Joey Haas
787ea32360
Added 3D glasses to Dormitory
2014-03-02 21:31:46 +01:00
Mloc
37112105f6
Merge pull request #4499 from Ccomp5950/runtime_fixs
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Runtime fix: Depth scanner now won't check the length of null lists.
2014-03-02 19:56:23 +00:00
Ccomp5950
8f2d5e817f
Configuration option: Ability to set ERT to be admin call only.
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Admin request.
Default behavior is what we're used to, that two heads can call for the ERT
with the option turned on it removes the ability for players to call for an ERT and requires admin intervention.
2014-03-02 06:20:26 -06:00
Jeremy Liberman
4025ccbee5
Fractures and severed limbs cause cuffs to fall off. Deranged spessmen can chew their own wrists to break free.
2014-03-01 22:56:47 -06:00
Ccomp5950
5c482f1c8c
Merge pull request #4494 from yashaldie/master
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Fixed Borg toggling broadcast mode
2014-03-01 11:07:41 -06:00
Ccomp5950
77767db800
Merge pull request #4487 from zekesulastin/laser-scalpel
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Laser Scalpels Ver. 1
2014-03-01 10:55:18 -06:00
Mloc
c8f2d85b41
Merge pull request #4493 from Loganbacca/baytweak
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Little things
2014-03-01 15:52:03 +00:00
Ccomp5950
5146268253
Runtime fix: Depth scanner now won't check the length of null lists.
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runtime error: Cannot read null.len
proc name: scan atom (/obj/item/device/depth_scanner/proc/scan_atom)
source file: tools_depthscanner.dm,31
usr: Some Guy (/mob/living/carbon/human)
src: the depth analysis scanner (/obj/item/device/depth_scanner)
call stack:
the depth analysis scanner (/obj/item/device/depth_scanner): scan atom(Some Guy (/mob/living/carbon/human), Rock (155,169,5) (/turf/simulated/mineral))
Rock (155,169,5) (/turf/simulated/mineral): attackby(the depth analysis scanner (/obj/item/device/depth_scanner), Some Guy (/mob/living/carbon/human))
Some Guy (/mob/living/carbon/human): ClickOn(Rock (155,169,5) (/turf/simulated/mineral), "icon-x=23;icon-y=13;left=1;scr...")
Rock (155,169,5) (/turf/simulated/mineral): Click(Rock (155,169,5) (/turf/simulated/mineral), "mapwindow.map", "icon-x=23;icon-y=13;left=1;scr...")
2014-02-28 23:03:10 -06:00
DJSnapshot
1e186839c6
added IPCs(machines) to list to make it easier on everyone.
2014-02-28 17:36:50 -08:00
DJSnapshot
3b10ee3ad5
Removing IPC whitelist requirement.
2014-02-28 17:32:29 -08:00
DJSnapshot
acdbb3573a
Changed supermatter messages to reflect what they actually mean.
2014-02-28 15:28:11 -08:00
yashaldie
96dc185fde
Update robot_modules.dm
2014-02-28 04:42:27 -05:00
yashaldie
36b4af57f2
made module contain channel list
2014-02-28 04:40:36 -05:00
Loganbacca
8e1b286a84
Mining drill text
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- Adds drill_verb variables to pickaxe subtypes, so drills will now be described as "drilling" instead of "picking"
2014-02-28 12:15:41 +13:00
Loganbacca
fbfdccebaf
Suit sensor toggle
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- Changes the suit sensor toggle verb to select from a list, instead of cycling through one mode at a time.
2014-02-28 12:15:26 +13:00
ZekeSulastin
d4cce9be66
Laser scalpels are now producable
2014-02-26 15:23:08 -05:00
Ccomp5950
39383c331a
Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
2014-02-26 09:38:40 -06:00
Ccomp5950
c56ec21ee3
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
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Conflicts:
code/modules/reagents/Chemistry-Reagents.dm
2014-02-26 09:34:38 -06:00
ZekeSulastin
2b3c2064da
Initial run of surgery steps for laser scalpels
2014-02-25 15:44:01 -05:00
Mloc-Argent
f5ab084eac
Fixes admin attack logs to show up in-game as well as in the logfiles.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-02-25 20:36:46 +00:00
Ccomp5950
ceb220f705
Runtime fix: OH GOD NOT THE BEEs WON'T SOMEONE CALM THEM DOWN?
