Cael_Aislinn
68abeda762
when players arrive, they are assigned a new account with random starting funds and the info for it is stored in their memory + ID card. id computer can now modify the account number associated with id cards
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 19:38:50 +10:00
Cael_Aislinn
cfa317a664
added [old] roundstart music, cleaned up folders a bit
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 18:54:01 +10:00
Cael_Aislinn
a5a8caeb00
fixed compile error
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 02:30:32 +10:00
Cael_Aislinn
3c3d19ade8
added missing config links, added holder rights check to hearing deadchat
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 01:31:52 +10:00
Cael_Aislinn
59c96782d0
fixed up some derps with admin ooc colour
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 01:18:55 +10:00
Cael_Aislinn
43e58aacbb
new unathi hair styles
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 00:46:33 +10:00
Cael_Aislinn
389be7d4cf
NPC mice periodically fall asleep
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 00:45:48 +10:00
Cael_Aislinn
306cffb46c
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/event_manager.dm
code/modules/events/infestation.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:59:38 +10:00
Cael_Aislinn
8ee5672159
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-22 23:56:38 +10:00
Cael_Aislinn
2c585fbcc4
moved shield files to folder, made circuitry for shielding gens/caps researchable, various tweaks and balances to the research requirements, made shield gens/capacitors orderable via cargo
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:49:29 +10:00
Cael_Aislinn
bdf1589cc2
made rogue vending machines revert after event end, reduced chance of machines going rogue
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 22:42:25 +10:00
Cael_Aislinn
4052e98723
made circuitboards for fuel injectors and rust core, made said circuits researchable, miscellaneous tweaks and cleanups
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 22:41:59 +10:00
cib
947d69be69
Removes random side-effects being caused by most medicine.
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Cryo and cloning will still cause it.
2013-02-22 13:33:49 +01:00
Cael_Aislinn
66b04ccf1d
made circuits to construct RUST computers researchable, made circuits to construct wall mounted RUST machinery researchable, made other RUST machinery orderable via QM
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 20:00:05 +10:00
Cael_Aislinn
7f9c95526d
consolidated icons
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 19:51:28 +10:00
Cael_Aislinn
d477b7230f
reworked rust components to integrate more smoothly with each other, cleaned up a bunch of useability issues, made all relevant components portable, fixed some random bugs, added a mostly nonfunctional map to show an example layout (based on antiqua's engineering layout)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 16:39:42 +10:00
Albert Iordache
b78c942f35
Merge pull request #2392 from CIB/master
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Fixes random events
2013-02-20 15:13:03 -08:00
cib
35bf0648ae
Fixes events being broken.
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The proc to get active playercounts was utterly broken, which led to there only being events that needed no specific requirements. Fixed, and made events more common(the only reason people were pissed about so many events was that only the annoying ones would spawn ever).
2013-02-20 23:05:48 +01:00
Christian Bielert
f2b9816810
Merge pull request #2389 from comma/bleeding-edge-freeze
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Guns, medicine and fixes.
2013-02-20 13:22:57 -08:00
Christian Bielert
ec54b0501e
Merge pull request #2390 from Uristqwerty/master
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Fixed infinite loop in powernet rebuild. (Issue #2385 )
2013-02-20 13:18:21 -08:00
Uristqwerty
b1c20c32d7
Fixed infinite loop in powernet rebuild.
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If a /obj/machinery/power wasn't anchored, it wouldn't get a new list of connections, so would endlessly loop on the old list, of which that object was the first entry, ensuring that the loop would never terminate.
2013-02-20 14:47:32 -05:00
Christian Bielert
d43b798474
Merge pull request #2387 from comma/master
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Fixes issue #2384
2013-02-20 10:54:04 -08:00
Chinsky
6015df7178
Tweaks to side effects.
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Removed itch one. Caused lots of whining, since it's quite counterintuitive to take drugs to treat itch instead of scratching it or removing bandage.
Made side effects contracting probability-based, probability higher the stronger chemical is.
2013-02-20 20:00:01 +04:00
Chinsky
4e35fccdb7
Fixed issue with laser beams freezing forever in case they missed the mob.
2013-02-20 19:30:13 +04:00
Chinsky
b649ab5a44
Fixes projectiles still applying effects even if they missed.
2013-02-20 17:33:48 +04:00
Chinsky
4a6f719f35
Added crowbar as alternative to retractor.
2013-02-20 15:57:50 +04:00
Chinsky
b1272bb987
Merge pull request #2378 from caelaislinn/master
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Remove debug string
2013-02-20 03:02:34 -08:00
Cael_Aislinn
93ef7b83d8
replaced infestation slimes with spiderlings (with 0% chance to grow into giant spiders), reduced spiderling noisiness, made them less jittery (easier to squish)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-20 20:56:09 +10:00
Chinsky
fa1d81fbae
Fixed derp.
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Compile errors because I am retarded.
2013-02-20 10:38:36 +04:00
Chinsky
69c32e1e61
Merge branch 'bleeding-edge-freeze' into gun
2013-02-20 10:22:12 +04:00
Zuhayr
d261e3836f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-02-20 12:36:22 -08:00
Zuhayr
cdb3907493
Binary file merge conflict.
2013-02-20 00:28:14 -08:00
Zuhayr
1fe4cbb619
Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed.
2013-02-20 00:24:26 -08:00
Chinsky
10ba1e5e6c
Merge pull request #2386 from Uristqwerty/master
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Non-animated runes not cached.
2013-02-19 21:21:35 -08:00
Chinsky
28c8c67946
Fixes issue #2384 Uplink now spawns proper implanters. Fixed missing icon for compressed matter implant.
2013-02-20 09:20:32 +04:00
Chinsky
df67151fe3
Merge branch 'master' into bleeding-edge-freeze
2013-02-20 09:18:14 +04:00
Chinsky
41f09299c9
Compressed implant item now will be put in hands instead of the floor.
2013-02-20 09:17:41 +04:00
Chinsky
eb03e35296
Fixes issue #2384
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Uplink now spawns proper implanters.
Fixed missing icon for compressed matter implant.
2013-02-20 09:15:27 +04:00
Chinsky
65d79e6ec1
Fixed runtime in traitor equip.
2013-02-20 08:58:09 +04:00
Uristqwerty
29f1095a25
Non-animated runes aren't being cached, probably a bug.
2013-02-19 23:40:06 -05:00
Chinsky
3202ac4ccf
Fixes runtime with burn wounds not having enough stages.
2013-02-20 00:38:43 +04:00
Chinsky
b12594f561
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-02-19 21:38:26 +04:00
Chinsky
0eca1bd4e4
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-19 18:46:29 +04:00
Chinsky
261577317e
Merge pull request #2373 from CIB/master
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Several bugfixes
2013-02-19 06:44:05 -08:00
RavingManiac
839d4cb6c8
Added var/small to mobs, which currently only handles if they can open airlocks. This replaces the use of ismouse().
2013-02-19 22:10:27 +08:00
Chinsky
2ae3fdf122
Fixed derp in surgery step.
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Forgot they all instanced at init, not on demand.
2013-02-19 17:51:04 +04:00
Chinsky
6b80916e6e
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-19 17:41:24 +04:00
Chinsky
54e958d186
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-02-19 16:44:30 +04:00
RavingManiac
254b5cccd4
Some uses of ismouse() replaced with isanimal()
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world.time used to calculate mouse spawn timer.
Spawn timer now applies to being killed via splat().
2013-02-19 19:22:00 +08:00
Zuhayr
41026faf0f
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-02-18 21:28:04 -08:00