- Hardlight Supermatter Zippo is the safest SM Zippo. If you "fumble" it, you get a tiny shock and that's basically it.
- Phoron Supermatter Zippo is safe for station use but its effects are worse, at least on the pain side of things as fumbling it can cause a stun and if you have low health already can crit you. Though neither should really be capable of killing, just like the base cheap lighters. These are just "a tiny bit more dangerous".
- The EXPERIMENTAL SM LIGHTER is ADMIN ONLY (for use in events and special POIs atm only)
> You have a 22/100 change to use it safely. All effects give a small amount of radiation (1 irradiate, it's literally nothing and goes away basically instantly).
> You have a 1/10 chance to burn and shock yourself.
> You have a 1/10 chance to major burn yourself.
> You have a 1/10 chance to emag/EMP yourself.
> You have a 1/10 chance to dust your hand.
> You have a 1/10 chance to burn and tox yourself, as well as putting yourself in a fake crit state due to pain and stutter procs.
> You have a 1/10 chance to pinch yourself, dealing a "pain" damage of, basically nothing. But this does do one point of genetic damage. Again, shouldn't really do anything.
You have a 1/10 chance to look at the supermatter, causing you go to weak, get put into a blind state for a second. Nothing actually lethal though, and you'll get up soon after. (I also had to fix an issue, I accidentally typed 505 agony, not 50 agony, at least when you're holding it in y our left hand. Oops.
> Finally, you have a 1/100 chance to heavily irradiate the area you're in and insta dust yourself, just as if you touched the station's supermatter crystal.
Making the spider event actually varied with it's spawns, while toning it down a bit, while also fixing my typos and dumb mistakes when adjusting spiders the first time.
Changes listed below:
* Makes Death Sounds mutable on their own audio channel.
* Makes Ear Ringing use the HUD Channel for sounds
Additions:
* [Adds On Fire effect](https://streamable.com/c1fxeo)
* Adds Stunned effect(https://streamable.com/v2if0s)
* [Adds SMES humming based on power usage in/out. Affected by walls, will only play if in LOS and visible.](https://streamable.com/z41x90)
* [Adds Atmos Alerts making a noise on the monitor](https://streamable.com/uhegq6)
* [Tcomms + PDA servers hum when powered and active, also respects walls/LOS](https://streamable.com/vb08x1)
* [Fridges hum quietly while powered](https://streamable.com/c3zsz7)
* [Point Defense turrets now make a sound audible from inside the station when firing, to add more spice to meteor waves.](https://streamable.com/bf8mwl)
* Shield Generators now hum when active.
I tried to created boss mobs and difficult foes.
Made them too lethal.
I'll try to properly write stuff down in the morning but basically
Eclipse -> All shootslower, and deal less damage.
Phazon -> Missle destructive ranges deceased
Boss Hivebot -> Singulairty attack changed priortity, new hivebot summon attack
Precursor hivebot -> All can drop minor things, health decreased
Phazon - Base version no longer does rad attacks, instead does basic explosiove/fuel rod shots...actually I will likly change this in the morning.
Nerfed slime power cell's recharge to 500, as 1000 was a little insane.
Who thought dogborgs having a 600 charge cell for their taser was a good idea? Buffed it to 2400, like every other advanced cell.
-Added bellies to teshari cultists.
-Reworked the cult bar and moved it to the valley.
-Replaced some walls of the blood church with cult walls, and reduced the number of artificer.
-Reduced some teshari for Cliff Manor
-Added DIRT. Much Dirt.
-Removed one wraith from the settlement POI.
-DoomP's armory is shifted but is not as well staffed.
-Removed a staff of focus and added a spellbook in it's place.
-Fixed the Behemoth and the Aegis hopefully.