Commit Graph

11004 Commits

Author SHA1 Message Date
Segrain
8be67352ea Typo fix. 2013-10-11 10:16:00 +03:00
Segrain
a4793fd208 Typo fix. 2013-10-11 10:08:04 +03:00
Chinsky
fadc121dac Can flip weakened reinforced table now too. 2013-10-11 10:52:24 +04:00
Chinsky
c30693dfcf Flipped tables now have 20% chance to take damage instead of whatever is behind them. 2013-10-11 02:48:41 +04:00
Chinsky
daba423428 Tableflips!
You can now flip non-reinforced straight, 1-tile wide tables.
Complete with ugly codersprites for flipped tables.
2013-10-11 02:13:59 +04:00
Chinsky
e1d2dd4aa1 Coat racks. Can hold either labcoat or detective coat. 2013-10-10 15:33:02 +04:00
Chinsky
2cf2031dcd Merge branch 'master' into coathanger 2013-10-10 14:58:13 +04:00
Chinsky
032d69742f Derp 2013-10-10 14:46:22 +04:00
Chinsky
b78141e413 Merge branch 'dev' into coathanger 2013-10-10 14:42:42 +04:00
Chinsky
29ea7f0d3a Merge branch 'dev-freeze' into dev
Conflicts:
	html/changelog.html
	maps/tgstation2.dmm
2013-10-10 14:37:41 +04:00
Chinsky
7f62dfc5b1 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
Conflicts:
	code/_onclick/hud/alien.dm
	code/_onclick/hud/alien_larva.dm
	code/_onclick/hud/human.dm
	code/_onclick/hud/monkey.dm
	code/_onclick/hud/robot.dm
	code/setup.dm
2013-10-10 14:30:34 +04:00
Chinsky
6e07981e67 Applied Arancalos fix for firedoors, no more process for them 2013-10-10 14:14:48 +04:00
Mloc
3821fb2ab3 Merge pull request #3745 from comma/ghosts
Fancy ghosts!
2013-10-10 03:06:40 -07:00
Chinsky
cf69a5797d WIP coat rack 2013-10-10 13:49:42 +04:00
Chinsky
b96f9ef650 Merge pull request #3744 from Baystation12/dev-freeze
BYOND AKBAR
2013-10-10 02:45:45 -07:00
Mloc
c35261f0fd Much better solution to the zone geometry bug.
Adds a unsim_check_directions var to simulated turfs, which is similar in use to air_check_directions but points to unsimulated or space tiles instead of open air tiles.

Signed-off-by: Mloc <colmohici@gmail.com>
2013-10-10 10:25:20 +01:00
Mloc
6466d17736 Fix for ChangeTurf and update_air_properties not handling geometry changes correctly.
Signed-off-by: Mloc <colmohici@gmail.com>
2013-10-09 12:49:50 +01:00
Chinsky
3c7c715e06 Merge pull request #3727 from fauxki/dev
Dev - Lightswitches for Medbay / Beach Holodeck Update
2013-10-08 21:23:42 -07:00
Mloc-Argent
65f218ee63 Merge branch 'master' into dev-freeze
Conflicts:
	code/ZAS/Fire.dm
	html/changelog.html
	maps/tgstation2.dmm

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 22:01:16 +01:00
Mloc-Argent
a1f55a50b1 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Hopefully done right this time.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-08 20:27:39 +01:00
Chinsky
7555dd0f0b Merge branch 'master' into dev
Conflicts:
	code/setup.dm
2013-10-08 15:16:57 +04:00
Chinsky
3c678d7990 Merge pull request #3735 from Mloc/fixeroos
Fixes.
2013-10-08 02:35:03 -07:00
Mloc-Argent
3d2f92f92c Made energy weapons not get a bloody overlay.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:35:35 +01:00
Mloc-Argent
ebf2ba2d4a Fixes.
Made glowshrooms and intercoms not use a ridiculous internal loop, and fixed a pickup luminosity bug with glowshrooms.
fixes #3708
Fixes #3718
Fixes #3702

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:35:26 +01:00
Mloc-Argent
a71f5ec322 Holding down Alt or Alt-Gr and clicking a tile will now bring up a stat panel with everything in that tile listed.
Full credit goes to SuperSayu.
https://github.com/tgstation/-tg-station/pull/1402

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:24:21 +01:00
Mloc-Argent
8b2c3fc153 Massive click code rework by SuperSayu, ported from TG.
Full details at https://github.com/tgstation/-tg-station/pull/1206
Fixes #3648

