NIF Heatsinks will preserve their behavior of preventing BASE heat increases, but will not be able to compensate for if your NEW heatsink component is damaged or disabled.
Robolimb damage remains scalable as the conflict was simply taht the check was indented/nested underneath another.
* Adds a new FBP CS set, removes old alt2
* Adds a new FBP CS set, removes old alt2
* Readds Cyber Solutions - Array
* Readds Cyber Solutions - Array
* Adds a new FBP CS set
Changelog
Posibrain talking without a language, give speech bubbles to things inside things, especially posibrains, give gibberish a chance instead of using null languages
Might look like it's removing protection for people in bellies, but that code is old and is checking if they're in a mob. They aren't, they're in a belly obj, so that code hasn't been effective anyway!
This adds throw_alert() and /obj/screen/alert, a system that allows you
to do custom hud alerts for any variety of things from "You're too
cold!" to mecha status indicators for the pilot.
There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. The
xenochimera feral indicator would probably be a good candidate for
conversion, but I didn't touch it in this PR. There's also a number of
new alerts, such as blindness, highness, legcuffed, buckled, handcuffed,
and probably some more I missed; read code/_onclick/hud/alert.dm and see
for yourself!
Additionally, a number of tweaks have been done to resisting code, to
make it so that there's an indicator when you're buckled or handcuffed,
and can just click the alert to start resisting. This includes a
refactor that combines the logic for lockers, holders, micros
escaping from shoes, and struggling in a gut all into one proc, called
container_resist(). This means that vore bellies actually no longer need
the resist override, but it's been left in place just in case someone
finds something else they want to use it for.
Also, the health and internals indicator got moved down one tile each.
Needed room for the alerts. If we add the oxygen tank action buttons
from /tg/ and remove the internals indicator, the health indicator can
go back where it was originally.
Since Teshari are allowed to be created as a custom race to begin with, I'm not seeing too many issues with this change.
Tested on local and the main thing to note is that the user has to choose Icon Base as Teshari to avoid any weirdness with gear, otherwise works as expected.