Commit Graph

9023 Commits

Author SHA1 Message Date
Cael_Aislinn
ad227f0925 removed debug string, bumped event intervals, decreased probability of some events
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-19 15:12:00 +10:00
Cael_Aislinn
8cd47739d2 removed event debug string, bumped up minimum event interval, tweak to space carp
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-19 14:04:33 +10:00
RavingManiac
b2b2894e3b Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
Mice can no longer open airlocks.

Mice can no longer strip items from humans

Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)

Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
cib
18a552af0a Fixed problem where hostile animals would attack even the dead. 2013-02-18 23:35:51 +01:00
cib
0e70040810 Fix to issue #2371
Increased the simple_animal/hostile/move_to_delay, which seems to be an entirely separate value for speed. This code is so messed up.
2013-02-18 23:30:20 +01:00
cib
da8e83710f Fixes issue #2367
Even characters created before nt_relation option now get to choose.
2013-02-18 23:02:03 +01:00
cib
3df671f8d0 Attempt to fix issue #2371
- Halves drone speed
- Copied over the exact values from space-carp for spaceproofness, though it should already have worked before
- Untested(whooo uni)
2013-02-18 22:52:41 +01:00
Christian Bielert
9881020742 Merge pull request #2370 from comma/surgery
Sticking it in people
2013-02-18 13:40:44 -08:00
Chinsky
334da25223 Added surgery to put things in people. 2013-02-18 13:22:23 +04:00
Gamerofthegame
437cca538b Merge branch 'bleeding-edge-freeze' of https://github.com/Gamerofthegame/Baystation12 into bleeding-edge-freeze 2013-02-18 00:07:40 -05:00
Cael_Aislinn
24763f8bb0 removed debug output, cleanup of alien languages, bumped tajaran darkseeing
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 13:07:01 +10:00
Cael_Aislinn
2b4827692c tweakfixes to admin PMs
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 13:06:07 +10:00
Cael_Aislinn
6918fb0ef9 new crew manifest for id computers, tweaks to manifest to better fit window, renamed roboticist alt title post-feedback
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 12:56:57 +10:00
Jamini
15fcdafe8e Third time is a charm. Fixed a bunch of map things and reverted the axe back to it's premerge values. Also added airlocks back to mining.
Signed-off-by: Jamini <mobiousjami@gmail.com>
2013-02-17 20:59:36 -05:00
Gamerofthegame
64c72ef969 Adds the ERT to the debug command for adminnery. Not exactly like the pre-merge one, as that was based off something else so I couldn't copy-paste. It should give admins a easier time of making things up, though, and so long as future plans go into effect a admin ought to be able to do it on the fly in less then a minute. 2013-02-17 18:15:07 -05:00
Chinsky
4a1198bfe4 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 2013-02-18 00:11:51 +04:00
Chinsky
baec30f690 Moved procs around, added comments. 2013-02-17 22:06:26 +04:00
Chinsky
24351fbea8 Made all proc declarations full, updated indentation accordingly.
Changed paths for wounds.
2013-02-17 20:31:55 +04:00
Chinsky
ab9ed98f07 Removed all cases for monkeys, since they do not have organs anymore.
Moved dropped limb icon generation code to it's New()
2013-02-17 19:38:28 +04:00
Cael_Aislinn
fea6635060 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/game/verbs/who.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 01:25:47 +10:00
Chinsky
92c8c34c2a Removed getDisplayNameProc(), since all organs have display_name var anyway.
Moved some severed head code into it's New() for readability.

