Cael_Aislinn
fad9909b78
mice dont wander when asleep, they also snuffle (snore) occasionally
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 13:45:38 +10:00
Cael_Aislinn
fed198964f
fixed ooc runtime, removed random space in adminpms, removed forced disabling of stat tracking >.>
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 13:45:13 +10:00
Chinsky
1aafb9ade9
Derp, forgot the surgery.
2013-02-23 02:30:01 +04:00
Chinsky
3b95009189
Commented out debug verb just in case.
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Does not really affect anything, but may get a bit resource heavy if spammed.
2013-02-23 00:45:54 +04:00
Chinsky
039de3df1a
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-23 00:12:26 +04:00
Chinsky
170c90b511
Merge pull request #2407 from caelaislinn/bleeding-edge-freeze
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fixed compile error
2013-02-22 12:09:59 -08:00
Chinsky
2ce64b77a7
Merge branch 'necrosis' into bleeding-edge-freeze
2013-02-22 23:46:54 +04:00
Chinsky
1d1cea12ad
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/infestation.dm
2013-02-22 23:46:41 +04:00
Chinsky
a8fdc16729
Debug verb to check how long it would take for gangrene to kick in.
2013-02-22 23:13:22 +04:00
Chinsky
f50fd49032
Gangrene!
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Now germ level for organ has three thresholds.
LEVEL 1: Occasional (prob(10) every tick) tox damage and germ level raise.
LEVEL 2: In addition to that, tox damage and germ level raise every tick.
LEVEL 3: Limb necrosis. Currently does nothing but icon change. Also at this stage germs start leaking to connected organs, so amputations is necessary.
2013-02-22 23:12:27 +04:00
Chinsky
e8f8138e04
Added priority system for surgery steps.
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Steps with higher priority would be attempted first.
Added preparation step for item insertion surgery.
2013-02-22 23:06:37 +04:00
Cael_Aislinn
a5a8caeb00
fixed compile error
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 02:30:32 +10:00
Christian Bielert
4b7f5c817c
Merge pull request #2403 from caelaislinn/bleeding-edge-freeze
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Miscellaneous minor things
2013-02-22 07:38:39 -08:00
Cael_Aislinn
3c3d19ade8
added missing config links, added holder rights check to hearing deadchat
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 01:31:52 +10:00
Chinsky
cc3d49cf4b
Merge pull request #2401 from caelaislinn/bleeding-edge-freeze
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RUST updates, event tweaks, shielding updates
2013-02-22 07:05:11 -08:00
Cael_Aislinn
43e58aacbb
new unathi hair styles
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 00:46:33 +10:00
Cael_Aislinn
389be7d4cf
NPC mice periodically fall asleep
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-23 00:45:48 +10:00
cib
bfd02c3474
Chemical rebalance across the board.
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- Halved metabolism in general. This is not a huge change, and will probably work out fine.
- Nerfed metabolism for individual chemicals, for example spaceacillin, greatly.
- Made mildly toxic chemicals, like pure carbon, cause medical side-effects.
2013-02-22 15:08:42 +01:00
Cael_Aislinn
306cffb46c
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/event_manager.dm
code/modules/events/infestation.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 23:59:38 +10:00
Cael_Aislinn
8ee5672159
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-22 23:56:38 +10:00
cib
961c77e26e
Medical side-effects now appear on overdose.
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Also reduced anti-toxins pill amount, because 50 units is way too much for a single pill.
2013-02-22 14:28:55 +01:00
Cael_Aislinn
bdf1589cc2
made rogue vending machines revert after event end, reduced chance of machines going rogue
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 22:42:25 +10:00
Cael_Aislinn
d477b7230f
reworked rust components to integrate more smoothly with each other, cleaned up a bunch of useability issues, made all relevant components portable, fixed some random bugs, added a mostly nonfunctional map to show an example layout (based on antiqua's engineering layout)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-22 16:39:42 +10:00
Chinsky
a1a29e76a7
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
code/modules/events/infestation.dm
2013-02-21 12:00:33 +04:00
Albert Iordache
b78c942f35
Merge pull request #2392 from CIB/master
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Fixes random events
2013-02-20 15:13:03 -08:00
cib
35bf0648ae
Fixes events being broken.
