Commit Graph

2036 Commits

Author SHA1 Message Date
Killian
6b6f561f33 Streamlined Voidsuits Upgrade (#7300)
* veymed voidsuits upgrade

* unathi streamlined suit polish

* link to #7301

removes the specific checks from SSU.dm and adds no_cycle

* teshari subtype
2020-07-08 21:21:29 -04:00
Aronai Sieyes
e9c904b8e7 Merge pull request #8260 from lbnesquik/Kot-Explorer-Shield
Introduce a SINGLE themed, colored explorer shield.
2020-06-15 11:33:14 -04:00
Unknown
19d7b71382 More miscellaneous changes 2020-06-14 13:46:16 -04:00
lbnesquik
41b9c802a7 Actually put two in the crate. 2020-06-11 04:24:36 +02:00
lbnesquik
856d48467a Introduce a SINGLE themed, colored explorer shield
It is a simple hunk of metal, painted to a moody green or dangerous voidsuits purple and blacks.
It has a lower block chance than the real deal, but it is still a strong help against melee foes and the occasional beam or two. Do mind that those seem to be a lot squishier since the AI update.
And just like any tacticool object, it has a big flashlight stuck at the front to help with visibility, it's not like you can actually see much out of that slit.
You can order two for 80 points at cargo.
It actually starts in the pathfinder locker, meaning they decide whether or not it will be used.
2020-06-11 04:14:54 +02:00
Unknown
8d170c8468 Removes Exploration Weapon Permits 2020-06-02 19:35:36 -04:00
Aronai Sieyes
719151a74a Port Bay's lockers, crates, largecrates, wall lockers 2020-05-31 12:26:00 -04:00
Aronai Sieyes
d3b1b10f4c Merge pull request #8109 from Novacat/nova-ert
Adds Explorer weapons to Uplink
2020-05-28 18:21:48 -04:00
Unknown
bd1fbd13b5 Adds Explorer weapons to Uplink
Mostly adding a lil bit of variety. Holdout is equal to egun and Frontier carbine equal to laser carbine.
2020-05-28 17:10:52 -04:00
Unknown
a313950f62 Fixes compile 2020-05-28 14:22:46 -04:00
Novacat
872bc17937 Updates Solgov/Sifguard uniforms 2020-05-21 14:21:19 -04:00
Aronai Sieyes
e3b5d24c8b Obsolete the PROXMOVE flag and uses 2020-05-18 13:31:54 -04:00
Aronai Sieyes
b21d384a2e Further molest revdata 2020-05-16 18:36:06 -04:00
Aronai Sieyes
a23605c9fd Move cyberpunk detective gear to be suits, add long version 2020-05-15 14:17:34 -04:00
Aronai Sieyes
cc6592e35c Update revinfo proc 2020-05-15 11:21:30 -04:00
Aronai Sieyes
2c2e9c8e0d v e n d o t t 2020-05-14 22:29:16 -04:00
Unknown
ff5b1fbd82 Requested Changes 2020-05-14 20:44:27 -04:00
Aronai Sieyes
3bbec85296 Merge pull request #7843 from ShadowLarkens/screenalerts
Ported /tg/ style screen alerts, replacing the hunger icon with them
2020-05-14 09:52:06 -04:00
ShadowLarkens
f905cfc020 Ported /tg/ style screen alerts, replacing the hunger icon with them
This adds throw_alert() and /obj/screen/alert, a system that allows you
to do custom hud alerts for any variety of things from "You're too
cold!" to mecha status indicators for the pilot.

There's quite a few things that actually got replaced; the
fire/oxy/tox/co2 alerts are all now just alerts, as is nutrition. The
xenochimera feral indicator would probably be a good candidate for
conversion, but I didn't touch it in this PR. There's also a number of
new alerts, such as blindness, highness, legcuffed, buckled, handcuffed,
and probably some more I missed; read code/_onclick/hud/alert.dm and see
for yourself!

Additionally, a number of tweaks have been done to resisting code, to
make it so that there's an indicator when you're buckled or handcuffed,
and can just click the alert to start resisting. This includes a
refactor that combines the logic for lockers, holders, micros
escaping from shoes, and struggling in a gut all into one proc, called
container_resist(). This means that vore bellies actually no longer need
the resist override, but it's been left in place just in case someone
finds something else they want to use it for.

