mwerezak
1133088b73
Increases max SMES output to 250 kW
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Was recently updated to that on dev so it shouldn't hurt on dev-freeze.
2014-09-10 22:15:26 -04:00
mwerezak
8f98b35c9a
Reduces supermatter DAMAGE_RATE_LIMIT
2014-09-10 22:13:31 -04:00
mwerezak
716c6ab3ef
APC cell_type is now an actual power cell type
2014-09-10 22:12:43 -04:00
Chinsky
a553f412da
Fixes #6307
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Now organ not having an object organ won't prevent it from falling off, just no item would appear.
2014-09-11 05:41:31 +04:00
Chinsky
33cf071b57
Fixes #6285
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Applied phil235's fix for deconstruction.
5a6e9804b9
2014-09-11 05:17:38 +04:00
mwerezak
709d87d933
Fixes APCs switching between autoflag 1 and 0 when cell.charge > 10 but not enough charge for one tick
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Old APC bug.
2014-09-10 18:51:36 -04:00
Mloc-Argent
712e209ab6
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/__HELPERS/text.dm
code/game/machinery/podmen.dm
code/game/machinery/vending.dm
code/game/objects/items/candle.dm
code/game/objects/items/devices/PDA/cart.dm
code/modules/clothing/suits/jobs.dm
2014-09-10 22:14:37 +01:00
mwerezak
e513041768
Renames syndicate mothership area, fixes temp_factor calc
2014-09-08 22:38:52 -04:00
mwerezak
ee56453ca3
Allows heater/freezer construction dir to be set
2014-09-07 17:07:53 -04:00
D Anzorge
697d8d5b35
Add grape juicing to reagent grinder
2014-09-07 10:36:43 -04:00
mwerezak
0b11295c8e
Supermatter balance
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Attempts to rebalance SM to work with new atmos machinery. Testing with
a 2-freezer 2-canister default setup, the engine can run to 500 kW at
700 K.
2014-09-07 01:19:16 -04:00
mwerezak
d12a09addb
Powernets
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Moved powernet datum definition to powernet.dm
Improved APC load balancing.
Updated SMES charging to work better with new APC/powernet code.
2014-09-07 01:10:22 -04:00
mwerezak
ce970eacd2
Adds atmos/supermatter debug messages
2014-09-06 15:36:35 -04:00
mwerezak
e045c84f97
Fixes APC load totals periodically doubling
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Also fixes areas updating excessively when update_use_power() was
called.
2014-09-06 11:35:58 -04:00
PsiOmega
98bc0d5f60
Fixes a bug where people who were in the lobby but not observers were considered non-survivors in shift-end feedback.
2014-09-05 11:00:47 +02:00
Atlantiscze
03f2be3091
PARTIAL IMPLEMENTATION - Charged SMES deconstruction & SMES code cleanup
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- Cleanup of SMES attackby() code
- Buildable SMESs now have option to override safety circuit by using multitool while the hatch is open.
- Disabling safeties lets you disassemble SMES even if it's charged above 1%.
- If charge is above 5% stored energy may discharge violently. This is percentage based (more energy = higher chance of this occuring + more severe consequences)
- Larger discharges affect whole powernet, burning out some lights and even completely destroying APCs!
- Substation PSUs act as surge protection. Thus, if set up properly damage is limited to few areas which are directly on the main grid (= maintenance mostly)
- STILL NEEDS TESTING. Pushing so other people can review the code and give further suggestions. And because i need to access it on second computer.
2014-09-05 01:52:15 +02:00
Ccomp5950
a63f358049
Merge pull request #6272 from faerindel/dfreeze_pipe_dupe_fix
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Fixes #6268 #6122 #6121
2014-09-04 04:18:10 -05:00
igalan
0aa6c4f38c
Fixes #6121
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Moves HE pipes and junction dmi's to where the rest of the icon_manager dmi's are.
2014-09-04 05:02:03 +01:00
Mloc-Argent
11ba197b30
fix for contaminants not processing if air is OK otherwise
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also a small fix for VV
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-09-03 19:00:00 +01:00
PsiOmega
65bb6f8be1
Entities wearing sec/medical HUDs or corresponding now receive broadcast messages from relevant bots.
2014-09-03 18:50:46 +02:00
Zuhayr
0b6b3d8e0e
Merge pull request #6253 from mwerezak/skrell
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Hardsuit refitting sprite sheet
2014-09-03 12:06:18 +09:30
Atlantiscze
20d33815ba
Breaker Box Fix
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- Removes source of runtime errors. From my examination of code, it seems these errors happen when breaker box is turned off for the first time. It should work then.
- Mostly temporary fix, i intend to rework the powernet code over time. I would welcome cooperation with @mwerezak as he is currently doing lots of related things.
