mwerezak
9ee2482fda
Merge pull request #10422 from PsiOmegaDelta/150804-SomeOfYouPeopleAreSoPicky
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Uses raised TM symbol in the mirror name.
2015-08-04 16:27:34 -04:00
PsiOmegaDelta
93011f94c4
Merge pull request #10425 from Baystation12/dev-freeze
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Dev
2015-08-04 13:07:11 +02:00
PsiOmegaDelta
4d57f5ef66
Uses raised TM symbol in the mirror name.
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Now uses the HTML code for the trademark symbol.
2015-08-04 10:41:28 +02:00
GinjaNinja32
70c302ad03
Merge pull request #10415 from PsiOmegaDelta/150803-LightingRuntime
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Fixes #10409 .
2015-08-04 00:47:11 +01:00
GinjaNinja32
a099fc4401
Merge pull request #10413 from PsiOmegaDelta/150803-Cleanup
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Removes debug proc.
2015-08-04 00:46:40 +01:00
mwerezak
76ceaa904b
Fixes admin or event spawned antags not spawning
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Pending players were selected but the antag roles were never finalized.
2015-08-03 12:06:23 -04:00
mwerezak
2e1607f611
Fixes #10414
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Antagonists are again drafted in attempt_spawn() and all players in the pending list will be spawned (provided they pass sanity checks).
Instead, attempt_spawn() is called in either pre_setup() or post_setup() depending on if the ANTAG_OVERRIDE_JOB flag is set. And all antags have
their spawning finalized in post_setup().
In addition, if game mode setup fails, all pending antagonist players have their special roles cleared.
2015-08-03 12:03:08 -04:00
PsiOmegaDelta
c25212463a
Fixes #10409 .
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Ports https://github.com/ParadiseSS13/Paradise/pull/1622 .
2015-08-03 10:15:24 +02:00
PsiOmegaDelta
34ad83baae
Removes debug proc.
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It isn't needed.
2015-08-03 09:31:40 +02:00
PsiOmega
8679887b17
Code relocation.
2015-08-01 19:46:35 +02:00
PsiOmega
f8d86900a5
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/new_player/preferences_setup.dm
code/setup.dm
2015-08-01 19:45:42 +02:00
PsiOmegaDelta
f8799035f4
Merge pull request #10400 from Baystation12/master
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Master -> Dev-Freeze
2015-08-01 19:44:22 +02:00
mwerezak
f2bfc5a720
Merge pull request #10397 from Zuhayr/dev-freeze
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Fixes
2015-08-01 13:02:23 -04:00
mwerezak
b5e503c2ff
Merge pull request #10399 from GinjaNinja32/callproc
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Change callproc to check validity earlier
2015-08-01 12:24:13 -04:00
GinjaNinja32
495f80fff6
Change callproc to check validity earlier
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Callproc now checks validity of a call *before* prompting for arguments, instead of after, and can now check the validity of global (/proc/foo) procs.
2015-08-01 17:19:36 +01:00
Zuhayr
71433e024d
Merge pull request #10388 from mwerezak/light-suit
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Cybersuit and sprite fixes
2015-08-02 01:13:46 +09:30
Zuhayr
840b5b756b
Fixes #10358 , #10359 and #10257
2015-08-01 23:17:27 +09:30
Zuhayr
2a51b778d6
Fixes #9611
2015-08-01 21:10:48 +09:30
Mloc
f04ca77bfb
revert chargen rendering rework
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fixes #9733
Signed-off-by: Mloc <colmohici@gmail.com >
2015-08-01 11:35:53 +01:00
GinjaNinja32
41a75e330a
Holodeck fix
2015-08-01 09:39:29 +01:00
mwerezak
b0434d90b2
Adds stealth rig sprites
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Adds sprites for the stealth rig, so that people don't mix it up with
the ninja. Helmet is different (based on swat mask and NVGs), everything
else is a copy of the ninja suit.
2015-07-31 14:41:32 -04:00
mwerezak
1bfa4da870
Fixes #10315
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The cybersuit is no longer space-proof. In exchange, it has a few more
modules, built-in insulated gloves, and grippy shoes.
2015-07-31 14:41:31 -04:00
Zuhayr
82152daa30
Merge pull request #10393 from Baystation12/dev-freeze
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Dev freeze
2015-07-31 18:59:03 +09:30
PsiOmegaDelta
75920431e8
Merge pull request #10386 from mwerezak/antag-fix
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Fixes #10309
2015-07-31 10:26:14 +02:00
PsiOmegaDelta
7e6cb6f38c
Compilation/definition fixes.
