cib
b0289ce66d
Bullets can now also miss, even after entering the same tile.
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This means that aiming for the head with a gun only makes sense from a short distance or when the target is restrained. Otherwise, you're likely to miss unless aiming for the chest.
2012-12-19 21:20:07 +01:00
cib
596d944414
Added a mechanic that makes it possible to miss in melee.
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Only happens when the target is neither laying nor restrained. In this case, there are various chances to miss the targetted organ, and either hit nothing, or a different organ.
2012-12-19 20:40:29 +01:00
cib
1d0147c396
Merge branch 'master' of github.com:Baystation12/Baystation12 into feature
2012-12-19 19:40:28 +01:00
cib
9427c963cb
Spacesuits and helmets now protect from pressure.
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Don't want to know why they didn't before.
2012-12-18 18:36:54 +01:00
RavingManiac
1b756b9fe5
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-12-18 22:01:51 +08:00
Jim "Apples"
70a82fcde6
Merge pull request #2080 from Zuhayr/master
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Oen'g's baton (Custom item)
2012-12-18 05:14:23 -08:00
Zuhayr
d59b160f80
Oen'g's baton.
2012-12-19 00:13:19 -08:00
Hawk-v3
79b9285889
Merge pull request #2076 from GauHelldragon/master
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Telecomm Server circuit label fix
2012-12-18 04:40:43 -08:00
RavingManiac
67bbd9bf2b
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-12-17 21:11:03 +08:00
GauHelldragon
d38a0715e7
Fixed design name of telecomm circuit design
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Was mislabeled, fixed!
2012-12-16 17:41:24 -08:00
Jim "Apples"
11427734c3
Merge pull request #2073 from CIB/bugfix
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Make setblock able to handle block index 0
2012-12-16 09:23:25 -08:00
cib
5360915221
Fixes issue #2032
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The proc to get zlevel map files used lowertext on the filename. That is bad, for obvious reasons(breaks uppercase paths on linux).
2012-12-16 18:16:21 +01:00
cib
d0735e9a87
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
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Conflicts:
code/ZAS/ZAS_Zones.dm
code/game/gamemodes/events.dm
2012-12-16 15:10:04 +01:00
RavingManiac
f9502a0143
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-12-16 22:08:37 +08:00
RavingManiac
1418697000
wrapsortjunction fixed - will now divert packages correctly.
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Mail chute changed a bit, as ejected packages were smashing the window door.
"Small parcel" renamed to "Parcel".
2012-12-16 22:07:22 +08:00
cib
933e53aa98
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into minor_feature
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Conflicts:
code/game/gamemodes/events.dm
2012-12-16 15:02:54 +01:00
cib
679c715482
Merge branch 'master' of github.com:Baystation12/Baystation12 into minor_feature
2012-12-16 14:57:54 +01:00
Hawk-v3
9ed0e80acf
Merge pull request #2058 from GauHelldragon/master
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Portable Generator Fix
2012-12-16 05:55:56 -08:00
Zuhayr
45527ec599
Four custom items plus config.txt.
2012-12-16 00:40:04 -08:00
cib
7cf3244316
Fixes issue #2059
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Mob transform into monkey no longer uses hardcoded DNA size of 14.
2012-12-16 04:57:32 +01:00
cib
cc2057240a
Fixed two compile errors.
2012-12-16 04:23:57 +01:00
cib
9c4a48ffe5
Gibbing now creates actual limbs instead of decals.
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Especially useful for the head, but also pretty nice in that you can now pick the limbs up and mail them to security.
2012-12-16 03:25:26 +01:00
Jim "Apples"
cff920917b
Merge pull request #2054 from caelaislinn/work_in_progress
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Various
2012-12-15 04:08:07 -08:00
Zuhayr
aedf5f2068
Ty Foster's custom necklace, Butcher Royce's custom Ripley skin and some minor changes to support it.
2012-12-15 02:08:03 -08:00
Cael_Aislinn
b7804cc295
Merge remote-tracking branch 'remotes/Baystation12/Baystation12/bleeding-edge-freeze' into work_in_progress
2012-12-15 00:39:16 +10:00
Cael_Aislinn
d1cf168480
Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress
2012-12-15 00:39:07 +10:00
Zuhayr
6c3aec4198
Nasir's custom medallion.