Also, the health and internals indicator got moved down one tile each.
Needed room for the alerts. If we add the oxygen tank action buttons
from /tg/ and remove the internals indicator, the health indicator can
go back where it was originally.
2020-05-13 19:36:01 -07:00
Aronai Sieyes
f2bd8f138b Make intercom power change stateful 2020-05-13 11:09:12 -04:00
Aronai Sieyes
6dc177ebc7 Fix very curious orbit offset issue (513?) 2020-05-07 22:23:28 -04:00
Rykka
9ceb5f768b Fix clamp case breaking BYOND versions below 513.1490
513.1490 added `clamp` as a native proc
2020-05-06 06:42:36 -04:00
Aronai Sieyes
c5e8685593 Port Paradise progress bars 2020-05-05 16:51:05 -04:00
Aronai Sieyes
01a51e5acd Add prefs for Be Morph, Be Maintpred, Be Lost Drone
Allows the 'never for this round' button to work, and for them to be disabled entirely if you don't want to be asked again.
2020-05-04 20:04:43 -04:00
Atermonera
77fef98789 Merge pull request #7010 from atlantiscze/2020_04_17_LoadBalancing
Ports over power-related enhancements and tweaks i coded for Bay a while back
2020-05-03 18:45:25 -04:00
Aronai Sieyes
64b70bdd6d Merge pull request #7597 from VOREStation/aro-movetweak
Improve various smooth movement things
2020-05-03 12:10:59 -04:00
Unknown
43f4fb49ad Miscellaneous Changes
- Adds some more uplink stuff based on recent updates
- Purges Xenomorph hybrid whitelist (they are not whitelisted anymore)
- Adds some hybrid cells to the Dropship
2020-05-03 10:32:46 -04:00
Aronai Sieyes
0b18d17a07 Further tweak smooth movement 2020-05-02 19:20:54 -04:00
Mechoid
7066d04df5 Explorer Expansion: New Horizons 2020-05-01 14:20:29 -04:00
Unknown
a78c597ed8 Fixes PF Loadout 2020-04-30 12:08:01 -04:00
Novacat
3eaa2ad9fa Lore Overhaul (#7493)
* Lore Overhaul

* Further Updates

* Changes the year

* Reverts unedited files adds Dragor's file

* Fixes compile error

* Spelling error

* Fixfix

* Comma fixes!

* Parenthesis fix

* Removes Virgov references

* Purges remnants of UC

* Recommended Change

* More consistent naming
2020-04-29 19:59:03 -04:00
Novacat
98574bf939 Merge branch 'master' into nova-ert 2020-04-29 14:29:09 -04:00
Aronai Sieyes
c5b0f74868 Merge pull request #7450 from Novacat/nova-pathfinder
Splits off Exploration and Science
2020-04-27 14:59:19 -04:00
Unknown
a9812e82aa Some tweaks! 2020-04-27 13:49:11 -04:00
Aronai Sieyes
d3da6ae4a5 Refactor move code 2020-04-26 16:42:50 -04:00
Unknown
a6deb3078d Overhauls First Aid Kits
- Refactors First aid kits to be mostly autoinjector and pill based. No syringes, just autoinjectors and pills. Health analyzers are also removed.
Regular First Aid Kit: 3x Gauze, 2x Ointment, 1x Paracetamol pill bottle, 1x Inaprovaline pill bottle
Toxin First Aid Kit: 1x Dylovene Pill Bottle, 6x Dylovene Autoinjectors
Burn First Aid Kit: 1x Kelotane pill bottle, 6x Dermaline autoinjectors.
Oxy First Aid Kit: 5x Dexalin Plus autoinjectors, 1x Iron pill bottle, 1x Dexalin Pill Bottle
Adv First Aid Kit: Replaces Autoinjector with Assorted Pill bottle (3 Inaprov, 3 Dylovene, 2 Iron, 2 Tramadol, 3 Hyronalin, 1 Spaceacillin pills)
- Buffs default pill bottle contents. This narrows the effectiveness between autogenerated pills and pill bottles, and those brewed up by players.
- Splits Miner autoinjector into four seperate autoinjectors, one for each damage type. Reduces the price in the mining/exploration vendors.
- Tweaks Pill contents for a bit better consistency. Biggest change is that dexalin pills are 7.5u each.
- Changes Vermicetol chemical color to something more reddish.
- Overhauls Internals closet, removed O2 kits from them, adds more emergency spacesuits.
- Removes Organ Kits, Combat First Aid Kits now have a pill bottle with assorted organ repair pills.
- Surgical kits now have a regular health analyzer, and can hold health analyzers.
2020-04-26 13:38:28 -04:00
Unknown
9dec57c97f Splits off Exploration and Science
- Removes all Science access from explorers
- Removes Gateway access from HoS and RD
- Removes Science comms from explorer headsets
- Adds Command comms to Pathfinder headset
- Refactors edited Southern Cross files into _vr files in the main code.
- Moves Exploration Equipment Vendor to the expedition shuttle.
- Moves the Chemical Analyzer in science to Exploration Prep
- Removes general science access from the Xenobiology office and equipment rooms
- Removes RD access to Explorer comms
- Adds Airlock and EVA access to explorers
- Increases number of pilot slots by 2

