Commit Graph

74 Commits

Author SHA1 Message Date
Aronai Sieyes
7463a1bd6e Merge pull request #11368 from VOREStation/Arokha/closetanim
Port of monster860's animated doors to Bay closets
2021-08-09 03:28:57 +00:00
Chompstation Bot
481c0e314e Convert some bools to TRUE/FALSE instead of 1/0. 2021-07-16 17:44:40 +00:00
izac112
48af4c881c Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac 2020-08-22 20:07:45 +02:00
Atermonera
1e9e8c2c60 Flavour Enhancement: Vending 2020-08-20 21:25:31 -04:00
izac112
601a155b30 Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac 2020-07-25 15:22:42 +02:00
Cerebulon
4a87460ba8 Flavour Enhancement: Crates 2020-07-21 22:20:30 -04:00
izac112
0f05106e95 Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac 2020-07-15 12:27:54 +02:00
Cerebulon
f1f2196077 Flavour Enhancement: Guns 2020-07-13 23:06:11 -04:00
izac112
606b7ec8e5 Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac 2020-06-12 21:34:20 +02:00
Aronai Sieyes
fbeda45d2c Restore large bin to glory 2020-06-10 10:24:03 -04:00
izac112
79abbcbc2f Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac 2020-06-03 18:30:13 +02:00
Aronai Sieyes
b7a22c755f Add icon bases since these are invisible on map otherwise 2020-05-31 13:07:19 -04:00
Aronai Sieyes
7c4428d697 Prep for map updates 2020-05-31 12:39:39 -04:00
Aronai Sieyes
719151a74a Port Bay's lockers, crates, largecrates, wall lockers 2020-05-31 12:26:00 -04:00
izac112
e684df5236 Merge branch 'release' of https://github.com/VOREStation/VOREStation into izac-voreupdate 2020-05-21 21:17:58 +02:00
Aronai Sieyes
09074eaabb Alter playsound paradigm 2020-05-18 23:42:15 -04:00
Repede
4cf7f71be6 Merge branch 'release' of https://github.com/VOREStation/VOREStation
# Conflicts:
#	code/game/area/Away Mission areas.dm
#	code/game/objects/items/weapons/stunbaton.dm
#	code/game/objects/items/weapons/teleportation.dm
#	code/modules/clothing/glasses/glasses.dm
#	code/modules/events/event_container_vr.dm
#	code/modules/mining/ore_box.dm
#	code/modules/paperwork/paper.dm
#	code/modules/rogueminer_vr/zone_console.dm
#	config/custom_items.txt
#	icons/mob/items/lefthand_suits.dmi
#	icons/mob/items/righthand_suits.dmi
#	icons/mob/species/vulpkanin/helmet.dmi
#	icons/mob/species/vulpkanin/suit.dmi
#	icons/mob/suit.dmi
#	icons/obj/clothing/suits.dmi
#	maps/tether/tether_defines.dm
2020-02-22 12:38:04 -05:00
Arokha Sieyes
47ccc655db Deprecate the stream operator 2020-02-12 19:38:43 -05:00
Hawk_v3
74cc210e21 Merge remote-tracking branch 'server/master' into map 2019-10-05 23:10:09 +01:00
Unknown
0d73c8ad76 Early Polaris Ports
Ports Polaris PRs 6424, 6426, 6428, 6430, 6431, 6432, 6433, and 6434

No vorestation edit markings because they are polariscode ports.
2019-08-30 23:55:58 -04:00
Michiyamenotehifunana
6c8589fa4a Whoops I missed a bit 2019-08-15 22:45:30 +08:00
Michiyamenotehifunana
3a676ad02e Adds Toricrates and stuff 2019-08-15 22:22:28 +08:00
Hawk_v3
8d868fb890 Merge branch 'map' into RadiantMaster 2019-04-14 18:27:05 +01:00
RadiantFlash7
fd32189505 Major Map overhaul
Cargo finalized
Security rework #5 Done.
Maintence fleshed out,
...Security reword #6 started,
Escape hall added in progress,
added centcom z level for transit arrival/departure shuttles along with centcom.
Copied tether.dm files over to /yw map folder for proper custom map compiling. (required for planets to function)
Recoded Planetary atmos to use O2, Super cold O2, and weather to be harsher.
Added a buncha areas to differant mapping z levels, still a lot more to go.
New titlescreen for our server by an artist.
2019-04-12 19:11:48 -04:00
RadiantFlash7
723c3d63be Mapping work+lumber lockers
Added some structures DMI's to use, adjusted mining+part of xenoarch,
did a lot of work on lower level and maint level, added a few closet
variants for lumberjacks
2018-08-05 13:21:22 -04:00
Anewbe
729ce71aa0 Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format 2018-08-02 21:45:15 -05:00
Arokha Sieyes
f9b409549e Makes closets/crates like boxes
Gives them a 'starts_with' (well, renames the existing one. Someone ported it but never actually applied it anywhere).
2018-05-24 17:26:17 -04:00
Neerti
96d3d361d0 Adds Boats, Ports /TG/ Buckling (#4527)
* Adds Boats, Ports /TG/ Buckling

* Travis Appeasement

* Changelog
2018-01-14 14:58:15 -06:00
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
nachomeep
e1554f323b Adds engineering + science crates (#3072)
* Adds engineering + scicrates.