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Other then NULL?
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
runtime error: Cannot read null.type
proc name: Life (/mob/living/simple_animal/bee/Life)
source file: bees.dm,91
2014-02-25 00:21:41 -06:00
Chinsky
0ba65efd18
Merge pull request #4477 from Ccomp5950/runtimefixes
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Runtimefixes
2014-02-25 06:01:59 +04:00
Ccomp5950
23faf801ae
Merge pull request #4468 from Segrain/master
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Bugfixes.
2014-02-24 18:59:54 -06:00
Segrain
bd5585052c
Fix for #4479 .
2014-02-25 03:33:18 +03:00
Mloc
fa2061a249
Fix for ban queries.
2014-02-25 00:11:07 +00:00
Aryn
84f02ae47c
Reverted unrelated ZAS modification and unnecessary check.
2014-02-24 07:55:36 -07:00
Aryn
7f4c4715e7
Lighting seems to be working now.
2014-02-24 05:58:11 -07:00
Aryn
ca7d4026b8
Lighting system is too buggy to continue until I know wtf is going on
2014-02-24 05:58:09 -07:00
Ccomp5950
0f538a9b2f
Typo fix.
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Screw typechecks and their need for closing parens :*(
2014-02-24 01:50:44 -06:00
Ccomp5950
3d88998123
Runtime fix: usr = 0???
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runtime error: Cannot read 0.item_use_icon
proc name: remove gun icons (/client/proc/remove_gun_icons)
source file: targeting.dm,273
usr: 0
src: Vivalas (/client)
call stack:
Vivalas (/client): remove gun icons()
the taser gun (/obj/item/weapon/gun/energy/taser): dropped(Jonathon Sommer (/mob/living/carbon/human))
Jonathon Sommer (/mob/living/carbon/human): drop r hand(null)
Jonathon Sommer (/mob/living/carbon/human): update canmove()
Jonathon Sommer (/mob/living/carbon/human): Weaken(5)
Jonathon Sommer (/mob/living/carbon/human): Weaken(5)
Jonathon Sommer (/mob/living/carbon/human): apply effect(5, "weaken", 0)
Jonathon Sommer (/mob/living/carbon/human): apply effects(0, 5, 0, 0, 0, 0, 0, 0, 0)
2014-02-24 01:35:04 -06:00
Ccomp5950
75116bfd53
Runtime fix: Someone using a gas mask with no tank...IN SPACE
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runtime error: Cannot read null.oxygen
proc name: copy from (/datum/gas_mixture/proc/copy_from)
source file: FEA_gas_mixture.dm,480
usr: null
src: /datum/gas_mixture (/datum/gas_mixture)
call stack:
/datum/gas_mixture (/datum/gas_mixture): copy from(null)
Basileus (/mob/living/carbon/human): breathe()
Basileus (/mob/living/carbon/human): Life()
/datum/controller/game_control... (/datum/controller/game_controller): process mobs()
/datum/controller/game_control... (/datum/controller/game_controller): process()
runtime error: Cannot read null.toxins
proc name: breathe (/mob/living/carbon/human/proc/breathe)
source file: life.dm,339
usr: null
src: Basileus (/mob/living/carbon/human)
call stack:
Basileus (/mob/living/carbon/human): breathe()
Basileus (/mob/living/carbon/human): Life()
/datum/controller/game_control... (/datum/controller/game_controller): process mobs()
/datum/controller/game_control... (/datum/controller/game_controller): process()
2014-02-24 01:16:19 -06:00
Ccomp5950
cea151813e
Runtime fix: Dirt in SPAAAAACCEEEEEEE
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ndefined variable /turf/space/var/dirt
proc name: reaction turf (/datum/reagent/space_cleaner/reaction_turf)
source file: Chemistry-Reagents.dm,939
2014-02-24 00:44:00 -06:00
Mloc
faa1dd38ba
Merge pull request #4473 from Ccomp5950/dev_power
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DEV EMPOWERMENT Gives people with R_DEBUG access to runtimelogs.