SOP notes:
- Pathfinder will be able to fire subordinates.
- Pathfinder will not be a full head.
- Field Medic will remain as a hybrid Medical/Explo role.
- Research Directors will no longer be exempted from the general rule that heads of staff should not attend expeditions.
- Exploration is still strongly encouraged to get volunteers from other departments, including Science.
2020-04-25 20:36:21 -04:00
Aronai Sieyes
d13d3d92fe Ports some plushies from Cit 2020-04-19 23:32:20 -04:00
Killian
3b663ee8d4 Security Voidsuit Overhaul Redux (#6985)
* security voidsuit overhaul redux

* svo2 - small desc update

* update inhands for secEVA suits
2020-04-19 16:21:33 -04:00
Aronai Sieyes
074116fa7c Merge pull request #7212 from Novacat/nova-pathfinder
Gun Refactors and Changes
2020-04-13 09:45:37 -04:00
Unknown
323d5f838b Gun Refactors and Changes
- The Protector is now a minature energy gun, it has 3 lethal, 6 standard stun, and no special stun shot anymore. It retains the alert level lock, there is a version without the lock.
- The energy net gun now gets 3 net shots, but loses its stun alternate fire. It also gets a new sprite from baystation.
- Refactors all Vorestation weapons in vore/fluffstuff to be in their appropriate directories.
- Removes all personalized custom weapons.
- KHI is no longer the manufacturer for the Protector, Net Gun, and AR Glasses. I wanted to make KHI a bit rarer, and their specialty mainly ultra high tech equipment.
- Refactors Expedition Phasers. No practical change, but now there are unlocked versions of all three phaser variants.
2020-04-11 19:39:49 -04:00
Aronai Sieyes
f8d920fd02 Allow 'offmap spawn' jobs to be isolated from station employees 2020-04-11 12:03:10 -04:00
Aronai Sieyes
98dd3707c1 Refactor consoles to operate on logically adjacent zlevels 2020-04-11 12:03:10 -04:00
Aronai Sieyes
ce8bda7cd7 Merge pull request #7118 from VOREStation/vplk-shields
Ports Baystation Advanced Shield Generators
2020-04-07 23:53:12 -04:00
Leshana
d66f508541 Fixes for vorestation merge of "Rewrites the Rewritten Event System"
- Remove duplicate pick_random_edge_turf resulting from our simultaneous addition of it (in overmaps PR)
- Disable SSgame_master and SSevent_ticker subystems, we are still using the original events subsystem.
- Disable the game_master implementations as we are not using them.
- Comment out references to SSgame_master since we are not using it (yet?)
2020-04-06 17:31:26 -04:00
Leshana
08c2d2db6e Remove non-global references to SSgameMaster and SSevent_ticker
- Best practice to avoid holding onto references to the subsystem instances aside from the global variables. (In case of restart/recover etc).
- The reference to GM was entirely unused by any event or meta-event.  /datum/game_master would work fine using the global refs.
2020-04-06 17:28:11 -04:00
Atermonera
5c03273ce8 Merge pull request #6884 from Neerti/event_system_fix
Rewrites the Rewritten Event System
2020-04-06 16:23:39 -04:00
Atermonera
ba2f4c76dc QoL: Small Medical Things 2020-04-05 03:03:06 -04:00
Leshana
e2bd546f61 Ports advanced shield generators from Baystation
- Creates new advanced shield generators, designed to replace old hull and bubble shield generators.
- Upgrades the floor mounted and handheld shield diffusers.
- Makes underfloor shield diffusers actually constructable.
- Handheld diffusers orderable via uplink.
- Removes supply packs and research datums  for the old generators, but leaves their code in place for maps that still use them.
- Integrates with the meteor and electrical storm events.
- Integrates with mob AI (they know how to attack it)
2020-04-03 00:56:15 -04:00
Atermonera
6da6c7b1a5 Distillery tweaks (#6892)
* Basic distillery uses logistic temp change
Basic distillery pings when at temp
Industrial distillery repsects gas laws

* Expands examine text to be informative
Adds verbs to distillery

* Tweaks distillery costs
2020-03-25 16:36:26 -04:00