Commit Graph

705 Commits

Author SHA1 Message Date
Screemonster
922fe1db81 makes fire even greater than it was before 2017-02-15 03:56:09 +00:00
Arokha Sieyes
f77239909d Framework for new shuttle
Sprites and floor tiles and whatnot.
2017-02-11 21:55:37 -05:00
Neerti
1d9e7c8c08 works on planet stuff 2017-02-06 20:45:21 -05:00
killer653
3f1e5c80f2 Polaris sync 2017-02-01 15:08:45 -05:00
Anewbe
1b3b67b8ca Merge branch 'master' into heart_damage 2017-01-30 22:43:09 -06:00
Yoshax
8a5b09c539 Fixes slipping + lube 2017-01-25 20:33:11 +00:00
Arokha Sieyes
9711cf2b9d Merge pull request #867 from Dhaeleena/FleshyBits
Flesh Turfs
2017-01-24 22:37:15 -05:00
Dhaeleena
3cdf56f4c3 Flesh Turfs 2017-01-24 23:48:50 -03:00
Anewbe
83db0cc38f Medical tweaks 2017-01-23 23:43:44 -06:00
Anewbe
0286be65ff Ports Bay's custodial bag tweaks 2017-01-14 23:44:16 -06:00
Anewbe
ae0d017763 Lasers can ignite thermite 2016-12-31 22:33:17 -06:00
Neerti
a8e5c62b9f Fixes floor lighting bug
When a floor was created, it would always be dark at a distance until nearby light sources turned off and on again.  This should fix that problem by forcing the overlay to update upon turf being changed.
2016-12-27 15:53:54 -05:00
Arokha Sieyes
c7291c315f Allow wet 'downgrades' on turfs
Such as allowing you to get water on a floor with spacelube to replace the lube with normal water which will eventually dry. Otherwise there is literally no way to clean up space lube. Which is a little ~~fun~~ crazy.
2016-10-26 22:21:48 -04:00
Neerti
393c9899a9 Adds Asteroid Cracks
Adds a new type of turf, which is a cracked asteroid floor.  It is functionally a space tile, which means air can escape through the cracks and into the void.  These cracks can be plugged by building a floor over them using rods and tiles.  The cracks are generated randomly along with the asteroid whenever a floor is placed, with a 1 in 10 chance of it being a cracked floor.
2016-10-02 06:26:44 -04:00
Datraen
03ed998576 Stops observers from leaving prints on the ground.
No more spooking the mortals, ghosts.
2016-09-01 12:36:02 -04:00
Yoshax
fb98b78eba Fixes sprite not updating to not be floating when leaving non-gravity 2016-08-30 21:03:41 +01:00
ColaFiend
50a93f98b1 Update floor.dm 2016-08-15 09:52:38 +01:00
Brightdawn~
b5eec907c0 Minor text fixes.
Changes description of rainbow shoes.

