SkyMarshal
690d6bbf06
Fixes the bug with Filters allowing insane overpressurization.
2013-04-18 09:56:53 -07:00
Jupotter
e51c3ce3f0
Fix a wrong null check in posibrain
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A wrong nullcheck that prevent posibrain searching for a player
2013-04-18 09:56:53 -07:00
Jupotter
ca4eb6431b
Add check forposibrain without brainmob
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This should never happen, but check nonetheless.
2013-04-18 09:56:53 -07:00
jupotter
edba034413
Fix posibrain not turning off if no candidate
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The reset proc was checking for the presence of a brainmob, while one
was created in the constructor. It should rather check the presence of a
key
2013-04-18 09:56:52 -07:00
SkyMarshal
96cefa4397
Compile fix.
2013-04-18 09:56:52 -07:00
SkyMarshal
710e97bcc6
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-18 09:56:52 -07:00
SkyMarshal
81c0c5cb6d
Napalm can now be made, due to fire changes.
2013-04-18 09:56:51 -07:00
SkyMarshal
5c5b7028b0
Fire update. Should now burn out after a time, and temperature varies on a number of conditions. Fixed a runtime, and made fire work in canisters. Ingame modification of ZAS is now possible again. Firedoors now remove duplicate firedoors on the same turf.
2013-04-18 09:56:51 -07:00
Ravensdale
2f6fdf556d
final tweak for cap's PDA to do as advertised.
2013-04-18 09:56:51 -07:00
Ravensdale
cda1248be7
Bugfix: Adds in a check to make sure atmos code has been loaded before trying to generate, preventing some runtimes.
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Tweak: Removes captain's armour from spawn code.
Tweak: Captain's PDA now spawns with messenger on but is now undetonateable.
2013-04-18 09:56:50 -07:00
Ravensdale
6316d28208
comments out suethecake's gun due to having a weapon's ban
2013-04-18 09:56:50 -07:00
Asanadas
2272fbe255
Mixing napalm is incredibly broken with ZAS / not found on our wiki because it's a "secret recipe" so I figure let's just comment it out.
2013-04-18 09:56:50 -07:00
SkyMarshal
f05b8e0083
Fixes issues:
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#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm)
#2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point).
Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline)
Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely. Possible cause of #2627 and maybe #2451 , but those need tested and I did not have time.
2013-04-18 09:56:49 -07:00
Chinsky
51a2c09077
Merge pull request #2671 from SkyMarshal/master
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Fixed an issue with fire and volatile fuel, and reverted ShareSpace again since I hadn't completely reverted what Cael had done to that poor code.
2013-04-18 04:45:29 -07:00
SkyMarshal
fee856c7d2
Fixes an issue with fire leaving the trace_gases list full of nulls and revert some more of whatever Cael had done to that poor air-movement procedure.
2013-04-17 22:46:34 -07:00
Albert Iordache
fdadc08414
Merge pull request #2670 from SkyMarshal/master
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Fixes lighting, Backpacks getting contaminated, and bombs not working.
2013-04-17 22:15:10 -07:00
SkyMarshal
698e7af57c
Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-17 22:07:41 -07:00
fauxtada
3fa1314c01
Fancy Formal Wear Overhaul
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- Adds female dress unforms to Captains, RD, and HoP's closets.
- Fixes up the bride's dresses so they are working when spawned.
- Fixed Wedding Branch. - five wedding dresses.
- Added Dress Branch. - twelve dresses - that's including dresses moved over from the wedding branch.
2013-04-17 22:03:38 -07:00
fauxtada
0d2598c55a
Adds female swimsuits to the atheltics closet. In theory. So no more certain female players running around the beach with their titties hanging out... In theory.
2013-04-17 18:22:15 -07:00
fauxtada
98a8ebab4b
Added Captain's Jacket to the Captain's Closet. Chinsky showed me how to do this, so I don't know how well it was done.
2013-04-17 17:02:48 -07:00
Ravensdale
313dc5e7c0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
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Conflicts:
code/game/jobs/job/captain.dm
2013-04-17 08:47:49 -07:00
Jim "Apples"
ba77890a98
Merge pull request #2667 from SkyMarshal/master
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Fix for lighting before roundstart.
2013-04-17 06:41:11 -07:00
SkyMarshal
a7f569b74b
Fix for lighting before roundstart.
2013-04-17 06:34:45 -07:00
Chinsky
cfdd955361
Merge pull request #2660 from Spamcat/bleeding-edge-freeze
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Folding batons
2013-04-17 04:52:54 -07:00
Spamcat
e40ff1bfc4
No need for dis shit.