2014-02-23 15:03:02 +00:00
suethecake
32de00eed8
Fix to cloned gun issue - now your holster is located on your tactical armor.
2014-02-22 21:50:21 -06:00
Ccomp5950
65b8215ec7
Merge pull request #4465 from Loganbacca/chemsmoke
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Chemsmoke rewrite
2014-02-22 18:33:43 -06:00
Aryn
bb6f030f84
Added Reboot ZAS as a debug verb.
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Replaces the air controller, marks all old zones invalid,
and adds every turf to the update list. Results are the same as on a
server start.
2014-02-22 09:09:48 -07:00
Ccomp5950
e72c584ac8
Reapplys this runtime fix when dead /mob/living would not have a client.
2014-02-22 03:47:46 -06:00
Ccomp5950
8ef2e10237
This reverts commit all the say code changes over the last couple of days.
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Except for the removal of the redundant get_mobs_in_view used for bolding ghosts text.
2014-02-22 03:46:10 -06:00
Ccomp5950
d95caffecb
DEV EMPOWERMENT Gives people with R_DEBUG access to runtimelogs.
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Also moves make_everyone_random to R_FUN where it belongs, gets rid of that dumb panel from my awesome dev screen.
2014-02-22 01:45:43 -06:00
Segrain
86c73e242b
Fix for embedding.
2014-02-22 10:16:55 +03:00
Segrain
fd738a5767
Smallfix.
2014-02-22 06:54:48 +03:00
Segrain
b04d00ff7b
Typo fix.
2014-02-22 06:54:11 +03:00
Segrain
ef3b565f64
Fix for #4458 .
2014-02-22 06:53:37 +03:00
Ccomp5950
6dc330a398
Bugfix: get_mobs_in_view won't allow AIeyes to hear chat.
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Also: Added a client check to saycode for now that stops runtimes when you have a dead body with no client and removed colons from it.
herp derp.
2014-02-21 21:29:34 -06:00
Aryn
f511ac20c2
Fixed some debug verbs, removed ZASDBG define.
2014-02-21 08:46:56 -07:00
Loganbacca
a204a46f4b
Runtime fix
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- Fixed a runtime caused by effects bumping disposal chutes.
2014-02-22 01:07:45 +13:00
Loganbacca
f593232aa5
Reagent reaction_mob/turf tweaks
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- Adds an if() check to reaction_mob for catching a very rare runtime related to mobs inhaling smoke reagents from just deleted smoke.
- Carbons reaction_turf proc now modifies a single dirt overlay layer, instead of just adding more decal objects to the turf.
- Added some checks to the radium and uranium reaction_turf proc so it doesn't stack multiple greenglow decals.
- Performed colon removal surgery on thermites reaction_turf proc, also tweaked it's overlay operation to correctly overlay a chemical puddle effect, instead of a melted wall effect.
- Removed space_cleaners overlays.Cut() code, since it was removing decals from turfs.
2014-02-22 00:56:12 +13:00
Loganbacca
864e097e91
Chemsmoke rewrite
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- Complete rewrite of the chemsmoke spawning code (everything that happens after the reaction to create the smoke).
- Moved it into it's own file since it's a little longer than the old one code-wise.
- Tweaked the smoke sprites; gave chemsmoke directions for more randomization, and tweaked the timing of their animations so they are smooth now.
Most of the code is documented, so you should be able to follow what's going on just reading through it. In short though:
- Chemsmoke now affects a circular area with a variable range depending on the total amount of chemsmoke created (no more 1-of-each-ingredient smoke grenades - sorry).
- The carried reagent volume in the cloud balances itself according to how big the affected area is (larger area, less carried reagent per turf).
- The carried reagent has more volume the closer you are to the centre of the cloud.
- The visual smoke effect scales with how big the affected area is.
2014-02-22 00:47:08 +13:00
Vetinari
28b84ce8b8
Merge remote-tracking branch 'upstream/dev' into dev
2014-02-21 20:01:33 +11:00
Ccomp5950
440f784c70
Bugfix: People unable to hear while in certain locations. (And some debug verbs)
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...hopefully
2014-02-21 02:11:11 -06:00