Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
We no longer run auto_use_power() on every machine every tick.
We now have a global list of areas, and areas that have an APC in them (all_areas and active_areas) no more looping through world bullshit.
A bunch of snowflakey as fuck machines won't use_power() in their process, you get two options, active and idle, use them!
This means a lot of machines won't double dip on power as well so power usage for the station has dropped about 20%
Because everything is snowflakey as fuck we're going to have some machines that don't force an update on their power usage. Fuck them.
We should catch them with the root obj/machine/proc's forcing updates.
Changed xeno smartfridge to a secure smartfridge.
Added a chemistry/medical smartfridge for easy chemical storage.
Smartfridge usage now leaves fingerprints.
Secure smartfriges are emagable, by the way!
Had to do a hacky fix. there was no real way around it.
Also, a couple balances with IPCs
And a totally silly death animation (Which has been commented out for now)
Before: If you turned off the breaker and fiddled with on/off states and turned on the breaker it wouldn't update the overlay because the check_updates wasn't doing an if(operating) check and would think it didn't need to update the overlays once you turned on the breaker.
After: Check_update() is doing a check for the breaker being on or off and taking that into account with the update_overlay flags and will update the overlays properly.
Thanks Razharas from /tg/ #coderbus for bringing this to my attention.
This allows for more secure and stable transmission on Linux, but you might see some improvements on Windows too.
Code lies in (confusingly) lib/src.
nudge.c should be compiled to lib/nudge.[dll/so] and be linked against netutil.c.
There's some horribly hacky code in nudge.c to assemble pickled data, but it's probably the fastest way that's still safe.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
We won't regenerate the list for Manifests every tick while viewing the manifest, instead we have a global variable for it PDA_Manifest that we Cut() if there is a change to the manifest then when the next player goes to view the manifest on their PDA it will recreate the list that one time.
Some sections of the PDA will no longer auto-refresh every tick because...well that's dumb.
Modes that will no longer autoupdate at all: Viewing medical/sec records, viewing notes (will update when you change them of course), and the station alert menu.
Modes that will only autoupdate every 5 ticks: APC list (Because it's a huge fuck off list), the manifest, mulebots and secbots screens, supply requests/orders, and janitor supply locator)
Some other things that I just can't remember right now.