Commit Graph

12717 Commits

Author SHA1 Message Date
Anewbe
38598f3aae Merge pull request #3118 from Neerti/3/6/2017_surface_map
Continues work on the surface map
2017-03-22 16:33:40 -05:00
Arokha Sieyes
9660186dfd Not So Simple Animals (#3103)
* Merge two not-really conflicts

Thanks git, that whitespace conflict was super important?

* DME merge

* Added defines for mobs used by simple animals.

* Lost a slime along the way

* Disable debug settings

* HONK!!!

* Remove redundant hostile decls

* Replace loc= with forceMove in old SA code

I guess I should think of the children.
2017-03-22 14:30:07 -05:00
nachomeep
e1554f323b Adds engineering + science crates (#3072)
* Adds engineering + scicrates.

* Enables the science crate

* Updates engineering crate icons.

* Inflatables don't need security.

* fixes RCD crates
2017-03-21 18:38:47 -05:00
Neerti
b571ed9c66 Continues work on the surface map 2017-03-21 16:11:13 -04:00
Neerti
7d1245d180 Merge pull request #3113 from Anewbe/easy_communicators
Communicator QoL
2017-03-21 02:17:27 -04:00
Anewbe
c65588b099 Communicator QoL 2017-03-21 00:51:26 -05:00
Anewbe
f796914849 Fixes a thing with jetpacks 2017-03-21 00:27:31 -05:00
Anewbe
04c4b14e4b Merge pull request #3110 from Leshana/jukebox-wires
Make jukebox controllable by its wires
2017-03-20 20:38:56 -05:00
Anewbe
ba321a3e5e Merge pull request #3109 from VOREStation/decals
Flooring decals should work more places
2017-03-20 19:32:10 -05:00
nachomeep
83cc019562 Fixes phoron sprites. (#3100)
* Fixes phoron sprites.

* Re-adds the phoron-tank changes for the vox???