2012-12-14 00:14:24 -08:00
Zuhayr
f8af31bdda
Three custom items: Ana Ka'Rimah, Jane Doe, Altair An-Nasaqan.
2012-12-13 02:40:45 -08:00
GauHelldragon
0db60b65c7
Portable generator Fix
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Portable generators properly drop their fuel when deconstructed
Portable generators need their cover open to be destructed now
Fixed a runtime error when building a portable generator with a 2s wire
2012-12-12 02:49:29 -08:00
cib
8b90cd6fa8
Experimental: Disable temperature exchange with space and add low
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pressure damage.
This'll stop the ridiculous cold temperatures from opening an airlock
for half a second.
2012-12-11 14:57:28 +01:00
cib
96fb7cf14b
Rebalanced spaceacillin metabolism.
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It used to be something like 1 unit per tick, which only lasted around 2
minutes for 15 units. Now it'll last a bit longer, making it actually
useful.
2012-12-11 13:22:44 +01:00
cib
f664e7c99d
Fixes issue #2033
2012-12-11 12:07:11 +01:00
Cael_Aislinn
d6a1bade5b
Merge branch 'features' into work_in_progress
2012-12-11 12:39:22 +10:00
Cael_Aislinn
21c9f55654
Merge remote-tracking branch 'remotes/Baystation12/Baystation12/master' into work_in_progress
2012-12-11 12:38:58 +10:00
Mloc
9d60a87ee4
Merge pull request #2020 from GauHelldragon/master
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Service Borg Upgrade
2012-12-10 08:44:33 -08:00
cib
fd4a3576d4
Fix to the improved player notes list.
2012-12-09 21:00:36 +04:00
cib
c56974f2e8
Fixes issue #2043
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Player notes list now has a better organized interface, which should prevent BYOND overloading and dying a gruesome death.
2012-12-09 16:04:43 +01:00
cib
a911d5de43
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-12-09 15:34:15 +01:00
cib
0201e83fcb
Merge branch 'master' of github.com:CIB/Baystation12
2012-12-06 15:15:25 +01:00
cib
6ab420237b
Attack log will now store type path for bullets.
2012-12-06 15:14:17 +01:00
Jim "Apples"
84bcc87e45
Merge pull request #2027 from SweeperM/master
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Fixes to lighting
2012-12-03 03:09:02 -08:00
Cael_Aislinn
f7d41058ed
Merge branch 'work_in_progress' of github.com:caelaislinn/Baystation12 into features
2012-12-03 18:56:16 +10:00
Cael_Aislinn
39f07d50bf
Merge https://github.com/Baystation12/Baystation12 into features
2012-12-03 18:54:21 +10:00
Cael_Aislinn
cc2771d4d5
thrown facehuggers only have a 25% chance of hitting now, and they have a chance to miss when leaping normally
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 13:58:58 +10:00
Cael_Aislinn
ee04fd9f1e
significantly reduced alien disarm-stun time (from 10-15 seconds to 0.5-3 seconds), reduced stun chance, added a 25% chance to stun the alien, reduced alien heal rate on weeds from 5 to 1 (they still heal toxin damage at a rate of 5)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 13:54:29 +10:00
Cael_Aislinn
d09d7bf313
changed alien neurotoxin to bio type projectile (which means it's stopped by protective gear like biosuits), fixed a runtime
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 13:50:57 +10:00
Cael_Aislinn
6d1ea0548d
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into work_in_progress
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Conflicts:
code/modules/customitems/item_defines.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 13:08:47 +10:00
Cael_Aislinn
d55170ab97
fixed an extra line added
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-03 01:04:14 +10:00
Chinsky
ab440fbf7d
Fixed compile error in custom items.
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Made rigs protect against radiation again.
2012-12-01 18:35:27 +04:00
Cael_Aislinn
3b6c00eae5
made space ninja a toggleable client option
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-01 18:07:18 +10:00