2015-07-31 10:05:42 +02:00
PsiOmegaDelta
353f685339
Moves code to relevant define.
2015-07-31 10:00:34 +02:00
PsiOmegaDelta
c28b3721b4
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/_helpers/unsorted.dm
code/modules/clothing/glasses/glasses.dm
code/modules/mob/living/carbon/human/life.dm
code/setup.dm
2015-07-31 10:00:16 +02:00
PsiOmegaDelta
3c9dc10746
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/gamemodes/cult/runes.dm
2015-07-31 09:48:15 +02:00
mwerezak
47d30a49a0
Fixes #10389
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Allows glasses to set the see_invisible of their wearer.
2015-07-31 01:33:43 -04:00
HarpyEagle
7feaf13d81
Fixes #10309
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Antag types with ANTAG_OVERRIDE_JOB are finalized before jobs are handed out, based on the idea that something which replaces a player's job should not need to depend on their assigned job in any way.
Moves the selection of pending antags outside of can_start().
Fixes issue with antag distribution that occurs when a player is a candidate for multiple antagonist types.
2015-07-30 22:28:17 -04:00
Mloc
8578c08236
fixes #10374
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 22:46:54 +01:00
Mloc
b727de8398
anchored and unsimulated objects are no longer considered for airflow
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 21:00:42 +01:00
Mloc
cfac670cb6
anchored and unsimulated objects are no longer considered for airflow
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:51:11 +01:00
Mloc
ac5774c81c
some dview tweaks & fixes
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:50:32 +01:00
Zuhayr
ad63247749
Merge pull request #10382 from Mloc/freezyfixes
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fixes
2015-07-31 03:55:34 +09:30
Mloc
2622801d69
Merge pull request #10342 from atlantiscze/radio-fix
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Radio fixes
2015-07-30 19:25:24 +01:00
Mloc
64e5b6e50a
Merge pull request #10343 from GinjaNinja32/communicate-logging
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Adds a log_and_message_admins call to cult communication rune
2015-07-30 19:25:05 +01:00
Mloc
8cf9e32c2e
Merge pull request #10361 from atlantiscze/tiny-little-logspammers
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Fixes #10356
2015-07-30 19:24:24 +01:00
Mloc
6ef93d6613
Merge pull request #10370 from mwerezak/wounds
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Fixes wound max_bleeding_stage oddness
2015-07-30 19:24:13 +01:00
Mloc
ce11a6b516
Merge pull request #10379 from Karolis2011/dev-freeze
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Fix for invisible tagger pipes
2015-07-30 19:23:33 +01:00
Mloc
4413356a63
fix some weirdness with wall damage overlays
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:17:23 +01:00
Mloc
3461b7fb5c
minor antag distribution fix
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-30 19:17:17 +01:00
HarpyEagle
c29dd9063c
More tweaks to cut wound stages.
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Enforced "blood soaked" clots where the clot stage was also a bleeding
stage, adjusted the thresholds for gaping_big and massive wounds to be
more even.
2015-07-30 11:46:49 -04:00
Karolis2011
a38ac6c8b7
Fix for invisible tagger pipes
2015-07-30 12:37:10 +03:00
PsiOmegaDelta
de3c24c29f
Code relocation.
2015-07-30 10:58:03 +02:00
PsiOmegaDelta
93e914f021
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/setup.dm
2015-07-30 10:49:37 +02:00
PsiOmegaDelta
841f7f6db2
Compilation fixes.
2015-07-30 10:41:01 +02:00
PsiOmegaDelta
b6bd51828a
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Conflicts:
code/game/objects/items/robot/robot_upgrades.dm
code/modules/admin/admin_verbs.dm
code/modules/reagents/Chemistry-Holder.dm
code/modules/reagents/Chemistry-Recipes.dm
code/modules/reagents/reagent_containers/syringes.dm
2015-07-30 10:38:44 +02:00
PsiOmegaDelta
6845ec0f69
Merge pull request #10376 from mwerezak/vox-mask
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Fixes #10363
2015-07-30 09:47:12 +02:00
GinjaNinja32
0fdbde92ee
Merge pull request #10373 from mwerezak/heist-cleanup
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Fixes #10368
2015-07-30 07:43:57 +01:00