Christian Bielert
14a96f77ab
Merge pull request #2539 from comma/organ
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Organ code restructuring
2013-03-16 07:10:40 -07:00
Cael_Aislinn
38d30122e2
re-add holy water reagent
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-16 20:38:01 +10:00
Cael_Aislinn
435ceda41f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
maps/tgstation.2.1.0.0.1.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 20:37:35 +10:00
Chinsky
38a8246994
Moved code for injecting and taking blood to separate procs.
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Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
2013-03-14 20:18:37 +04:00
Chinsky
a4581cc1d8
Derp, accidentally deleted OD for chloral way back.
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( c4997a34f1 )
Fixed now.
2013-03-12 08:40:47 +04:00
Cael_Aislinn
f8f9397636
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
icons/obj/library.dmi
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:01:33 +10:00
Cael_Aislinn
7de4093060
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-09 23:41:53 +10:00
Cael_Aislinn
b13c634293
added bee stuff, will post documentation for it on the forums. features include: place an apiary on a hydro tray to cultivate bees, bees auto breed and spread (if they have enough food), bees give slight accumulative boosts to nearby plants, bee hives produce honey and honeycomb added manual to explain beekeeping, rampaging bees can do a lot of damage but anything with bio protection will reduce likelihood of being stung
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-09 23:38:54 +10:00
Spamcat
39d01d4310
Nerfed syringestab, made it produce a broken syringe with fingerprints and stuff, so tater will need to thing about evidence disposal.
2013-03-09 13:51:05 +04:00
Cael_Aislinn
0481c1eb3f
reagent data is properly preserved over chemical reactions
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:49:57 +10:00
Cael_Aislinn
53793fc2aa
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:03:18 +10:00
RavingManiac
c18999957f
You can now stab people with syringes. This destroys the syringe, deals 7 brute damage and injects a random percentage of the syringe's contents into the target.
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Syringestabbing is blocked by shields. Armor on the targeted body part has a 50% chance of deflecting the syringe unless you are stabbing yourself.
2013-03-06 00:39:29 +08:00
RavingManiac
e84d739fac
Condensed capsaicin effects increased to pre-merge levels.
2013-02-26 12:58:44 +08:00
cib
19e176e2ff
Fixed paroxetine.
2013-02-25 18:40:42 +01:00
cib
f2f2ce12ea
Fixed citalopram.
2013-02-25 18:39:20 +01:00
Cael_Aislinn
54fd829781
fixed chemical prep not working (runtime)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 15:06:40 +10:00
Cael_Aislinn
46ecf43cf9
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/device.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:40:46 +10:00
Cael_Aislinn
9b8387ac05
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Recipes.dm
code/modules/research/xenoarchaeology/misc.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:27:44 +10:00
cib
975407edb4
Forgot antidepressants file.
2013-02-24 17:37:34 +01:00
cib
b98eedeadf
Added psychiatrist job and anti-depressants.
2013-02-23 05:36:04 +01:00
cib
bfd02c3474
Chemical rebalance across the board.
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- Halved metabolism in general. This is not a huge change, and will probably work out fine.
- Nerfed metabolism for individual chemicals, for example spaceacillin, greatly.
- Made mildly toxic chemicals, like pure carbon, cause medical side-effects.
2013-02-22 15:08:42 +01:00
cib
961c77e26e
Medical side-effects now appear on overdose.
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Also reduced anti-toxins pill amount, because 50 units is way too much for a single pill.
2013-02-22 14:28:55 +01:00
RavingManiac
b2b2894e3b
Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
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Mice can no longer open airlocks.
Mice can no longer strip items from humans
Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)
Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
Chinsky
948e859d80
Fixes #2343 (and #2342 ), #2356 Readded pre-merge bottle and pill icon choosing system.
2013-02-17 18:31:03 +04:00
Chinsky
a68e5d3875
Merge pull request #2333 from Baystation12/BEF-staging
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Merge on the 16th if no issues
2013-02-17 04:44:25 -08:00
cib
5217227f9a
Fixes issue #2309 : Infected blood now infects again.