Fixed noexplode flag in droplimb still making limb give explosion message.
2013-02-17 19:12:00 +04:00
Cael_Aislinn
c4176beb3e some more useability tweaks to adminwho/modwho
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 00:56:53 +10:00
Cael_Aislinn
da9b87a288 beepsky now fights hostile NPC mobs, and vice versa
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 00:32:49 +10:00
Chinsky
0b8bae86ae Only bandaging bleeding wounds would cause itching. Bruise packs give out different message during treatment depending on type and severity of wound. 2013-02-17 18:31:14 +04:00
Chinsky
948e859d80 Fixes #2343 (and #2342), #2356 Readded pre-merge bottle and pill icon choosing system. 2013-02-17 18:31:03 +04:00
Chinsky
5c13beaf59 Fixed issue #2341 2013-02-17 17:57:23 +04:00
Chinsky
0cb4e29a4a Merge branch 'master' of https://github.com/Baystation12/Baystation12 2013-02-17 17:51:09 +04:00
Chinsky
a68e5d3875 Merge pull request #2333 from Baystation12/BEF-staging
Merge on the 16th if no issues
2013-02-17 04:44:25 -08:00
Cael_Aislinn
4b69afd15b made carp migration actually end (carp disappear back into the void)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-17 11:17:45 +10:00
Cael_Aislinn
cabc70398b added some info text to adminwho/modwho
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-17 11:12:17 +10:00
Chinsky
226a96b38f If bullet misses someone it does not disappear, but continues on its way. 2013-02-16 21:02:38 +04:00
Chinsky
9c43050ba7 Change to check_zone proc.
It makes possible to target hands/feet/groin.
Not sure what side effects would this change have.
2013-02-16 19:01:48 +04:00
Chinsky
106018ca3b Fix for firing distance calculation.
'original' var is not a starting point of projectile, but an atom it was fired at initially.
'starting' is turf where projectile was fired from.
2013-02-16 19:00:49 +04:00
Chinsky
764fa03a17 Fix for negative miss chance modificators working. 2013-02-16 18:58:43 +04:00
Chinsky
bfe9b3839e Merge branch 'gun' of https://github.com/comma/Baystation12 into gun 2013-02-16 18:53:20 +04:00
Chinsky
7a94494eee Merge pull request #2354 from Zuhayr/master
Posibrain fixes (double name, protolathe, double binary)
2013-02-16 02:22:47 -08:00
Zuhayr
4dd7141e32 Removing a debug string. 2013-02-16 16:19:39 -08:00
Zuhayr
6ad09d49c8 Fixes for posibrain name generation, research design for protolathe, possible for for double-say for posibrains (cannot test locally). 2013-02-16 14:21:00 -08:00
cib
eaa8130672 Balance fixes to medical side-effects.
- Bandage/ointment now causes itch instead of cramps
- Reduced amount of messages/effects by side-effects to 1/3
- Side-effects will now disappear after a while if left untreated, but they will cause damage before that.
2013-02-15 14:25:11 +01:00
Gamerofthegame
713176a466 Changes Secret-Nuke ready requirements from 15 to 25. 2013-02-14 22:50:01 -05:00
cib
afccc33ddb Forgot to give MD virology access. 2013-02-14 23:13:18 +01:00
Chinsky
8b8556a1b1 Removed requirements for face surgery to cut open head too, real counterintuitive and looks like copypaste error >.> 2013-02-15 02:06:35 +04:00
cib
1c341af3e9 Merge branch 'feature' of github.com:CIB/Baystation12 into feature 2013-02-14 16:30:29 +01:00
cib
484c936c6d Fixed a bug with intercept reports. 2013-02-14 16:29:07 +01:00
cib
644e309594 Virologist is an alt title again. 2013-02-14 15:36:06 +01:00
cib
c5301c5144 Fixes issue #2296: Humans will not react to sleep toxins in smaller amounts than can be scrubbed. 2013-02-14 15:06:10 +01:00
cib
5217227f9a Fixes issue #2309: Infected blood now infects again. 2013-02-14 14:45:52 +01:00
Cael_Aislinn
ff222c2f13 fixed biomass/spacevine spawning, tweaked event probabilities, made aliens default to disabled as a random event
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-14 23:17:54 +10:00
Cael_Aislinn
d1e6e342c5 Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-02-14 22:10:02 +10:00
cib
5b6fd2de48 Merge branch 'master' of github.com:Baystation12/Baystation12 into BEF 2013-02-14 13:05:37 +01:00