SinTwo
b356f5cf21
Construction Update
2016-03-25 16:02:36 -04:00
Zuhayr
19014807fd
Surface rename of Seromi to Teshari.
2016-02-06 12:50:16 +10:30
Zuhayr
58736fb4f6
Renaming Resomi to Seromi.
2016-01-27 14:24:09 +10:30
Zuhayr
eef9145486
Revert "Removes Resomi."
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This reverts commit c9f579e00a .
2016-01-27 13:48:48 +10:30
Zuhayr
c9f579e00a
Removes Resomi.
2015-12-21 09:56:11 +10:30
Zuhayr
a41ce0bd93
Added the Resomi.
2015-09-04 08:57:03 +09:30
Zuhayr
3bfa541612
Adds variables for CentComm, NanoTrasen and the station name.
2015-08-22 02:10:11 +09:30
mwerezak
2cb46e035c
Removes unused obj flags and fixes overlapping flags
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Removes ONESIZEFITSALL and NOSHIELD, which were unused.
2015-08-18 17:08:41 -04:00
Kelenius
7c1d9b5614
Mech chargers are now a single machine
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Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
GinjaNinja32
e8f02b8496
Minor folders. code/defines, code/FEA, code/__HELPERS, code/_onclick, code/TriDimension, code/ZAS
2015-05-29 20:36:48 +01:00
PsiOmega
62185bc0a8
Merge remote-tracking branch 'upstream/dev-freeze' into dev
2015-05-26 08:35:32 +02:00
mwerezak
c08774d96e
Updates bear traps
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Moves to trap.dm.
Cleans up trap attacking code.
Fixes trap remaining anchored once triggered.
Instead of embedding, traps now buckle their victim into place.
Deaf messages, where appropriate.
Gave beartraps a more setting-friendly name.
Conflicts:
baystation12.dme
2015-05-24 16:33:41 -04:00
Kelenius
3bdb5ff9ea
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/leather.dm
code/game/objects/items/stacks/sheets/mineral.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/kitchen.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/research/circuitprinter.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
2015-05-22 19:26:39 +03:00
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
93b014c699
Merge with dev.
2015-05-20 13:39:31 +09:30
Chinsky
8e5f5ef8e0
Merge pull request #9165 from Yoshax/trapping
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Makes bear traps do damage when stepped on
2015-05-19 01:43:05 +03:00
Zuhayr
a32179a062
Renamed knives.
2015-05-16 20:54:34 +09:30
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Yoshax
9bdfeb5ab1
Adds if statement
2015-05-11 13:16:07 +01:00
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Yoshax
cb8a4c7d75
Removes redundant proc call
2015-05-10 22:03:10 +01:00
Yoshax
5ff5214528
Removes redundant var
2015-05-10 20:51:36 +01:00
Yoshax
b0d10a6508
Fixes some stuff (+2 squashed commit)
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Squashed commit:
[f63e170] Removes unnecessary /
[ac1b52c] re adds 1 bear trap i somehow accidently removed
2015-05-10 20:43:36 +01:00
Yoshax
86bf94ba07
Refactors bear traps
2015-05-10 20:09:29 +01:00
Yoshax
6c121d232b
Makes bear traps do damage when stepped on
2015-05-09 19:57:01 +01:00
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
Kelenius
db30c15e4c
Updates to science
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Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Zuhayr
84302ca204
Chinsky fix ur shit
2015-04-01 08:21:44 -07:00
Chinsky
eb390ffde3
Fixes #8246
2015-03-30 23:20:09 +03:00
mwerezak
3bf5a5ca99
Updates storage costs
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Storage cost of an item is now twice that of the next smallest item, instead of being equal to the w_class.
Items with w_class 1 or 2 are unaffected. This produces much better behaviour for containers that are limited
by storage space instead of slots, such as how toolboxes are planned to work in a future update.
2015-03-05 10:40:25 -05:00
PsiOmega
b3b7ed06cd
Fixes #8234
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Updates a few missed containers to use proper paths.
2015-02-24 14:06:23 +01:00
Zuhayr
9c45f000ec
Merge with dev.
2015-02-16 20:34:07 +10:30
mwerezak
f8977c65af
Much nicer syringe gun implementation
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Makes syringe guns a type of launcher gun, and removes the hack
projectile.
Also moves syringe and dart gun source files into the modules/projectile
folder.
2015-02-13 23:48:35 -05:00
Zuhayr
5e87b21d44
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro
2015-02-14 09:32:17 +10:30
PsiOmega
d4ae710c0c
Tweaks and corrections.
2015-02-12 21:11:38 +01:00
PsiOmega
73bc5934d5
Replaces uplink Donk-pockets with Sin-Pockets.
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Sin-Pockets can be self-heated using the future magic of producing heat by mixing chemicals.
Each heated pocket contains: Doctor's Delight - 5 units, Hyperzine - 5 units, Synaptizine - 1 unit.
Overconsumption is definitely possible by the careless.
Makes the concealed cane use non-del methods.
2015-02-11 09:55:50 +01:00
Zuhayr
08b26e8e4c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenohydro
2015-02-11 14:35:58 +10:30
PsiOmega
3a6c4dacd6
Adds 9mm gun with silencer, 5TC, with the option to acquire additional ammo, 2TC.
2015-02-10 22:39:40 +01:00
PsiOmega
dcb2e22e61
Adds a concealed cane sword for 2 TC.
2015-02-10 22:37:25 +01:00
Kelenius
e6dc9d36fd
Update for machine upgrades and some science
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Also adds RPED and makes biogenerator and borg charger constructible .
2015-02-08 15:39:11 +03:00
Zuhayr
fdf0360a69
Collapsing all fruit into one object type. Refactoring reagent grinder and removing juicer. WIP.
2015-02-04 10:55:33 +10:30
Kelenius
10de826ca3
Removes FPRINT and TABLEPASS flags
2015-01-23 22:27:32 +03:00
Zuhayr
2ed0e433aa
Table/rack refactor. Fixes #7509
2014-12-24 12:14:48 +10:30
Amunak
41d81a14ef
Buffed the research testing item, made more clear that it's for testing only.
2014-12-13 07:10:37 +01:00
Zuhayr
3c66bd3920
Merge resolution.
2014-12-08 13:01:04 +10:30
Loganbacca
18cc00b5c0
Research object update
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- Updates research testing object to include phoron and engineering tech
2014-12-04 20:49:43 +13:00
PsiOmega
e98649fa5e
Plastique wiring.
2014-11-24 11:21:31 +01:00
Hubblenaut
109ef9ac89
Adds gambling tables
2014-09-28 21:48:57 +02:00