Commit Graph

4174 Commits

Author SHA1 Message Date
giacomand@gmail.com
85ea98f131 -Mimics will attack other mimics which are created with a different staff.
-Fixed the AI eye falsesafe from not working.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5249 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 11:13:00 +00:00
aranclanos@hotmail.com
4f010d9730 Fixes issue 1138 - Stashing lockers on crates.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5248 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 08:01:12 +00:00
giacomand@gmail.com
9941bb8587 Added mimics! There's the classic crate (chest) mimic which waits until somebody is close before trying to attack them. You can fill him with loot by putting items on him on your map. This was done by changing the base initialize proc to an /atom/movable and then instead of looping through the world for objects, instead loop for atom movables.
The next type of mimic is for the staff of animation! They will copy the icon of the object they're copying and will set themselves stats based on the object too. They will not attack the bearer of the staff which made them animated.

Added the option to get the staff on the wizard's spell book.

Added a "friends" var to hostile mobs. It will make the simple animal ignore friends when choosing targets.

Changed the statues from /obj/effect/showcase to /obj/structure/showcase.

Added a new variable to projectiles, "shot_from" is the gun that shot the projectile. It's used to determine what staff animated the mob and it will then add that staff, so it can ignore it when choosing targets.

Added a wander var for simple animals, turning it to 0 will stop the simple animal from moving when idle.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5246 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-02 04:38:43 +00:00
baloh.matevz@gmail.com
79f9733f4a - Fixed the updated permission panel to work with the database system.
- Added lights and power to oldstation for whatever reason.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5245 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 23:32:22 +00:00
giacomand@gmail.com
1f7fc25d77 -Fixed PDAs randomly sending gibberish.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5244 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 21:13:58 +00:00
giacomand@gmail.com
cd4cec9714 -Made the glass research airlocks fireproof.
-Replaced the regular glass airlocks in the mixing room with research glass airlocks. You won't need a firesuit to make bombs now.
-Added some extra shutters for research's lockdown.
-Moved the research lockdown button to the RD's office.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5242 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 06:29:31 +00:00
ericgfwong@hotmail.com
e550f54ad3 Readded gloves to the lockers in atmos, mining, cargo, and robotics.
Updated the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5240 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 01:42:10 +00:00
ericgfwong@hotmail.com
4dab53f771 Replaced janitor's latex gloves with black ones
Removed ALL gloves from Robotics, Atmos, Mining, and Cargo
Updated my journal

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5239 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 01:21:17 +00:00
ericgfwong@hotmail.com
136800a071 Swapped the locations of the Vault and Tech Storage.
Cargo Techs, Miners, and Roboticists no longer start with gloves. Instead, a limited number of gloves have been added to each of their departments.

Shuttle Brig now requires Holding Cell access
Janitor given a pair of latex gloves
Red pen added to Warden's office by request


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5238 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 01:03:15 +00:00
johnsonmt88@gmail.com
dc599e776b Added emp_act() to some machines.
- Cell charger: Now calls battery emp_act() as well.

- Security Barrier: Now has a chance to toggle the lock.

- Flasher (portable and wall mounted machines, not the item): Now has a chance to flash.

- Wall-Mounted Sparker: Creates sparks.

- Light switch: Toggles the lights when emp'd (not that it'll matter since the lights will probably all have gone out anyway.)

- Weapon Recharger: Calls the energy gun's battery's emp_act() for guns and in the case of stun batons, it sets their charges to 0.

- Cyborg Recharge Station: Cyborgs now get ejected, then emp'd. There would probably be issues with emping the cyborg inside the machine, like being trapped forever or something.

- Sleeper: Eject's the patient. I kind of wish I could make it inject random chems, but it wants a usr and I'm not inclined to start mucking with sleeper code just for this.

- Space Heater: Calls the emp_act() for the battery inside the heater.

- Status Display: Causes the blue screen of death.

- Portable Atmos Pumps: Randomly changes the pressure, has a chance to flip the direction and turn the machine on/off.

- Portable Atmos Scrubber: Has a chance to toggle the machine on/off.

- Arcade Machine: Spits out some random prizes.

- Medical record computer: Runs through the medical records and has a chance to scramble the name, age, sex, blood type, physical or mental state of patients as well as a small chance to delete entries entirely.

- Security record computer: Runs through the security records and has a chance to scramble the name, age, sex, criminal status, physical or mental state of entries as well as a small chance to delete entries entirely.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5237 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 00:45:32 +00:00
d_h2005@yahoo.com
ed2aa3d785 Moves slime sprites into their own file, adds sprites for slime expressions :3
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5236 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-01 00:39:31 +00:00
petethegoat@gmail.com
92d2f44603 As usual i'm retarded and am incapable of coding properly
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5235 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 22:51:46 +00:00
petethegoat@gmail.com
dd909aa5f8 Added an upgraded mopbucket for the janitor and placed it on the map.
Updated the changelog.