Adds description for:
Potted Plant
Plating
2016-08-15 06:31:42 +01:00
Yoshax
b2ba310df0 Fixes dirt 2016-08-13 15:30:20 +01:00
Yoshax
5ea796d344 Removes the delay from opening and closing hidden walls 2016-07-27 21:46:18 +01:00
Neerti
61e291a083 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-07-08 21:00:12 -04:00
Neerti
8a61641479 Some more work + prep for drydocking. 2016-07-08 20:38:34 -04:00
Neerti
16426833cd Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 7/5/2016_ai_core_defense 2016-07-05 17:39:26 -04:00
Neerti
bcca19bc71 AI Core Update
Changes layout of the AI core, see picture in PR.
Moves APCs for core and upload to the backs of the rooms.
Critical APCs can somewhat resist EMP now.
Gives turrets a ten second timeout until they go underneath the turret covers, unless turned off manually or if they lose power.
Adds a new type of turret specifically for the AI upload/core.  This type has more health, has a 1/3 chance to ignore EMP, and fires xray lasers, to counter ablative armor.
A new material called Durasteel has been added.  It is made from Plasteel and diamonds, and boasts more toughness than Plasteel alone, as well as reflectivity.  The inner walls of the AI core are made out of this new material, which makes emitters less helpful.
Emitters can be damaged by projectiles, and will explode if too much damage is sustained.  Shooting a Durasteel wall will likely cause you to lose the emitter.
New AI core turrets turn green when on lethal, to show that xray is coming.
2016-07-05 17:33:34 -04:00
Yoshax
99062cef3b Merge pull request #2042 from Neerti/7/5/2016_planetary_atmos
Planetary Walls
2016-07-05 13:48:06 +01:00
Neerti
dcf3f33450 Planetary Walls
Adds a new type of wall, which makes atmospherics pretend there is actually something beyond the wall that has gas to merge with.
I added some presets for normal air, as well as all of the terrestrial planets of the Vir system.
2016-07-05 07:10:16 -04:00
Neerti
20a3bd5b26 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 12/16/2015_newwizard 2016-06-26 20:14:29 -04:00
Yoshax
3ab725f980 Updates our own snow to have fancy footprints + stuff 2016-06-24 14:48:27 +01:00
Yoshax
53d67ee8af Ports Snowy stuff from Eros 2016-06-24 14:35:17 +01:00
Neerti
53d60eb554 Does even more work.
NOTE: asphyxiation is broken!
2016-06-23 05:21:04 -04:00
Datraen
2c95126a00 Merge pull request #1765 from Yoshax/cocainecocaine
Fixes snow and adjusts a definition
2016-06-01 15:57:15 -04:00
Yoshax
0fb98bbabd Scheduler now uses btime, and other improvements 2016-06-01 17:56:07 +01:00
Mark9013100
41de641287 Adds blue carpet stack 2016-05-27 22:34:35 -04:00
Yoshax
f778f29b9d Finishes snowy stuff, adds overlays etc 2016-05-28 01:45:03 +01:00
Yoshax
da9d1eb786 Fixes snow and adjusts a definition 2016-05-27 17:13:01 +01:00
Yoshax
61deea28a8 Ensures walls spawn 2 pieces of metal when deconstructed 2016-05-27 00:25:01 +01:00
Yoshax
5958a4a585 Removes tags from blue carpet 2016-05-15 13:57:47 +01:00
Yoshax
6b6fb4a6ca Makes blue carpet and AI floor removable 2016-05-12 14:54:40 +01:00
Hubblenaut
e41ad0c946 Reinforced Walls
Lowers amount needed for building a reinforced wall from a girder from
four to two sheets.
Gets rid of rod products from dismantling a reinforced wall.
Adds one more extra step for undoing the deconstruction.
2016-04-15 16:41:33 +02:00
Yoshax
0c5eb32fef Adjusts reinforced wall construction 2016-04-04 18:39:02 +01:00
Mark9013100
994388e138 Fixes floor decal layering 2016-03-09 01:45:47 -05:00
Neerti
6224e978a9 Merge pull request #1014 from Zuhayr/voxremove
Removed the Vox Pox.
2016-03-04 12:32:23 -05:00
Yoshax
46f2528481 Adds linoleum stack 2016-02-20 04:10:41 +00:00
Yoshax
05271723eb Fixes #890 2016-02-20 03:13:20 +00:00
Zuhayr
a628ae2a56 Removed the Vox Pox. 2016-02-20 11:24:19 +10:30
Neerti
2daac2d647 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 2/4/2016_emp_tweaks
# Conflicts resolved:
#	code/modules/mob/living/carbon/human/human_defense.dm
2016-02-06 01:55:02 -05:00
Neerti
2b86af1350 EMP tweaks/fixes
For borgs, EMP no longer results in a stun.  Instead, they are confused, and their HUD becomes static-y for a moment.  Their module items are also forced back into the borg, effectively disarming them.
EMP now drains powercells from current charge instead of max_charge, so two blasts should not empty the cell, for borgs.
Fixed bug where EMP was being applied twice to human mobs, including FBPs, resulting in them literally dying in one hit.
Synthetic organs take much less damage from EMP.
Synthetic external organs also take less damage, but more than their organs.
Bonus: Runtime fix for spawning in as a borg.
2016-02-04 09:51:25 -05:00
Zuhayr
d5b904ca2a Merge branch 'master' of https://github.com/PolarisSS13/Polaris 2016-01-26 11:11:55 +10:30
Kelenius
9f7b65faf8 Optimizes asteroid generation 2016-01-21 11:42:18 +03:00
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30