Commit Graph

22 Commits

Author SHA1 Message Date
Neerti
99eb6f9404 Updates Tools
Adds toolspeed var, which is a multiplier on how 'fast' the tool works.  0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode.  They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/.  CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/.  Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
GinjaNinja32
81d23c85cc code/ATMOSPHERICS \red \blue etc to span classes 2015-05-29 19:36:15 +01:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
mwerezak
6d15809768 Corrects return values for the Topic procs of several computers and some other machines as well. 2015-02-25 21:32:35 -05:00
Zulker Nayeen Nahiyan
b6ab0b64c0 Cleanup global.dm and setup.dm, fix typos in the other files
`code/setup.dm`:
	Fixed large amounts of indenting.
	Fixed large numbers of comments and their clarity.
	Added parentheses to macros using expressions.
	Added FIXME for unused duplicated macros, without certainty of their requirement.
	Removed some duplicate macros present. (`BRUTE`, `BURN`, etc.)
	Removed macro `PI`, and replaced instances of its use with `var/const/Pi` from `maths.dm`

`code/global.dm`:
	Fixed large amounts of indenting, added newlines to long single-lined list definitions.
	Slightly clarified comments.
2015-01-10 02:01:55 +06:00
mwerezak
f9344a5a2d Atmos machine update
Takes a pass at updating ATMOSPHERICS to take advantage of the new powernet changes.

Also removes var/on definitions from many atmos machines. Machines generally shouldn't
be doing "on" things if they aren't using power, and most players don't expect a machine
to use power if it isn't "on," so I guess this is fair game.

Also, further refactoring.
2015-01-02 01:46:18 -05:00
Mloc
83f2a5ba5a fix some misplaced set_dir()s
fixes part of #7284
fixes #7288
fixes one of #7287

Signed-off-by: Mloc <colmohici@gmail.com>
2014-12-08 10:09:09 +00:00
Mloc-Argent
117ca6a135 refactor 'dir = ' into 'set_dir()'
This should have little/no gameplay effect right now, just paving the
 way for directional lights.
Replaced handle_rotation() on buckly things with this.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-12-01 13:44:02 +00:00
mwerezak
b7c13bc4b6 Allows atmos helpers to be used with portable_atmos 2014-08-04 16:53:13 -04:00
mwerezak
6eb2fe3028 Device working volumes are configurable from setup 2014-08-03 22:11:45 -04:00
mwerezak
3647fa4d7d Adds gas mixing proc and updates gas mixer
Also includes a whole bunch of fixes and updates for atmos machinery
2014-08-02 18:35:57 -04:00
Mloc-Argent
d5e9851b62 integrate XGM into the code
New turf proc: assume_gas().  Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
 more.
Zones now process all fire data and existance in one go, fire objects
 only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
 structured for the new gas_mixtures.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-07-22 19:52:12 +01:00
Loganbacca
e05b5c0bfb Pipe rendering rewrite
- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
Ravensdale
3ed9ac7774 Makes it so mixers and filters no longer block mob 2014-05-22 03:00:18 -07:00
Loganbacca
8e1ac09545 Trinary atmospheric device variants
- Mirror filter - standard filter with the output mirrored to the opposite side
- T-Mixer - takes left and right inputs then outputs the mix perpendicular to the inputs
- Mirror mixer - standard filter with the output mirrored to the opposite side
- Added all three to pipe dispenser and construction code so they can be built in-game
2014-05-03 22:01:33 +12:00
Loganbacca
3978492ca4 Removed ID requirement for gas filters
So they can be used in other areas of the station (like toxins and the engine room) without needing atmos access to change settings.
2014-02-08 18:35:01 +13:00
giacomand@gmail.com
b9bb759cd8 -Multiple fixes for machinery not correctly updating their icons when depowered.
-Gave request consoles an off sprite.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5421 316c924e-a436-60f5-8080-3fe189b3f50e
2012-12-30 02:20:03 +00:00
giacomand@gmail.com
6a2d78bc94 -Killed the updateDialog lag. I added a check to see if there were any mobs to update, if not it will stop checking until a user uses the machine again. I had to replace all the machine = src and machine = null with procs to help make it manageable. I believe this is one of the culprits causing the server to lag as the round goes on, as more players will interact with machines.
-Atmos delay is now based on active players, to help fight lag for massive player rounds.

-Changed some for(blah in world) loops to use the correct lists.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4958 316c924e-a436-60f5-8080-3fe189b3f50e
2012-10-25 19:15:51 +00:00
elly1989@rocketmail.com
4073ac9b00 Replaced all 'file.extension' references with 'relativepath/file.extension' using a script by thvortex of ss13-daedalus.
All credits to the author for this handy little script.
I Committed the modified python script to tool directory. Although it needs to be in the root folder of your repo to work.

To notice the improved compile times, in dreammaker go to Build > Preferences > and untick "automatically set file_dir for subfolders"

If this commit inteferes with any large projects just revert it, do your thing, then rerun the script. Easy-peasy.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4488 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-18 16:33:40 +00:00
sieve32@gmail.com
459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00
johnsonmt88@gmail.com
883b290064 Server crashing and exploit fixes
Added a cooldown to the containment field shocking players
- If a containment field was set up in a small room, it was possible to crash the server by jumping into the field with no way to escape it. This was likely due to the hundreds of spark effects being generated every second, on top of all the other calls it had to make.

Used the existing parent proc to check for proximity, canmove and death on:
- Atmos pumps
- Atmos mixers
- Canisters. (This should finish off issue 397.)
- Crew monitering computer (This one probably didn't need it but it shouldn't change the way it works.)

Added admin checks to:
- datum/mind
- tensioner
If either of these fail an admin check an admin log will be entered into the server logs and a message will be displayed to admins.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3818 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-14 19:31:15 +00:00
bbusse@gmail.com
90e0297389 Gas filters and mixers can be connected and wrenched around like any other pipe machinery, and new ones can be extruded from the pipe dispenser.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2338 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-09 20:57:36 +00:00