Moved Agouri's vehicle code into his dm in unused. Moved the vehicle dmi into icons/obj.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5234 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 22:37:00 +00:00
giacomand@gmail.com
9e8ee77049 -Viruses will now not count towards the chance of infecting someone with virus protection.
-Added some extra virus protection to objects.
-This should all fix randomly being infected while wearing full virus protection gear.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5233 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 20:18:29 +00:00
giacomand@gmail.com
cd2fcfc920 -Fixed blood vomiting not hurting you.
-Removed an unneeded fingerprint proc.
-Fixed some of the blood/vomit/gibs spills not correctly processing.
-Reduced the life of a virus with no mob host.
-You can now tell how a virus spreads by the Pandemic.
-Made making vaccines quicker and making blood virals quicker too.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5232 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 16:37:35 +00:00
Kortgstation@gmail.com
92d1c01dbb Fixed slimes not splitting.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5230 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 04:02:31 +00:00
johnsonmt88@gmail.com
3f625fc90b Changes EMP grenade boxes back from 4 telecrystals to 3. I didn't realize the amount was reduced back to 5 per box.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5229 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-30 00:14:32 +00:00
giacomand@gmail.com
81d3b64d9d Welding helmet flags are updating correctly now.
Diseases will not go below 0 now.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5228 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 21:12:10 +00:00
elly1989@rocketmail.com
727bad70e4 Fixes compile error.
More gimmicky xmas content[SPOILERS]
..
..
random event: xmas trees become hostile carp-like mobs that run around eating everybody. Only occurs on Christmas Eve/Christmas day.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5227 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 16:06:46 +00:00
elly1989@rocketmail.com
d0e0ec56da Added Xmas trees to the canteen and chapel.
Added Xmas and Xmas Eve holiday-features:
>If ALLOW_HOLIDAYS is in config.txt, random (harmless) wrapped presents will be placed under all xmas trees on z-level 1. :3
>Ian will start wearing a santahat
Added content for the end of the Mayan Calander.
Fixed the spelling of -invisible- pens



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5226 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 14:07:41 +00:00
giacomand@gmail.com
9184e82927 -Fixes Issue 1136. The bus had the wrong frequency.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5225 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 08:55:45 +00:00
d_h2005@yahoo.com
a1aaafaaff Fixes the slime sprites that got ruined by uploading them to the forums. Adds 'coreless' slime sprites. Also nerfs scythe force a little.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5224 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 05:37:31 +00:00
Kortgstation@gmail.com
0c4f441cb5 Added Cheridan's slime sprites to replace roros. Replaced all mentions of roro/metroid with slime. Once Cheri has the rest of the sprites/Phol gets mutant race sprites I'll start work on redoing metroid/slime code with Giacom and adding breeding.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5223 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 04:12:22 +00:00
johnsonmt88@gmail.com
3f1fc2ef62 Reduced EMP grenade range.
- Traitor grenades: 10 heavy range and 20 light range is now 4 heavy range and 10 light range

- Chem grenades: Chemists can no longer make EMP grenades as powerful as traitor grenades unless they use two large beakers. They used to be able to make EMP grenades as powerful as traitor grenades, or twice as powerful with two large beakers. Now they make slightly weaker versions unless two large beakers are used.

- Updated the list of uplink items to show that EMP grenade boxes hold 7 grenades since someone forgot to change it.

- EMP grenade boxes cost 4 crystals instead of 3.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5222 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-29 02:20:09 +00:00
giacomand@gmail.com
bdbee287aa Improved the scanner report, which scanners print out.
http://i.imgur.com/aMUUl.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5221 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 22:23:54 +00:00
sieve32@gmail.com
e1815db93a -Fixed a runtime involving helperbots being hit by TK-thrown objects and mobs
-Door assemblies can now be named with a pen, and the finished door with have that name

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5220 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 21:30:22 +00:00
giacomand@gmail.com
6fa2a7a56b -Reverted my change with the camera in Misc Research. I'm sorry I didn't know it was used for the nearby telescreen.
-General improvements to the flare and I decreased the flare fuel. I keep under-estimating how long it lasts and I'm sorry for always changing it. I tested it in game and I'm happy with the duration.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5219 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 18:57:56 +00:00
giacomand@gmail.com
a8eed08476 -Removed some debug messages which I forgot remove... AGAIN.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5218 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 17:55:05 +00:00
giacomand@gmail.com
4fc9dba7cd Fixed a bug where you couldn't toggle mimic voice/digital camo due to not having enough chemicals. This was because you needed chemicals to turn them off. I just made the procs free to use since they already drained your chemicals when you used them.
Fixed a bug with pda messages being garbled.