* touches up tank sprites
2017-03-20 19:31:42 -05:00
Leshana
5c3172389e Make jukebox controllable by its wires
Added four extra hacking wires to the jukebox for Play, Stop, Next, and Prev.  The main purpose is to allow attaching of singallers for remote controlling the jukebox.
2017-03-20 19:01:33 -04:00
Arokha Sieyes
c8e26b365a Flooring decals should work more places
Such as shuttles. A good example is the trader ship which has hazard stripes mapped in, which don't appear in the game because it doesn't work there.
2017-03-20 00:51:17 -04:00
Anewbe
e2b3f0b9c1 Merge pull request #3106 from Leshana/vplk-thrown-objects-hit-windows
Fix thrown objects hitting windows not in their path
2017-03-19 21:38:22 -05:00
Anewbe
b5866d5876 Merge pull request #3088 from Leshana/huhbots
Ports Bot Patrolling back to Polaris (Plus bot fixes)
2017-03-19 16:09:32 -05:00
Leshana
ef52ccbe4d Fix thrown objects hitting windows not in their path
* Fixes windows counting as blocking the entire tile for thrown objects when they don't.
* Same thing for windoors, which have the same problem.
2017-03-19 17:06:38 -04:00
Neerti
accf43e644 Merge pull request #3093 from Anewbe/translator_tweaks
Translators can't output hive or nonverbal languages
2017-03-17 08:52:31 -04:00
Anewbe
458f9ce6d4 Merge pull request #3096 from VOREStation/paraflate
Add one inflatables kit to paramedic lockers
2017-03-16 22:50:53 -05:00
Arokha Sieyes
400b0749aa Add one inflatables kit to paramedic lockers
Makes sense to meeee. Hopefully it does to you, too. Gotta rescue those people!
2017-03-15 23:56:52 -04:00
Anewbe
bf307ac0dc Translators can't output hive or nonverbal languages 2017-03-15 20:56:18 -05:00
Neerti
d4b6fc9f32 Merge pull request #3052 from Anewbe/emp_things
Reworks empulse and emp_act
2017-03-14 21:39:01 -04:00
Neerti
e08b8edbd3 Merge pull request #3077 from Anewbe/translator
Ports the translator
2017-03-14 21:23:13 -04:00
Leshana
eb65ff2ed2 Ports the new parts of https://github.com/Baystation12/Baystation12/pull/15298 back to Polaris
* Changes navbeacons to no longer use radios (Doing so was slower and didn't really help anything) Note: var/freq remains for mapping compatibility until all maps are updated.
  * Fixes navbeacons to actually hide under flooring if you put plating over them.
  * Changed how navbeacons are mapped in.  Don't use the picky "code_txt" variable, instead use appropriate subtype.
  * Made useful reusable subtypes so you don't have to code in a type for every. single. one.
* Updated mulebot to use new navbeacon codes.
* Re-activate patrolling!  With the new navbeacons, bots with will_patrol can follow the patrol navbeacons.
  * Note: various "should_patrol" variables on each bot type unified under /mob/living/bot/var/will_patrol
* Securitrons (beepsky) got an overhaul to the new patrol routing.
  * Note: BayStation replaced the snowflake handcuffs code with acutal handcuffs.  Polaris handcuffs requiere a grab to work, so are more complicated.  Kept our existing attack code.
  * Behavior procs reorganized to use better movement detection and just be more flexible.
* Floorbot fixes & removal of bridgemode
  * Floorbot will now remove & replace broken floor tiles.
  * Floorbot will no longer decide its okay to pave over all of SPACE.
  * For the moment patching hull breaches is disabled, it is too laggy.
* Sundry bugfixes to all bots
  * Use forceMove() instead of setting loc
  * Use "\The [X]" message strings.
  * Pass target to do_after() when doing something to a target.
* Fixed events that were supposed to emag bots to now do so again.
2017-03-14 16:29:29 -04:00
Anewbe
ab1812d9ff Adds the ear translator 2017-03-13 20:03:45 -05:00
Anewbe
6a15a9419a Merge pull request #3081 from VOREStation/advmed
Fix internal bleeding on adv med scanners
2017-03-13 16:41:12 -05:00
Anewbe
ae599bb68d Merge pull request #3065 from Neerti/3/6/2017_invisible_spaceships
Ports Vore's Space Traffic Controller feature.
2017-03-13 15:59:09 -05:00
Arokha Sieyes
c7c9b5e7e4 Fix internal bleeding on adv med scanners
The nanoui template expects "internalBleeding" to be in the organStatus list, not in the organData list. I agree with this expectation, as this is also where normal "bleeding" is stored, so I updated the adv_med.dm file rather than changing the template.
2017-03-13 01:48:38 -04:00
Anewbe
e2680eff87 Merge pull request #3063 from Anewbe/tank_fix
Changes tank sprite for Vox
2017-03-12 19:26:07 -05:00
Anewbe
f4dd443b01 Ports the translator 2017-03-10 21:46:57 -06:00
Anewbe
ac79f548e7 Sorta implements armor soak, very WIP 2017-03-10 20:26:37 -06:00
Neerti
9dbd05e8d4 Ports Vore's Space Traffic Controller feature.
Ports Vore's fluff spaceships that talk on comms every ~40 minutes.
2017-03-08 22:06:48 -05:00
Anewbe
7130d56b80 Merge pull request #3064 from Woodratt/WR_SC_Changes
WR_SC_Map_Changes
2017-03-08 19:58:46 -06:00
woodratt
19fb047f01 WR_SC_Map_Changes
- Fixes sprite issues with departmental intercoms.
- Tweaks to the random objects dm
- Copies Bay's flora and warning sign list, as well as ports some of their signs.
- Addition of a couple new floor decals.
- New table preset, wooden reinforced.
2017-03-08 17:44:48 -08:00
Anewbe
0465613465 Changes tank sprite for Vox 2017-03-08 12:36:43 -06:00
Anewbe
96d94410df Merge pull request #3048 from nachomeep/gas
Makes phoron very purple.
2017-03-08 10:52:53 -06:00
nachomeep
a53b196e13 missed a line 2017-03-08 08:05:41 -05:00
Leshana
a5a805414b Fixed paths references to obsolete path /obj/item/clothing/shoes/combat
* It was changed in most places to /obj/item/clothing/shoes/boots/combat but some were not.  The changling subtype prevented any compile errors.
2017-03-06 21:58:39 -05:00
Neerti
fc75357c61 Merge pull request #3054 from Anewbe/healthscanner
Oxyloss shows as cyan
2017-03-06 18:59:27 -05:00
nachomeep
afcd662beb turns all phoron purple 2017-03-06 17:54:40 -05:00
Leshana
8355428e4e Adds Supply Shuttle Hook
* Adds a global hook for when the supply shuttle reaches centcom.  The existing sell_crate hook is too limited, as it only detects what is in crates, and is fired many times, making it hard to produce a summary for events that might want stuff shipped on the shuttle.
2017-03-06 12:36:19 -05:00
Anewbe
b4ec8eb026 Oxyloss shows as cyan 2017-03-05 14:19:51 -06:00
Anewbe
d68292b236 Merge pull request #3002 from Anewbe/plant_things
Space Vines are more dangerous
2017-03-05 14:15:13 -06:00
Anewbe
05e6ef5ad8 Merge pull request #2988 from Anewbe/boots
Boots are now a subtype of shoes
2017-03-05 14:13:47 -06:00
Anewbe
e2a9b64174 Merge pull request #3043 from Leshana/blueprints
Extend Station Blueprints to consider outdoor mining areas as "space"
2017-03-05 14:11:45 -06:00
Anewbe
26399c0e43 Merge pull request #3044 from VOREStation/cryo
Make cryo recursively remove mobs
2017-03-05 14:09:30 -06:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Anewbe
283071d9db Merge pull request #3035 from Neerti/3/2/2017_example_map
Adds Multi-Z Test Map
2017-03-04 15:26:49 -06:00
Arokha Sieyes
4533150c67 Make cryo recursively remove mobs
So if a mob is being held, like a Teshari, or anything else ~~like being eaten cough~~ then they are handled correctly by cryopods. Otherwise if someone scoops a Teshari, and cryos, they are simply deleted, their records stay in the round, their job slot is occupied indefinitely, etc.
2017-03-04 01:39:42 -05:00
Leshana
340a393161 Extend Station Blueprints to consider outdoor mining areas as "space"
* Allows constructing new rooms out of the asteroid!  Previously blueprint couldn't because it wasn't technically "/area/space"
* Also moved the list of what area types count as space or protected to variables so its not a list embedded in the middle of a proc...
2017-03-03 20:12:03 -05:00
Anewbe
facd055d07 Merge pull request #3037 from VOREStation/traybuckle
Fix two extra robust bugs
2017-03-03 18:23:25 -06:00
Arokha Sieyes
f7c22dc54d Fix two extra robust bugs
Trays have no attack cooldown because they have this crazy-long snowflake code for attacks.

Beds (and children like chairs) don't track target for grab-buckle do_after, letting them run away and get teleported back to the chair and buckled regardless of their efforts.
2017-03-03 16:25:53 -05:00