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The proc to get active playercounts was utterly broken, which led to there only being events that needed no specific requirements. Fixed, and made events more common(the only reason people were pissed about so many events was that only the annoying ones would spawn ever).
2013-02-20 23:05:48 +01:00
Christian Bielert
f2b9816810
Merge pull request #2389 from comma/bleeding-edge-freeze
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Guns, medicine and fixes.
2013-02-20 13:22:57 -08:00
Christian Bielert
ec54b0501e
Merge pull request #2390 from Uristqwerty/master
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Fixed infinite loop in powernet rebuild. (Issue #2385 )
2013-02-20 13:18:21 -08:00
Uristqwerty
b1c20c32d7
Fixed infinite loop in powernet rebuild.
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If a /obj/machinery/power wasn't anchored, it wouldn't get a new list of connections, so would endlessly loop on the old list, of which that object was the first entry, ensuring that the loop would never terminate.
2013-02-20 14:47:32 -05:00
Chinsky
4e35fccdb7
Fixed issue with laser beams freezing forever in case they missed the mob.
2013-02-20 19:30:13 +04:00
Chinsky
b649ab5a44
Fixes projectiles still applying effects even if they missed.
2013-02-20 17:33:48 +04:00
Chinsky
4a6f719f35
Added crowbar as alternative to retractor.
2013-02-20 15:57:50 +04:00
Chinsky
b1272bb987
Merge pull request #2378 from caelaislinn/master
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Remove debug string
2013-02-20 03:02:34 -08:00
Cael_Aislinn
93ef7b83d8
replaced infestation slimes with spiderlings (with 0% chance to grow into giant spiders), reduced spiderling noisiness, made them less jittery (easier to squish)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-20 20:56:09 +10:00
Chinsky
69c32e1e61
Merge branch 'bleeding-edge-freeze' into gun
2013-02-20 10:22:12 +04:00
Zuhayr
d261e3836f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-02-20 12:36:22 -08:00
Zuhayr
cdb3907493
Binary file merge conflict.
2013-02-20 00:28:14 -08:00
Zuhayr
1fe4cbb619
Added a mantle and robe for Unathi to wear, added weldermask vision reduction for Unathi helmets, changed instances of soghun to 'Unathi' where needed.
2013-02-20 00:24:26 -08:00
Chinsky
0eca1bd4e4
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-19 18:46:29 +04:00
Chinsky
261577317e
Merge pull request #2373 from CIB/master
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Several bugfixes
2013-02-19 06:44:05 -08:00
RavingManiac
839d4cb6c8
Added var/small to mobs, which currently only handles if they can open airlocks. This replaces the use of ismouse().
2013-02-19 22:10:27 +08:00
Chinsky
2ae3fdf122
Fixed derp in surgery step.
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Forgot they all instanced at init, not on demand.
2013-02-19 17:51:04 +04:00
RavingManiac
254b5cccd4
Some uses of ismouse() replaced with isanimal()
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world.time used to calculate mouse spawn timer.
Spawn timer now applies to being killed via splat().
2013-02-19 19:22:00 +08:00
Cael_Aislinn
ad227f0925
removed debug string, bumped event intervals, decreased probability of some events
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-19 15:12:00 +10:00
Cael_Aislinn
8cd47739d2
removed event debug string, bumped up minimum event interval, tweak to space carp
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-19 14:04:33 +10:00
RavingManiac
b2b2894e3b
Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
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Mice can no longer open airlocks.
Mice can no longer strip items from humans
Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)
Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
cib
18a552af0a
Fixed problem where hostile animals would attack even the dead.
2013-02-18 23:35:51 +01:00
cib
0e70040810
Fix to issue #2371
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Increased the simple_animal/hostile/move_to_delay, which seems to be an entirely separate value for speed. This code is so messed up.
2013-02-18 23:30:20 +01:00
cib
da8e83710f
Fixes issue #2367
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Even characters created before nt_relation option now get to choose.
2013-02-18 23:02:03 +01:00
cib
3df671f8d0
Attempt to fix issue #2371
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- Halves drone speed
- Copied over the exact values from space-carp for spaceproofness, though it should already have worked before
- Untested(whooo uni)
2013-02-18 22:52:41 +01:00