Commit Graph

32 Commits

Author SHA1 Message Date
Zuhayr
dcca5ccb6e Fixes #6763 2014-10-18 07:52:27 +10:30
Zuhayr
37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30
Zuhayr
96e57fc091 Bunch of minor fixes for xenomorphs and borer husks. 2014-10-07 08:54:05 +10:30
Zuhayr
b4646b65e8 Fixed up organ transplant rejection, added cortical stacks, changed vox over to use organ stacks. 2014-09-30 14:09:41 +09:30
Zuhayr
63629a953b Added Add and Remove Organ options to VV. 2014-09-30 13:23:28 +09:30
Zuhayr
74eae5a6bd Moved radiation and light processing to organs. 2014-09-30 11:58:40 +09:30
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
9fcde12b4f Organ rewrite mapclean attempt. 2014-09-29 06:18:58 +09:30
Walter0o
23811e7e5c fixes nullpointer caused by broken organ list
the mysterious broken list bug has struck again
2014-07-26 11:54:32 +02:00
mwerezak
1502799afd Fixes germ levels going below zero 2014-07-12 16:18:29 -04:00
mwerezak
c0487b9c90 Fixes human internal organs list 2014-07-12 16:15:37 -04:00
mwerezak
b8a102beb4 Increases cough rate for lung infections 2014-07-07 17:30:19 -04:00
mwerezak
008c5447b7 Tweaks internal organ spread rate 2014-07-07 17:27:01 -04:00
mwerezak
a4c9f31b49 Fixes #5532 and increases the time required for organs to become infected from wounds
Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.
2014-07-07 17:01:15 -04:00
mwerezak
88f3618e9f Required spaceacillin levels no longer scale
The amount of spaceacillin required to stop infections is now a flat 5
units, instead of scaling with germ_level.
2014-07-06 15:53:41 -04:00
mwerezak
5948ed591e Reduces amount of toxin damage dealt by infections
Reduces the toxin damage dealt by non-necrotic infections by a factor of
1.5. Also increases the germ_level required to reach necrosis.
2014-07-06 11:19:19 -04:00
mwerezak
267fe55430 Adjusts the curing of infections 2014-07-06 11:04:12 -04:00
mwerezak
f1f9641bb5 Fixes dionaea getting infections 2014-07-06 02:34:49 -04:00
mwerezak
b376f117b8 Makes infections cure faster 2014-07-06 02:33:10 -04:00
mwerezak
1a57ed7355 Having an infection raises your body temperature
Also the toxin damage taken during INFECTION_LEVEL_ONE is greatly
reduced.
Fixes robotic internal organs getting infections.
Fixes the organ_failure random event. Forgot to set the affected organ
as needing processing.
2014-06-21 16:55:07 -04:00
mwerezak
244b43c657 Infections now spread between organs
Infections can now spread between internal and external organs.
Also changes the organ_failure random event to cause an infection
instead.
2014-06-20 23:22:03 -04:00
mwerezak
1b86e3548f Cleans up organ processing 2014-06-20 21:02:24 -04:00
Chinsky
a2035bb69b Better check for toxins.
Didn't realize class tree was so neat nao.
2014-04-18 04:24:06 +04:00
Chinsky
96a40af9d1 has_reagent crackdown Uno
Moved check for toxins inside the loop checking for booze.
Instead of looping over reagents for EACH type of toxin.
2014-04-18 03:43:23 +04:00
Nanai
7ce2314c11 Merge Fixes
Fixes issues post merge and and with minor sanity checks and neatness.
2013-11-14 13:08:40 -05:00
Nanai
2416ae715c Full Eye and Robot Organ Implementation
Tested work to implement eyes ad internal organs and the charpref selectable robotic organ replacements for heart and eyes, both for assisted and fully mechanical variants!
2013-11-14 13:08:29 -05:00
Nanai
cba1a9585d Medical Hoopery
Added eyes as an internal organ, removed the eye-stat var on mobs and changed it to properly direct it to eye damage. Altered all reference.

Updated the sleeper to allow for ejection of the beakers and occupants in panel.

Updated the body scanner to check for prosthetics/mechanized organs, and inform the individual of the blind disability.

Laid the groundwork for mechanical and assisted internal organs.

Groundwork for chemical: Peridaxon, a chemical that allows for the slow regeneration from organ damage.
2013-11-14 12:40:30 -05:00
jack-fractal
32c3f27675 * adding a 'rejuvinate' function to organs that fixes all types of damage
* adding a 'restore_all_organs' function to living creatures
* adding a 'restore_blood_loss' function to humans
* fixing changeling stasis power to heal organ and blood damage
* fixing adming rejuvinate verb to fix organ and blood damage
2013-10-11 12:39:54 -04:00
Segrain
5f8c8d9cce Fix for negative damage. 2013-08-23 15:33:51 +03:00
comma
ba9d3fa1eb High toxins level cause damage to liver.
Antitoxin stops that damage, and heals liver if it's not too damaged (over 10 damage)
2013-08-02 18:40:30 +04:00
Chinsky
8ec33904dc Moved ruptured lung effects into lung processing 2013-03-15 18:28:44 +04:00
Chinsky
13b6b2f61b Moved organ and blood code to module folder.
Moved most organ and blood procs to that folder.
Refactored handle_organs a little.
Added comments in some places.
2013-03-14 11:52:53 +04:00