* Enables the science crate

* Updates engineering crate icons.

* Inflatables don't need security.

* fixes RCD crates
2017-03-21 18:38:47 -05:00
Yoshax
98c1bcb614 Allows borgs to use toggle lock on closets/crates 2016-11-20 01:39:50 +00:00
Anewbe
623ad86511 Fixes cargo exploit 2016-09-25 19:59:47 -05:00
Spades
9c78d6a2a1 Naming inconsistencies fixed
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
2016-09-13 16:36:43 -04:00
Neerti
e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
PsiOmega
830d2feb0d Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/structures/crates_lockers/closets/fireaxe.dm
	code/game/objects/structures/crates_lockers/closets/secure/secure_closets.dm
	code/game/objects/structures/crates_lockers/largecrate.dm
2015-09-13 10:44:06 +02:00
PsiOmega
0c21ef741e Fixes #10988.
Lights now update when objects are moved into crates and lockers.
Partial port of https://github.com/ParadiseSS13/Paradise/pull/1926.
2015-09-12 20:43:24 +02:00
PsiOmegaDelta
34fdc4712e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
2015-07-14 08:21:12 +02:00
PsiOmegaDelta
8da7141af1 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-07-14 08:11:11 +02:00
mwerezak
0fc12eb22b Fixes #9927
Fixes issues with deca code crates.
2015-07-13 00:45:36 -04:00
PsiOmegaDelta
cc7c502fb8 Updates emag attackby usages to emag_act where it's not too much of a headache. 2015-06-16 09:34:13 +02:00
PsiOmegaDelta
88b80732e7 Generalizes access definitions.
Access description, type, and area/region (medical, security, etc.) is now defined in a datum, ensuring the id modification consoles will (should) never be missing entries.
2015-06-02 18:11:46 +02:00
Zuhayr
a101855343 Converted over hatchets and scythes. 2015-05-17 00:15:46 +09:30
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Zuhayr
45f28d5372 Fixes #8485 2015-03-24 13:20:24 +10:30
Raptor1628
2ae273e1b8 Gear again
Collection of gear and changes from the four gear polls on the forums
includes:
2 new automatic weapons, mapped in to ERT and random weapon spawns.
Laser carbine balance.
Slow emergency softsuits, no armor value other than bio and rad, 4
slowdown.
1 knife, not mapped in, available for Psi's uplink merge.
New vests: 2 types, 2 pocket no slowdown,
4 pocket with slowdown, second is available from cargo and one random
vest
spawn in armory. The first replaces all instances of the old vests. Old
vests still exist in code.
Mercenary vest with no slowdown, 4 pockets, and slightly better armor,
not on map, possibly for Nukes or Traitor Uplink
Holster rearrangement for custom loadout.
Acid dispenser, mapped into robotics and science.
New food items, added to vendors and rations crate.
New random medical spawns, added to medbay.
Cargo and loadout additions to accommodate new items.
1 beanbag loaded 5 round shotgun added to Warden's closet to compensate
for officers having .45 ltls and the HoS having an e-gun, suggested by
IRC and server.

http://baystation12.net/forums/viewtopic.php?f=5&t=12064

http://baystation12.net/forums/viewtopic.php?f=5&t=12031

http://baystation12.net/forums/viewtopic.php?f=5&t=12027

http://baystation12.net/forums/viewtopic.php?f=5&t=12007
2015-02-18 15:35:37 -05:00
mwerezak
57ffdc82f6 Replaces stool structures with stool items 2015-02-18 01:06:00 -05:00
Loganbacca
780b1fb096 Fixed placing mounted modules in closets
- Fixes placing mounted modules in closets and crates
- Removed a couple of colons
2015-01-16 11:43:45 +13:00
Amunak
4882074739 Code formatting, EOL at EOF fixes, refactoring 2014-12-18 03:11:49 +01:00
Amunak
edffbc680d Fixed capitalization of most game items 2014-12-18 03:10:36 +01:00
Kelenius
505f857eb8 Stack update 2014-09-02 09:59:32 +04:00