Verkister
98df2abae2
Update explosive.dm
2021-11-11 22:15:01 +02:00
Verkister
6a814f53ac
Earlyports rocket launcher fix
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Launcher type guns throw the projectile instead of firing it via the advanced rng bullet spaghetti so the projectile had no idea how to go boom.
2021-11-11 22:06:48 +02:00
Cadyn Bombaci
4b5d036662
WIP new guns
2021-09-26 10:28:09 -07:00
Razgriz
2ff1958668
More armor pen and buckshot damage
2021-08-12 22:20:36 -07:00
Razgriz
82c5881e28
Bullet penetration update
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We don't need big penetration anymore because we are not using the damage system.
2021-08-12 22:02:54 -07:00
Razgriz
5d23c0d5b6
Bring back ballistics
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Now with ez "use old damages" change.
2021-08-12 21:45:10 -07:00
Chompstation Bot
b85c5de137
Xenomorph Overhaul and fixes from Gurgstation
2021-07-20 01:06:44 +00:00
Nadyr
5c7226fa54
Merge branch 'master' into upstream-merge-11110
2021-07-16 19:09:43 -04:00
Chompstation Bot
d0d23ed393
Fixes a bunch of bools missed in #11100
2021-07-16 21:12:20 +00:00
Chompstation Bot
481c0e314e
Convert some bools to TRUE/FALSE instead of 1/0.
2021-07-16 17:44:40 +00:00
Razgriz
cb23172621
Merge pull request #2256 from CHOMPStationBot/upstream-merge-10714
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[MIRROR] stops handbow changes overiding engery bow
2021-06-21 02:24:14 -07:00
Razgriz
a1fa2882a2
Expand list of SA_Vulnerability for the phase projectile
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Added MOB_CLASS_SYNTHETIC, MOB_CLASS_ABERRATION, MOB_CLASS_HUMANOID
2021-06-21 02:09:48 -07:00
Chompstation Bot
5160052a5d
stops handbow changes overiding engery bow
2021-06-20 21:44:15 +00:00
Razgriz
2837de2bb3
Add files via upload
2021-06-19 20:24:41 -07:00
Novacat
fafe1bc65c
Merge pull request #10657 from TheDavestDave/phaser-handbow
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adds the phaser handbow
2021-06-17 19:50:01 +00:00
Chompstation Bot
20e3b0a2d3
[MIRROR] Linter Introduction + Cleanup
2021-05-27 16:31:50 +00:00
Chompstation Bot
1660fe9ff8
[MIRROR] phoron bore stock parts now affect range, along with other bits
2021-05-23 22:29:10 +00:00
Razgriz
40b77f37e4
Update beams_vr.dm
2021-04-30 22:22:31 -07:00
Chompstation Bot
eff2f9f68b
The Armory V1
2021-04-26 16:52:51 +00:00
Razgriz
241c6447c8
Update beams.dm
2021-04-21 21:48:30 -07:00
Chompstation Bot
147887545f
[MIRROR] Practice/Lasertag weapons no longer excavate
2021-04-21 06:31:39 +00:00
Razgriz
c446790d4f
Merge pull request #1234 from cadyn/ballistics-v4
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Ballistics v4
2021-02-06 22:59:44 -07:00
Sym
9b69e4ab34
Clean the addition
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Oh god I forgot to update the branch before I did all this stuff.
2021-02-05 00:16:11 -05:00
Sym
da52aa33cc
Updoot?
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Oh god what is it doing
2021-02-05 00:02:34 -05:00
Sym
420a38a8c4
Balance 1.1, less damage
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Reduce from 55 to 48.
2021-02-04 23:55:47 -05:00
cadyn
3bc058624e
Merge branch 'master' into Precursorpewpew
2021-02-04 20:49:25 -08:00
Sym
2d641fed65
Adds Precursor Projectile for alien guns
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Replaces default cyan beam with new precursor beam, complete with new icon. Credit to Kassc for sprucing up the sprite.
