Commit Graph

590 Commits

Author SHA1 Message Date
Raeschen
01d73d5d07 Merge pull request #6496 from FoxglovePurpur/purdev-sm-z-2
SM Lighter Rework, Loadout Addition, and Experimental Lighter
2023-07-05 18:34:57 +02:00
Digi Purpur
0985e7c7f8 Added Summary Comments
- Hardlight Supermatter Zippo is the safest SM Zippo. If you "fumble" it, you get a tiny shock and that's basically it.
- Phoron Supermatter Zippo is safe for station use but its effects are worse, at least on the pain side of things as fumbling it can cause a stun and if you have low health already can crit you. Though neither should really be capable of killing, just like the base cheap lighters. These are just "a tiny bit more dangerous".

- The EXPERIMENTAL SM LIGHTER is ADMIN ONLY (for use in events and special POIs atm only)
> You have a 22/100 change to use it safely. All effects give a small amount of radiation (1 irradiate, it's literally nothing and goes away basically instantly). 
> You have a 1/10 chance to burn and shock yourself.
> You have a 1/10 chance to major burn yourself.
> You have a 1/10 chance to emag/EMP yourself.
> You have a 1/10 chance to dust your hand.
> You have a 1/10 chance to burn and tox yourself, as well as putting yourself in a fake crit state due to pain and stutter procs.
> You have a 1/10 chance to pinch yourself, dealing a "pain" damage of, basically nothing. But this does do one point of genetic damage. Again, shouldn't really do anything.
You have a 1/10 chance to look at the supermatter, causing you go to weak, get put into a blind state for a second. Nothing actually lethal though, and you'll get up soon after. (I also had to fix an issue, I accidentally typed 505 agony, not 50 agony, at least when you're holding it in y our left hand. Oops.
> Finally,  you have a 1/100 chance to heavily irradiate the area you're in and insta dust yourself, just as if you touched the station's supermatter crystal.
2023-07-05 09:20:26 -07:00
Raeschen
59f7191c96 Fix a missed name chane with wolf 2023-07-05 18:07:57 +02:00
Raeschen
b897db343a Merge pull request #6495 from FluffMedic/ValleyGrowth
Rebalancing spiders again
2023-07-05 12:29:54 +02:00
Raeschen
cdf2e14f85 Merge pull request #6486 from VictorZisthus/Sec-Logistics
Minor Security Supply Tweak
2023-07-05 12:29:17 +02:00
Raeschen
a830bfcc4c fix oversight with hard feet trait 2023-07-04 22:56:14 +02:00
Purdev
6e45df98a0 Update cigs_lighters.dm
- Adding a closing tag that I had forgotten.
2023-07-03 07:57:39 -07:00
Digi Purpur
33394d6d07 Supermatter Lighters balanced, and added fully. <3
ALL experimental features for /selfattack added. (Procs on opening the lighter).
It'll be turned into a WMD eventually <3
2023-07-03 07:32:01 -07:00
Fluff
df938de65e Rebalancing spiders again
Making the spider event actually varied with it's spawns, while toning it down a bit, while also fixing my typos and dumb mistakes when adjusting spiders the first time.
2023-07-03 09:41:40 -04:00
Victor Zisthus
5ce5cba5d7 Removed the "ERT" stuff
Just looking to get this merged ASAP.
2023-07-02 18:55:15 -04:00
Victor Zisthus
a3d9fc7d54 Minor Security Supply Tweak
Fixes the Warden starting off with the wrong Mask Hailer.

Gives regular officers mask hailers.

Allows emagged consoles to order ERT armor.
2023-07-01 21:55:54 -04:00
Raeschen
6fdf1ca310 Merge pull request #6450 from FluffMedic/Coin
Adding belly sprites to the Rift Magnus
2023-06-25 12:48:40 +02:00
Razgriz
4aaf01a5bb Merge pull request #5714 from Cyrelius/Weapons/Armour
Energy Weapons Balance Pass.
2023-06-23 23:44:04 -07:00
Fluff
5b44857fad let the jank begin
Title
2023-06-23 17:00:19 -04:00
Fluff
b7202ae33e Adding belly sprites to the Rift Magnus
Title
2023-06-23 16:51:16 -04:00
purplefoxy27
9fc46609d8 Tweak inshoe steppies 2023-06-22 22:53:06 -07:00
Selis
32e938d2de Makes ticket stuff less overprotective 2023-06-21 23:36:12 +02:00
Selis
8f1f1f6d58 Feedback & Little Fixes 2023-06-21 13:55:44 +02:00
Selis
67ba4a2de5 Tickets System 2023-06-21 13:51:32 +02:00
Raeschen
ef98e7f4ea Fix a few chomp-specific typepaths and a marge conflict 2023-06-21 08:26:10 +02:00
Raeschen
6948fc7acb Merge pull request #6389 from FoxglovePurpur/purdev-supermatter_zippo
Supermatter Zippo Lighters
2023-06-19 11:08:25 +02:00
Raeschen
6bd26e380d Merge pull request #6265 from purplefoxy27/in-shoe-steppies
Add inshoe steppies
2023-06-19 09:08:59 +02:00
Raeschen
1cffb3f0e7 Merge pull request #6368 from Rykka-Stormheart/shep-dev-more-sounds
Sound Additions + Tweaks
2023-06-18 16:27:37 +02:00
Raeschen
d31adddf26 Merge pull request #6390 from TheGreatKitsune/vox-fixies
Fix Vox Alternate Eyes and add Vox Underbeak
2023-06-18 15:14:23 +02:00
Rykka Stormheart
45198d7bc7 Removes Stunned Loop 2023-06-17 06:28:07 -07:00
Rykka Stormheart
768d250350 Fixes Simplemob Slowdown for CHOMPStation
Also fixes Promethean blob movement, finally.
2023-06-17 06:04:09 -07:00
TheGreatKitsune
649de86cbe Fix Vox Alternate Eyes and add Vox Underbeak 2023-06-16 19:44:00 -05:00
Digi Purpur
342a1bac19 Fixed probability of misuse.
Using the lighter incorrectly is now (1/2)(5%) and (1/2)(1%) rather than the demo probability of 25% each.
2023-06-16 14:51:47 -07:00
Digi Purpur
bb2be4cf33 Adds "Supermatter" Zippo Lighters
*SUPERMATTER DETECTED ON STATION*
2023-06-16 14:47:13 -07:00
Rykka Stormheart
1de51fb4b8 Sound Additions + Tweaks
Changes listed below:
* Makes Death Sounds mutable on their own audio channel.
* Makes Ear Ringing use the HUD Channel for sounds

