Making the spider event actually varied with it's spawns, while toning it down a bit, while also fixing my typos and dumb mistakes when adjusting spiders the first time.
Changes listed below:
* Makes Death Sounds mutable on their own audio channel.
* Makes Ear Ringing use the HUD Channel for sounds
Additions:
* [Adds On Fire effect](https://streamable.com/c1fxeo)
* Adds Stunned effect(https://streamable.com/v2if0s)
* [Adds SMES humming based on power usage in/out. Affected by walls, will only play if in LOS and visible.](https://streamable.com/z41x90)
* [Adds Atmos Alerts making a noise on the monitor](https://streamable.com/uhegq6)
* [Tcomms + PDA servers hum when powered and active, also respects walls/LOS](https://streamable.com/vb08x1)
* [Fridges hum quietly while powered](https://streamable.com/c3zsz7)
* [Point Defense turrets now make a sound audible from inside the station when firing, to add more spice to meteor waves.](https://streamable.com/bf8mwl)
* Shield Generators now hum when active.
I tried to created boss mobs and difficult foes.
Made them too lethal.
I'll try to properly write stuff down in the morning but basically
Eclipse -> All shootslower, and deal less damage.
Phazon -> Missle destructive ranges deceased
Boss Hivebot -> Singulairty attack changed priortity, new hivebot summon attack
Precursor hivebot -> All can drop minor things, health decreased
Phazon - Base version no longer does rad attacks, instead does basic explosiove/fuel rod shots...actually I will likly change this in the morning.
Nerfed slime power cell's recharge to 500, as 1000 was a little insane.
Who thought dogborgs having a 600 charge cell for their taser was a good idea? Buffed it to 2400, like every other advanced cell.
-Added bellies to teshari cultists.
-Reworked the cult bar and moved it to the valley.
-Replaced some walls of the blood church with cult walls, and reduced the number of artificer.
-Reduced some teshari for Cliff Manor
-Added DIRT. Much Dirt.
-Removed one wraith from the settlement POI.
-DoomP's armory is shifted but is not as well staffed.
-Removed a staff of focus and added a spellbook in it's place.
-Fixed the Behemoth and the Aegis hopefully.
Moves the code and sprites into their own files and fixes a whole bunch of stuff.
Also adds worn icons with 3 options ("full vac-pack", "tube only", and "hidden")
Also added the vac pack into janitor locker contents and into the janitor supply cargo pack.