2021-02-04 23:15:51 -05:00
Cadyn
d93a3dac65
Ballistics v4
2021-02-04 01:56:16 -08:00
cadyn
6e569ca7de
Merge pull request #1209 from MisterGrimm/GammaJamma
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Adds the GA-X Experimental Gamma Laser for mechs
2021-02-03 13:16:02 -08:00
Sym
6edff03a2e
Remove a comment
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Thats alot of balance
2021-01-29 18:50:07 -05:00
Sym
9739b67368
Balance buff
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Hurt me more baby
2021-01-29 16:18:48 -05:00
Sym
55a6523bc0
Adds Gamma Laser for mech, tweaks gamma laser
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Tweaking Gamma Laser projectile to be used in mech weapon
2021-01-29 15:04:36 -05:00
Novacat
5211edc9c0
Merge pull request #9573 from VOREStation/upstream-merge-7786
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[MIRROR] Gadgets & Gizmos
2021-01-24 06:55:05 +00:00
Razgriz
0f781684d9
Update bullets_ch.dm
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Add comments describing the new variables
2021-01-21 19:30:17 -07:00
Razgriz
1889d68b2b
Update bullets_ch.dm
2021-01-21 18:41:23 -07:00
Razgriz
768c79d42d
Update bullets_ch.dm
2021-01-21 18:33:44 -07:00
Razgriz
48e93151e9
Add 22 long rifle bullet
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Nothing currently shoots this, but I will make it the bullet of choice for the hivebot.
2021-01-21 18:23:27 -07:00
Cadyn
35543399cd
Ballistics v3.2
2021-01-19 17:31:36 -08:00
Cadyn
89b7b1d89a
Make phasers be orange like classic star trek :)
2020-11-25 22:40:59 -08:00
Razgriz
39b810d0fc
And humanoids
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Ok this should work for mercs as well
2020-11-24 17:28:09 -07:00
Razgriz
a83b1ce6e3
And xenos
2020-11-24 16:17:59 -07:00
Razgriz
eb3c70d668
SA_bonus_damage to structures, beam dam tweak
2020-11-24 15:47:52 -07:00
Razgriz
5c3991ef47
Change phaser beam-type
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Because FUN FACT: Phasers were actually using regular beams.
After looking through the code during my gun and spear size PR, I made the realization that there are two types of phasers, but we were all under the impression that they only did 5 damage to people and full damage to mobs. This is true of phasers. However the Frontier Phasers are a Virgo weapon and apparently are not phasers at all, they are lasers, and do indeed use lasers, NOT phasers. So I am fixing that.
Pros of change:
-I created a new beam type for the phaser beam. The OG Phaser uses a short-ranged, slow-moving projectile. So I made that, but made it look like the default laser beam. I also copied the damage numbers, so you do lots more damage to animals now.
-You won't friendly fire people as badly because people were under the impression that these only did 5 damage to people.
Cons:
It won't do its full damage potential vs. non-animal MOB_CLASS, i.e. mercs and mechs.
2020-11-24 03:11:29 -07:00
cadyn
148ce00235
borkfixes
2020-11-21 08:09:11 -08:00
cadyn
77a4076fd6
Forcing the glory of 5.7x28 onto my formulas
2020-11-19 21:05:47 -08:00
Cadyn
7f1579061b
Ballistics v3
2020-11-19 17:02:22 -08:00
Razgriz
e4e0b08da6
Merge pull request #788 from cadyn/ballistics-v2
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Ballistics v2
2020-11-11 19:32:40 -07:00
cadyn
e3953467d8
make buckshot not destroy walls instantly
2020-11-06 20:56:21 -08:00
Cadyn
6fa317794b
Cadyn's ballistic Overhauls V2 Finale
2020-11-05 16:44:47 -08:00
Cadyn
67499d28c5
Ballistics v2 draft v2
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Introducing debugging messages and actually working ballistics
2020-11-02 18:03:47 -08:00