Additions:
* [Adds On Fire effect](https://streamable.com/c1fxeo)
* Adds Stunned effect(https://streamable.com/v2if0s)
* [Adds SMES humming based on power usage in/out. Affected by walls, will only play if in LOS and visible.](https://streamable.com/z41x90)
* [Adds Atmos Alerts making a noise on the monitor](https://streamable.com/uhegq6)
* [Tcomms + PDA servers hum when powered and active, also respects walls/LOS](https://streamable.com/vb08x1)
* [Fridges hum quietly while powered](https://streamable.com/c3zsz7)
* [Point Defense turrets now make a sound audible from inside the station when firing, to add more spice to meteor waves.](https://streamable.com/bf8mwl)
* Shield Generators now hum when active.
2023-06-15 12:27:23 -07:00
Digi Purpur
3468c70ebf Foxtaur Squats
GET THAT WORKOUT IN BB
2023-06-13 12:21:02 -07:00
Kassc
426f253fae Merge pull request #6237 from FluffMedic/AlienCritterRebranding
Alien critter rebranding
2023-06-12 12:14:40 -04:00
Nadyr
5aa4bab24a Merge pull request #6296 from FluffMedic/Mistakes
Trying to make amends.
2023-06-09 21:32:50 -04:00
Nadyr
c9055c240b Merge pull request #6282 from FluffMedic/Xenoarch
Fixing a typo
2023-06-09 21:20:05 -04:00
Kassc
271c76a9c8 Merge pull request #6234 from Darlantanis/VRunjank
VR tweaks and mob transformation
2023-06-04 14:26:38 -04:00
Fluff
17f0d50d6c Trying to make amends.
I tried to created boss mobs and difficult foes.
Made them too lethal.
I'll try to properly write stuff down in the morning but basically

Eclipse -> All shootslower, and deal less damage.
Phazon -> Missle destructive ranges deceased
Boss Hivebot -> Singulairty attack changed priortity, new hivebot summon attack
Precursor hivebot -> All can drop minor things, health decreased
Phazon - Base version no longer does rad attacks, instead does basic explosiove/fuel rod shots...actually I will likly change this in the morning.
2023-06-03 00:04:06 -04:00
Cyrelius
9dcac38f42 Update device_cells.dm
Fix redeclaration of swaps_to
2023-06-02 11:03:05 -07:00
Cyrelius
0a6bd102df Update power_cells.dm
Adjusted the giga power cells and their requirements.
2023-06-02 10:49:31 -07:00
Cyrelius
090768a30a Update power_cells.dm
Nerfed slime power cell's recharge to 500, as 1000 was a little insane.  
Who thought dogborgs having a 600 charge cell for their taser was a good idea?  Buffed it to 2400, like every other advanced cell.
2023-06-02 10:40:04 -07:00
Cyrelius
a5c405ab18 Update device_cells.dm
Reverses the balance between void cells and omni cells, making void cells the better ones.
Removes the ability for Omni Cells to swap type.
2023-06-02 10:34:57 -07:00
Cyrelius
99f4713336 Update weapons.dm
Adjusts some costs of frontier weapons, making them not take mhydrogen, and the laser cannon, making it much more expensive.
2023-06-02 10:05:58 -07:00
Fluff
d7aa85dc2c Opps wrong one.
Wrong cell change.
2023-06-01 13:50:48 -04:00
Fluff
8b71a6f913 Fixing a typo
There seemed to have been an error in RnD's development line, something requiring arcane but giving precursor for free.
2023-06-01 13:47:39 -04:00
Fluff
cc31ca4012 Swapping Zorren suggestion
Swapped chem buff to radiation resist
2023-05-30 11:00:23 -04:00
purplefoxy27
c0df43384c Add inshoe steppies and two gameplay tips 2023-05-28 05:12:46 -07:00
Fluff
bd88f61702 Go away ch/behemoth
ch/Aegis is the proper one.
2023-05-27 10:17:57 -04:00
Fluff
c78e1536b3 Cult POI altering, and some minor fixing
-Added bellies to teshari cultists.
-Reworked the cult bar and moved it to the valley.
-Replaced some walls of the blood church with cult walls, and reduced the number of artificer.
-Reduced some teshari for Cliff Manor
-Added DIRT. Much Dirt.
-Removed one wraith from the settlement POI.
-DoomP's armory is shifted but is not as well staffed.
-Removed a staff of focus and added a spellbook in it's place.
-Fixed the Behemoth and the Aegis hopefully.
2023-05-27 10:11:35 -04:00
Fluff
de1211af61 Fixed Fennec slow down and now zorrens take double OD damage
Title
2023-05-25 23:44:29 -04:00
Fluff
a55fc146f3 And to push a bit further on the OD line of things
1.3 OD damage
2023-05-24 20:36:05 -04:00
Fluff
663e77d0fc Wait 1.5 might be too much
1.5 might be too much
2023-05-24 20:16:19 -04:00