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:24:21 +01:00
Mloc-Argent
be8bffbc5b Ported code from /tg/station to make brig timer panels and status displays use maptext instead of expensive icon procs.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-07 20:13:39 +01:00
Chinsky
575acb73d1 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into viro 2013-10-06 22:40:35 +04:00
Chinsky
732596805a Merge pull request #3734 from Baystation12/master
Master -> dev
2013-10-06 11:39:36 -07:00
Chinsky
463adc446f Fancy ghosts!
Now ghost will look like char preview / mob at moment of death.
Even MMIs have goasts now.
2013-10-06 16:10:47 +04:00
Chinsky
77d7cffa57 No idea why, but it caused all mobs spawn with deformed limbs. 2013-10-06 14:11:13 +04:00
Chinsky
9000854ddc Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into viro 2013-10-06 14:10:20 +04:00
Mloc
c79f33b932 Merge pull request #3732 from comma/sideeffects
Side Effects Strike Back
2013-10-06 03:09:29 -07:00
Chinsky
f53fa1dee2 Merge branch 'viro' of https://github.com/Mloc/Baystation12 into viro
Conflicts:
	code/modules/virus2/disease2.dm
	code/modules/virus2/effect.dm
2013-10-06 13:34:50 +04:00
Chinsky
e76721b6e8 Lowered immunity chance, it fires way too often with multiple viruses and such. 2013-10-06 13:25:23 +04:00
Chinsky
784b98d151 Side effects overhaul.
Fixed cure message spam, now they do not remanifest while cure is still in system.

Changed yiming of side effects. They now start gatherping power only when their cause is no longer active. Around 180 ticks after that they start hurties.
This way they can be cured without either giving huge doses of cure (so they outlast the causing chem) or immediate remanifesting.
Because of way that loop works (and I am too lazy to think of other way, since ithis one is not that bad) you can only cure them when they are in active phase, so just adding cure to same pill won't do.

Also I axed out last damaging stages of side effects, since they are intended to be just an annoyance, not a disability.
2013-10-06 11:59:47 +04:00
Chinsky
4d42a3a36d Changes to Shutdown Syndrome.
Now it only affects limbs.
Icon is changed to deformed to reflect it.
Dead limbs do not cause pain messages.
2013-10-06 09:04:41 +04:00
Chinsky
f42631bdbe Adds contact-spread viruses.
Infection chance now calculated differently for airborne and contact ones.

Contact viruses spread on: infected people touching others, people touching naked infected people (clothed parts do not spread it).
Airborne viruses spread on: breathing (20% chance, then chance depending on worn clothing), coughing (now 2 tiles instead of 1)

Both types spread from mucous and blood puddles because lazy.

Fixes:
Blood and mucus now spread viruses correctly.
Lowered output of hyperzine generation syndrome, since it caused dedly ODs.
2013-10-06 08:49:51 +04:00
Chinsky
95c85e4059 Merge branch 'virofixes' into viro 2013-10-06 05:23:47 +04:00
Chinsky
0cd28f9ca5 Bumped infection chance so viruses infect. 2013-10-06 04:23:24 +04:00
Mloc-Argent
4fa6316d39 Garbage collection for fire and explosive particles.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-05 23:25:41 +01:00
Mloc
87538d55a5 Merge pull request #3729 from SkyMarshal/airfixes
More work on sleeping zones, fire fixes from master branch.
2013-10-05 12:46:20 -07:00
SkyMarshal
8111178b6e Updates the zone-sleeping code to account for turf changes. 2013-10-05 12:38:33 -07:00
Mloc-Argent
9ab11c0aeb virus fixes. WIP will update commit message later
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2013-10-05 18:52:08 +01:00
fauxki
a9de4f00f2 * Adds swimming fins, flotation ducky belt, and snorkel to code. Two of the fins and snorkels will spawn in the athletics closet with the swimming suits. The flotation device spawns on the beach holodeck. 2013-10-05 08:25:03 -07:00
SkyMarshal
cffa100caa Reverted both LordBraindead and my own work on firecode back to when it was stable. Fixed some issue with phantom-fires-in-pipes. Removed some useless things left over from FEA. 2013-10-05 00:32:02 -07:00
SkyMarshal
eeb25f7b89 Reverted both LordBraindead and my own work on firecode back to when it was stable. Fixed some issue with phantom-fires-in-pipes. Removed some useless things left over from FEA. 2013-10-05 00:29:25 -07:00
Chinsky
f5d17f89f2 Changes to airlock opening:
-Only people with engineering access can open them by hand.
-Crowbarring them open/close now takes some time (~3 sec)
2013-10-05 10:12:46 +04:00
Chinsky
1ff9a20f68 Standartized definitions. 2013-10-05 09:16:56 +04:00
Chinsky
1f53ed0591 Merge pull request #3722 from Baystation12/master
Master -> Dev
2013-09-30 16:01:20 -07:00