2013-02-14 14:45:52 +01:00
Cael_Aislinn
d1e6e342c5
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-14 22:10:02 +10:00
Cael_Aislinn
f0de14d0d4
fixed xenoarch chemical analysis, added icons for excavation picks, various misc tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 21:59:50 +10:00
RavingManiac
4eca9b143e
Player-controlled mice spawn next to a vent by default, spawn at MOB_LAYER, can nibble food to regain health, can pass through plastic flaps, and can climb into disposal units.
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Mice cannot pull objects.
2013-02-14 16:15:20 +08:00
cib
31cd43945d
Added various new side effects:
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- Headache triggered by bicaridine, alkysine and cryoxadone, treated with tramadol or alkysine
- Cramps triggered by bandages and ointment, treated with inaprovaline
- Bad stomach, triggered by dermaline, kelatone or being cloned, treated with anti-toxin
2013-02-12 18:20:57 +01:00
cib
1648c69f9d
Implemented medical side-effects.
2013-02-12 16:19:39 +01:00
Cael_Aislinn
28b5096ab3
players can choose the bottle icon of new pill bottles, forgot to save map
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-10 21:55:40 +10:00
Chinsky
7aa175b444
readded painkillers YET AGAIN
2013-02-09 22:10:50 +04:00
Chinsky
18932d79ac
bad indentation on one of cocktails
2013-02-09 22:06:19 +04:00
Chinsky
4d7aa320cb
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
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Just got to tip of real tree and got zipball, then unpacked it here.
2013-02-07 07:13:27 +04:00
Chinsky
08b9c538e0
readded missing tramadol reagent
2013-02-07 05:59:58 +04:00
Hawk-v3
1117db050d
Merge pull request #2271 from comma/master
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Fixes Take Three
2013-02-06 15:47:14 -08:00
Chinsky
8396c9fb3f
Fixed double definition of ethanol.
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Fixed issue with emotes being slurred up.
2013-02-06 21:38:21 +04:00
Cael_Aislinn
af959303a0
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
2013-02-06 21:07:57 +10:00
Ater Ignis
b63cfcc715
incompatible blood adds as toxins but 2 times less than original blood
2013-02-06 13:26:50 +04:00
Chinsky
c4997a34f1
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/mob/new_player/new_player.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
2013-02-02 20:00:10 +04:00
Cael_Aislinn
3f62e2a938
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Machinery.dm
code/modules/research/xenoarchaeology/artifact_effect.dm
code/modules/research/xenoarchaeology/finds.dm
icons/obj/device.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-02 17:05:27 +10:00
Cael_Aislinn
06809c3651
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/controllers/master_controller.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/reagents/Chemistry-Reagents.dm
code/setup.dm
icons/mob/human_face.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 23:45:13 +10:00
Cael_Aislinn
b310da9bb9
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
code/setup.dm
html/changelog.html
icons/mob/human_face.dmi
also a sneaky issue resolution caused in spiky taj hair
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-01 23:25:45 +10:00
cib
4a39d9b53b
Fixes for gamebreaking metabolism rates
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- A single chili doesn't kill anymore
- Chloral hydrate no longer kills in amounts of 2 units
2013-01-31 18:04:51 +01:00
Chinsky
24cf3c2dd0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/datums/supplypacks.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mob/new_player/new_player.dm
code/modules/reagents/Chemistry-Reagents.dm
code/modules/reagents/Chemistry-Recipes.dm
icons/mob/suit.dmi
icons/obj/drinks.dmi
2013-01-30 16:39:00 +04:00
RavingManiac
b121235cf8
Pepper spray blindness and eye blurriness durations quintupled. Condensed capsaicin recipe added (capsaicin + plasma catalyst).
2013-01-29 18:12:42 +08:00
Chinsky
dda55a02bc
Blood now goes to vessels again.
2013-01-24 17:14:36 +04:00
Chinsky
7a66e7e524
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
code/setup.dm
2013-01-22 23:46:42 +04:00
Chinsky
39b9e636d3
Now completely merged.. damn git.
2013-01-22 20:58:54 +04:00