2014-09-02 17:09:37 +02:00
Ccomp5950
ed9850b373
Merge pull request #6258 from mwerezak/rddesigns
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Adds gas cooler/heater circuit designs
2014-09-02 10:06:48 -05:00
Atlantiscze
3ca0d1577f
Breaker Box AI interaction fix
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- AI can now properly interact with Breaker Box, without interacting BOTH as AI and human.
2014-09-02 17:02:36 +02:00
Atlantiscze
6905a90b9e
SMES Construction rework
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- Buildable SMES is now subtype of regular SMES.
- Buildable SMES related stuff moved to separate file (smes_construction.dm)
Please note that this commit is one of two commits which have to be applied together. Otherwise, compilation error occurs. (Code + Map. This one is Code)
2014-09-02 15:33:36 +02:00
Atlantiscze
8c983b317e
SMES Board design fix
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- Fixes SMES circuit board issue
2014-09-02 15:18:14 +02:00
mwerezak
0675c332a1
Adds cooler/heater circuit designs
2014-09-02 08:43:51 -04:00
mwerezak
30464da6ef
Allows refitting to change worn sprite
2014-09-02 08:31:16 -04:00
Zuhayr
67cb6e297e
Merge pull request #6254 from Kelenius/OfStacks
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Of Stacks
2014-09-02 17:58:28 +09:30
Chinsky
367ddf6848
Merge pull request #6242 from PsiOmegaDelta/ExploitableAlternative
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Antags - Exploitable Information - MKII
2014-09-02 11:18:50 +04:00
Kelenius
505f857eb8
Stack update
2014-09-02 09:59:32 +04:00
Zuhayr
68b587b95f
Merge pull request #6116 from Hubblenaut/dev
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Hazardly low pressure induces OxyLoss up to 55 points
2014-09-02 14:36:27 +09:30
Whitellama
71c2317264
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into flame
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Conflicts:
code/game/objects/items/weapons/storage/belt.dm
2014-09-01 18:31:26 -07:00
Zuhayr
9f6c22d437
Reapplies LightningIron's fix for #6131
2014-09-02 10:02:37 +09:30
Zuhayr
08df83fc3d
Merge pull request #6243 from Whitellama/bugfixes
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Fixes tank dispenser sprites not updating, fixes combat belts not holding police tape, other bugfixes
2014-09-02 09:39:17 +09:30
Zuhayr
e33280090c
Merge branch 'dev-freeze' of https://github.com/Zuhayr/Baystation12 into dev
2014-09-02 09:24:22 +09:30
Zuhayr
53bee60a27
Merge resolution.
2014-09-02 09:18:20 +09:30
Zuhayr
58a750398e
Fixes 5866#
2014-09-01 23:20:46 +09:30
Zuhayr
aedb3725f2
Fixes #5874
2014-09-01 23:20:27 +09:30
Zuhayr
066772b1ce
Fixes #5879
2014-09-01 22:45:37 +09:30
Zuhayr
ad2cf64c7b
Fixes #6119
2014-09-01 22:41:15 +09:30
PsiOmega
9e4b7ed265
Preliminary support for the new general information. Renames the exploit record to permanent record.
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The new general information being:
Home system
Citizenship
Faction
Religion
Still to be made available in employment/security/medical records as applicable.
2014-09-01 14:45:47 +02:00
Whitellama
bdce104b6d
Improved anomaly chat message cooldowns.
2014-08-31 17:51:13 -07:00
Whitellama
98e287bc6d
Fixed xenobiologist having no preview clothes in character setup
2014-08-31 16:22:43 -07:00
PsiOmega
89b29eb0f0
One can now save exploitable information about the character, potentially to be used by antags.
2014-08-31 21:31:10 +02:00
D Anzorge
9d76b55eb7
Add headings to pencode
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Allows for h1 through h3 use in pen-written text.
2014-08-31 09:46:45 -04:00
Whitellama
f5c9586153
Fixed matches and candles not being able to burn papers. Also made Diona join prompt appear for a bit longer.
2014-08-31 02:12:04 -07:00
Whitellama
628f56ce42
Nerfed celldrain/charge to a limited range and stopped anomaly effects from spamming synthetics
2014-08-31 01:48:52 -07:00
Ccomp5950
9952f47677
Merge branch 'engineering-substations' of https://github.com/atlantiscze/Baystation12 into atlantiscze-engineering-substations
2014-08-30 21:57:48 -05:00
Atlantiscze
975070c1ba
ENGINEERING SUBSTATIONS!
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- Mapped in engineering substations
- Completely reworked station wiring (Z level 1)
- Wire colours: Yellow - Local Power (engine, solars), Red - Main Grid, Green - Sub Grid (department grid)
- Adds breaker box variant that starts enabled
- Substation PSUs are now not set to charge themselves by default (as this caused quite large loads)
2014-08-31 03:52:38 +02:00