request #10452 from mwerezak/stump-fix
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Backports #10331
2015-08-08 19:16:25 +02:00
mwerezak
4e70cc03bc
Fixes #10021
2015-08-08 11:38:27 -04:00
mwerezak
1e3d3101de
Fixes #9966
2015-08-08 11:28:22 -04:00
Kearel
4139a51946
Initial fixes
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Changes interaction between stumps and items.
Conflicts:
code/modules/organs/organ_stump.dm
2015-08-08 11:10:28 -04:00
mwerezak
d9ee308dbe
Merge pull request #10450 from GinjaNinja32/syndicate-beacon
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Fix inverted arguments in syndicate beacon self-destruct
2015-08-08 10:59:15 -04:00
PsiOmegaDelta
c560bd8d79
Merge pull request #10404 from mwerezak/stack-fix
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Material stack related fixes
2015-08-08 09:56:25 +02:00
GinjaNinja32
c1675bb32b
Fix inverted arguments in syndicate beacon self-destruct
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Far less likely to gib people now.
2015-08-07 23:11:50 +01:00
HarpyEagle
fc7e89380e
More material renames
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Gives several materials shorter and easier to type names, updating the
display_name where applicable. Also fixed a slightly mismatched variable
type.
2015-08-07 17:10:35 -04:00
PsiOmegaDelta
8ca5d01dcf
Crematorium Destroy()
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Adds a missing Destroy() for the crematorium tray.
Changes X.loc = loc into X.forceMove(loc).
2015-08-06 08:39:24 +02:00
PsiOmegaDelta
87fcd408bd
Merge pull request #10436 from mwerezak/cult-construct-nightvision
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Adds nightvision to cult constructs
2015-08-06 06:38:49 +02:00
mwerezak
0bc9468022
Merge pull request #10431 from PsiOmegaDelta/150805-HoloRuntime
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Fixes holodeck runtime.
2015-08-05 23:06:04 -04:00
mwerezak
e5950d32d8
Merge pull request #10264 from RavingManiac/dev-freeze
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Refactors floating and magboot checks. Fixes #10256
2015-08-05 23:05:34 -04:00
PsiOmegaDelta
cf1ffd273a
Fixes holodeck runtime.
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initial() doesn't work well with lists. Causes a null value.
2015-08-05 09:33:34 +02:00
PsiOmegaDelta
6b01a67c50
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/modules/admin/admin_verbs.dm
code/modules/nano/interaction/default.dm
2015-08-05 09:16:50 +02:00
GinjaNinja32
c71d78ab1a
add debug verb as pAI-spawning adminverb
2015-08-05 00:50:04 +01:00
GinjaNinja32
595b58197d
fix pAI radios not working
2015-08-05 00:49:28 +01:00
Chinsky
7a4ba68abe
Merge pull request #10419 from mwerezak/gamemode
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Fixes #10403
2015-08-04 17:08:51 +03:00
GinjaNinja32
117ffca6d0
Merge pull request #10423 from Kelenius/ofBotsAndZAS
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Of bots and ZAS
2015-08-04 13:26:30 +01:00
GinjaNinja32
9a4b53c765
Merge pull request #10360 from atlantiscze/beep-beep-beepsky
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Fixes #10355
2015-08-04 12:36:35 +01:00
Kelenius
e935baf1d8
Fixes #10418 - bots don't remover from stuns
2015-08-04 12:41:32 +03:00
mwerezak
d1bd146b1a
Changes reinforced glass material name
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Gives the reinforced glass material a name that is easier to verify for
correctness.
2015-08-03 23:01:34 -04:00
mwerezak
d25d0c700c
Fixes #10403
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can_start() no longer attempts to rebuild the antag candidate lists but
instead reads the existing lists that are now built in pre_setup()
Also fixes an inverted check that was preventing antags from spawning.
2015-08-03 20:01:55 -04:00
GinjaNinja32
70c302ad03
Merge pull request #10415 from PsiOmegaDelta/150803-LightingRuntime
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Fixes #10409 .
2015-08-04 00:47:11 +01:00
GinjaNinja32
a099fc4401
Merge pull request #10413 from PsiOmegaDelta/150803-Cleanup
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Removes debug proc.
2015-08-04 00:46:40 +01:00
mwerezak
76ceaa904b
Fixes admin or event spawned antags not spawning
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Pending players were selected but the antag roles were never finalized.
2015-08-03 12:06:23 -04:00
mwerezak
2e1607f611
Fixes #10414
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Antagonists are again drafted in attempt_spawn() and all players in the pending list will be spawned (provided they pass sanity checks).
Instead, attempt_spawn() is called in either pre_setup() or post_setup() depending on if the ANTAG_OVERRIDE_JOB flag is set. And all antags have
their spawning finalized in post_setup().
In addition, if game mode setup fails, all pending antagonist players have their special roles cleared.
2015-08-03 12:03:08 -04:00
RavingManiac
aeea42ded9
Refactors floating and magboot checks. Fixes #10256
2015-08-03 23:19:04 +10:00
PsiOmegaDelta
c25212463a
Fixes #10409 .
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Ports https://github.com/ParadiseSS13/Paradise/pull/1622 .
2015-08-03 10:15:24 +02:00
PsiOmegaDelta
34ad83baae
Removes debug proc.
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It isn't needed.
2015-08-03 09:31:40 +02:00
PsiOmegaDelta
998b72bcd8
Fixes #10372 .
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Removes snowflake attack code.
2015-08-03 09:20:36 +02:00
Atlantis
ad45e5d16b
Implements req_one_access for bots, as per request on GitHub discussion.
2015-08-02 23:23:18 +02:00
mwerezak
8f4394266b
Fixes not being able to insert a complete stack into the protolathe
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The call order meant that if you tried to insert a complete stack, use()
would qdel the stack causing do_after() to fail.
2015-08-02 00:26:30 -04:00
mwerezak
2f20f0c537
Fixes #10249
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Moves the isrobot() check so that it only applies to robots interacting
with doors to open them.
2015-08-02 00:02:33 -04:00