Managed to change most things from using usr to use src instead.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5217 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 07:22:35 +00:00
giacomand@gmail.com
fb8f3de22a Fixed an exploit with the Chem Master.
Added some general improvements.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5216 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 05:04:01 +00:00
giacomand@gmail.com
b924004e97 -Fixed AIs not being able to change some values on telecommunication machines.
-Changed a camera network in Misc Research. "misc" -> "SS13"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5215 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 03:19:18 +00:00
elly1989@rocketmail.com
75673cfcb8 !(bitfield & FLAG) is a NAND
(bitfield & ~FLAG) is not a NAND

Should fix some things colliding with directional windows when moving parallel on the same turf.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5214 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 03:10:28 +00:00
giacomand@gmail.com
7b4b0f743f -Fix to telecomms infinite looping.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5213 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 02:06:01 +00:00
johnsonmt88@gmail.com
8a580647d1 Added an emp_act() to gloves. Stungloves will lose their charge in the event of an EMP. Fixes issue 1131.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5212 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 00:29:50 +00:00
johnsonmt88@gmail.com
5bae081fdd The gateroom area is now /area/gateway instead of /area/teleporter/gateway. This should fix wizards ending up in the teleporter room when trying to teleport to the gateroom.
Fixed a runtime where Poly would try to perch with no perch.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5211 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 23:55:22 +00:00
Kortgstation@gmail.com
a55b8b6ad7 Ported the last of the critters to simple_animal.
Removed all critter code/replaced it with their simple animal paths where applicable.

Replaced the critters on the maps with simple_animal versions.

If I missed any vars/icons/etc when I ported them over, let me know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5210 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 19:06:15 +00:00
elly1989@rocketmail.com
c243250daa Added a missing verb to adminverbs. Credits to Intigracy (iirc - sorry if I got names mixed up)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5209 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 16:28:58 +00:00
giacomand@gmail.com
bf84f0c684 -Manifested ghosts get random names now. Removed naming ghosts. Fixes 991.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5208 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 13:51:16 +00:00
petethegoat@gmail.com
e30b79a7a4 Removed /obj/item/weapon/bodybag as it wasn't used, and updated the descriptions of the folded bodybag and normal bodybag.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5207 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 12:56:44 +00:00
d_h2005@yahoo.com
ffe7bc7a90 -Adds scythes
-Adds weed control crates, orderable by cargo techs, for the purpose of kudzu control.
-You can now construct folders with cardboard sheets.
-Moves newspaper sprites out of weapons.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5206 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 02:20:20 +00:00
Kortgstation@gmail.com
45193ef97b Added simple animal hostile aliens. Drones, hunters, sentinel (ranged), queen (ranged rapid), and empress (large queen sprites, even slower than the queen and more health, time for boss fights!)
Added a move delay var to hostile simple animals, so you can set the move_to speed easily. So far everything but the simple aliens use the default of 2.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5204 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 20:53:35 +00:00
elly1989@rocketmail.com
ec0376097a Replaced src=%holder_ref% with _src_=holder
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5203 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 19:24:03 +00:00
elly1989@rocketmail.com
1d6d5d28ad Resolves Issue 1083 - Dynamic lighting will no longer revert custom areas back to their previous state.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5202 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 13:46:21 +00:00
Kortgstation@gmail.com
09e9762e40 Added a check for the items w_class when you try equipping it to a suit storage slot. This means the ion rifle, SAW, and staff of change will no longer fit on armour.
Added a new gun/projectile which deals brainloss as well as causes hallucinations.

Replaced the pulse rifle in stationCollision with the new gun.

Gave the HoS gateway access so he can banish people.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5201 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 12:50:25 +00:00
elly1989@rocketmail.com
ee67e6a0d8 Runtime fix for null.occupations undefined var
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5200 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 12:44:02 +00:00
ericgfwong@hotmail.com
1327ddb017 Detectives can once again use Security Records computers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5199 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 03:02:05 +00:00
elly1989@rocketmail.com
87814b9258 Reordered world/New() a little to hopefully fix the issues with hair and facial-hair style-preferences 'resetting'.
Added CHAT_GHOSTSIGHT to toggles default
Added some .cd stuff to preferences savefiles. Doubt it'll fix anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5198 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 02:52:44 +00:00
giacomand@gmail.com
1f5a5e2e18 Fixed a runtime with fingerprints.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5197 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 02:39:47 +00:00
ericgfwong@hotmail.com
09e2c5b069 Added Gateway access. Only the RD, HoP, and Captain start with this.
New access levels in the brig:
    -Brig access now opens the front doors of the brig, as well as other lower-risk security areas.
    -Security access allows you into the break room and equipment lockers.
    -Holding Cells allows you to use brig timers and lets you in the Prison Wing.
    -The Detective no longer has Security Equipment access.

Significantly increased max cloneloss penalty for fresh clones to 40%.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5196 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 01:18:28 +00:00
giacomand@gmail.com
7cd6d5eaa4 -Added the previously unobtainable hallucigen disease to the virus crate. Increased the virus crate from 20 to 25.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5194 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:56:18 +00:00