* Let you order the Tesla generator from cargo in case you need another one.
* Make the energy ball dissipate very fast if it escapes from confinement, limiting the number of machines it can blow up.
* Reduce devastation on machine destruction so areas are messed up but not just reduced to space.
-Fixes ingested decal type remains becoming uncleanable.
-Fixes nonhuman mobs giving human charge. (mouse overload)
-Fixes janigut not swelling up when reaching the limit.
* Reduces radiation artifact's extreme power
* Just removes scramble artifact until someone wants to make it actually interesting
* Reduce range of tier3 artifacts to max of 100 given the map size
* Dorms protect from anomalies
* Runtime in dna_modifier.dm,330: Cannot read null.occupant
* Runtime in Chemistry-Reagents.dm,47: Cannot execute null.remove reagent().
* Runtime in blood.dm,182: Division by zero
* Compiled with the right map this time
-Lifelike torsos used to get our species base color applied because they were spawned as mobs with the base color being in the human set species proc.
-Made the prosfab look up and apply those base colors on mobless limbs as well.
The initialize() routines of HE pipes, vents an scrubbers need to be atmos_init() after all.
If you register yourself with radio controller you need to de-register yourself too.
The initialize() routines of HE pipes, vents an scrubbers need to be atmos_init() after all.
If you register yourself with radio controller you need to de-register yourself too.
* Update our reagent_containers to use the new "prefill" feature instead of our own PolarisSS13/Polaris/pull/4583
* Fix missing VOREStation Edit comments.
* Prevent singularity from entering dorm areas.
* Adds "typecache" utility functions. A fast way to filter lists by type.
Ported from TG
* Ports the "orbit" feature and subsystem from TG
* Adds a feature that allows mobs and objs to "orbit" around some atom. They literally are moved around in circles. See the `orbit` proc in orbit.dm.
* Adds a subsystem that processes the actual movement of orbiting items.
* Adds utility methods for common machinery behavior.
* Adds default_unfasten_wrench which handles the standard anchor/unanchor behavior of wrenches being used on machines. Together with the other default_x_tool machinery procs we can eliminate having that code duplicated in dozens of places!
* Adds is_wire_tool proc to easily detect when a machine is hit with a tool that should open its wires UI (if it has one).
Based on ideas from Paradise, with improvements for us.
* Implements the Tesla Engine
Ported from a mixture of TG and Paradise code and assets: Edison's Bane
Includes the tesla energy ball itself, the generator that makes it, tesla coils, grounding rods, the circuits and frames to build them.
* Switch dusting to zapping on impact and spin better
Ported /tg SpinAnimation which supports more than triangles.
* POLARIS: Simplify Destroy on plane_master
If we're being Destroyed, the mob probably is too. Their job to remove references to us though.
* POLARIS: What if I want to wear a mouse on my head
* POLARIS: Lighting runtime for accessing a list that might not exist
* POLARIS: Lazily clear these lists
* POLARIS: Just return the normal hint in Destroy on plane holders
- Multiple fixes for map errors, and removal of christmas decor
- Addition of a gym station side, deck one
- nav beacons and beepsky added
- overhaul of the centcomm z to look more like the Northern Star