2013-04-17 14:21:44 +04:00
Jim "Apples"
b3795db00e
Merge pull request #2666 from SkyMarshal/master
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Loadsafixes. See description. (Changelog updated retroactively)
2013-04-17 02:10:01 -07:00
SkyMarshal
3456cbba35
Plasma no longer contaminates backpacks (They cannot be washed)
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Increased speed of zone equalization.
Lighting controller and ticker now initialized after world is set up and a player has joined.
2013-04-17 01:51:18 -07:00
SkyMarshal
b3f13d4dca
Airflow now prevents doors being bumped open.
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Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-17 01:36:05 -07:00
SkyMarshal
8c39c0ffb0
Activated magboots will now, definitely, prevent airflow based grieving of your personage. (Included is a possible fix for airflow opening doors by throwing you at them)
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Added in code to debug ZAS tile interactions, currently in the unchecked "Debug" file.
The blasted FloodFill proc now works properly, and zones are connecting right (Should finally fix that damn part of medbay not connecting to the hallway)
Plasma can contaminate again.
The master controller and world startup code has been reworked for faster server boots.
Fixed a runtime originating from a Away Mission map trying to create objects of type "null"
2013-04-17 00:45:36 -07:00
Chinsky
b7732f251c
Merge pull request #2662 from Asanadas/master
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Misc: Removing the captain's space suit armor on-spawn
2013-04-16 16:15:16 -07:00
Chinsky
a265a9342b
Merge pull request #2661 from adammartinez271828/bleeding-edge-freeze
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Updates to sun.dm and solar.dm
2013-04-16 16:15:05 -07:00
SkyMarshal
e8d7cc1e61
Fixes the bug with Filters allowing insane overpressurization.
2013-04-16 12:43:19 -07:00
Ravensdale
09212483bc
final tweak for cap's PDA to do as advertised.
2013-04-16 08:47:23 -07:00
Ravensdale
19c7c8d651
Bugfix: Adds in a check to make sure atmos code has been loaded before trying to generate, preventing some runtimes.
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Tweak: Removes captain's armour from spawn code.
Tweak: Captain's PDA now spawns with messenger on but is now undetonateable.
2013-04-16 08:43:19 -07:00
Asanadas
23817be957
Removing the captain spawning in with his space suit armor.
2013-04-15 17:44:06 -04:00
Spamcat
44401cf03e
Fixed blood overlays for batons. Also,changelog.
2013-04-15 22:23:09 +04:00
Chinsky
8761ba6bac
Merge pull request #2656 from Jupotter/master
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FIx posibrain unable to be started
2013-04-15 05:47:41 -07:00
Spamcat
d8f825894a
Telescopic baton, biatch. Bastard child of baton and energy sword.
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Added one in HoS's locker.
2013-04-15 02:47:48 +04:00
Yeti
b3c9484398
Added Superboredguy's item: Engineering Hat
2013-04-13 14:32:11 -04:00
Jupotter
614c01f238
Fix a wrong null check in posibrain
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A wrong nullcheck that prevent posibrain searching for a player
2013-04-13 13:16:28 +03:00
Chinsky
3a0e432832
Merge pull request #2653 from Jupotter/master
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Fix for posibrain not turning off
2013-04-13 02:20:16 -07:00
Jupotter
a8e1081d9d
Add check forposibrain without brainmob
...
This should never happen, but check nonetheless.
2013-04-13 11:58:58 +03:00
Chinsky
73c17ceb80
Merge pull request #2652 from SkyMarshal/master
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Fire fixes and improvements. Note: May need fine tuning.
2013-04-13 01:03:31 -07:00
Yeti
4928a3aa59
Custom item: Old Camera
2013-04-12 22:40:24 -04:00
Ravensdale
9e33c868cf
comments out suethecake's gun due to having a weapon's ban
2013-04-12 10:41:19 -07:00
jupotter
4836e9b057
Fix posibrain not turning off if no candidate
...
The reset proc was checking for the presence of a brainmob, while one
was created in the constructor. It should rather check the presence of a
key
2013-04-12 19:16:08 +02:00
SkyMarshal
c63dc0f962
Compile fix.
2013-04-11 12:19:35 -07:00
SkyMarshal
221901ba3a
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-11 12:14:47 -07:00
SkyMarshal
9176901c11
Napalm can now be made, due to fire changes.
2013-04-11 11:50:29 -07:00
SkyMarshal
b1e9955ea7
Fire update. Should now burn out after a time, and temperature varies on a number of conditions. Fixed a runtime, and made fire work in canisters. Ingame modification of ZAS is now possible again. Firedoors now remove duplicate firedoors on the same turf.
2013-04-11 11:21:46 -07:00