Commit Graph

230 Commits

Author SHA1 Message Date
Neerti
f2cd67fe16 Merge pull request #810 from Zuhayr/bayupdate
Bay update.
2016-02-05 23:21:07 -05:00
Kelenius
b86c730695 Removes the old virus system
Appendicitis moved to appendix organ
2016-01-27 11:44:41 +03:00
Zuhayr
e557a71fdc Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 2016-01-20 08:01:14 +10:30
Datraen
c19d735e7b Adds more accesses to things. 2016-01-02 22:19:44 -05:00
Datraen
f3a60c054c Gives mods access to direct narrate. 2016-01-02 21:25:09 -05:00
Datraen
0b4ed44ce4 Fixes admin verb, also adds changelog. 2015-12-22 15:09:28 -05:00
SkyMarshal
eae12b8f9c Fixes #8568 2015-12-11 19:52:18 -07:00
PsiOmega
5863112d2d Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/clothing/spacesuits/rig/rig.dm
2015-09-15 20:31:59 +02:00
Kelenius
9dd6f9762a Resolves #11049 2015-09-14 12:05:28 +03:00
PsiOmegaDelta
94b4c483ba Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-09-08 08:22:37 +02:00
Zuhayr
211e426009 Tweak. 2015-09-07 14:43:20 +09:30
PsiOmega
e48fbdd1e6 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
Conflicts:
	code/game/machinery/newscaster.dm
	code/modules/admin/admin.dm
2015-08-21 20:27:48 +02:00
Zuhayr
3bfa541612 Adds variables for CentComm, NanoTrasen and the station name. 2015-08-22 02:10:11 +09:30
PsiOmegaDelta
a0a09c04e4 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs 2015-08-20 14:09:07 +02:00
PsiOmegaDelta
db565ae2ff Merge remote-tracking branch 'upstream/dev' into 150703-Uplinkery
Conflicts:
	code/datums/datacore.dm
	code/defines/obj.dm
2015-08-13 08:11:32 +02:00
PsiOmegaDelta
77d0bbd643 Merge remote-tracking branch 'upstream/dev' into 150722-TagPairs
Conflicts:
	code/game/gamemodes/changeling/modularchangling.dm
2015-08-13 08:09:28 +02:00
PsiOmegaDelta
9e46dfbb56 Re-arranges data record and crew arrival announcement code. 2015-07-28 11:27:44 +02:00
PsiOmegaDelta
0ba7643217 Updates files as necessary to adhere to the new standard. 2015-07-27 09:32:51 +02:00
Mloc
65ac3d97d0 Revert "get rid of mob.see_in_dark and species.darksight"
This reverts commit 278a4c38ec.
2015-07-22 15:14:40 +01:00
Zuhayr
cd380aba24 Removed the last few references to MODE, fixed some oversights with player_is_antag(). 2015-07-14 05:19:00 +09:30
Zuhayr
7bb9ca6ec2 Fixes #10129 2015-07-14 05:18:58 +09:30
Mloc
278a4c38ec get rid of mob.see_in_dark and species.darksight
They don't work with the current lighting system and cause weird artifacts.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-07-09 19:17:04 +01:00
Atlantiscze
024dabef7b Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-05 22:13:58 +02:00
PsiOmega
1fea589ad7 Merge remote-tracking branch 'upstream/dev' into TheSummoning
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Chinsky
940b5c8c62 Merge pull request #8891 from volas/sanitize3
sanitize() 3
2015-04-19 14:59:36 +03:00
volas
dbd239f4ec Corrections dual sanitizing 2015-04-18 17:49:25 +03:00
PsiOmega
d3b000f2cc Ensures Admin Deletes uses qdel.
Ensures that Destroy() is properly called, for types implementing it.
2015-04-16 12:56:24 +02:00
Atlantiscze
4e2769710b Initial Newmalf port
- Ports TSA Newmalf code.
- Complete overhaul of Malfunction. New modular abilities, 12 of which are in game by default.
- Adds AI hardware. AI may have only one piece and it gives unique boost in certain area (turrets strength, secondary power supply, etc.)
- Adds hardware drivers - these abilities control AI's hardware such as the APU power supply or self destruct explosives.
- Station overtake was changed to "hack all APCs" ability instead. When completed self-destruct is unlocked. Timer for station self destruct increased to 2 minutes. AI may activate/deactivate the self destruct at will.

Please bear in mind this is only INITIAL COMMIT. More commits are to follow. Minimal player count is now set to 1 but will be 2 when finished.
2015-04-03 23:00:29 +02:00
Zuhayr
0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
volas
5fee41d4ba sanitize() refactor: third pass (misc) 2015-03-25 01:05:21 +03:00
Zuhayr
d26800d29c Preliminary work on converting all monkeys to a human subspecies. 2015-03-25 02:15:45 +10:30
Zuhayr
98da191ac3 Gamemode refactor, lots of code shuffles, PR will have details. 2015-03-21 11:08:17 +10:30
Zuhayr
360775b96f Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze 2014-12-23 00:01:09 +10:30
Atlantiscze
77fa2705dd Ion laws (including the "random" ones by admins) are now more visible for the AI/robots.
Because single line of text is so easy to miss in spammed chat. Now it automatically shows output of show-laws verb which is significantly harder to miss.
2014-12-17 07:43:46 +01:00
Zuhayr
117dd18284 Adjusted ninja spawn proc to check rig internals. 2014-12-07 20:13:59 +10:30
Zuhayr
99ff852e46 Removes references to the Syndicate and renames nuclear emergency mode. 2014-10-19 16:05:40 +10:30
PsiOmega
66483cf6dd Completes the transfer to the refreshed announcement system. 2014-10-07 13:19:20 +02:00
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
mwerezak
71351bd285 Some fixes 2014-06-22 20:40:08 -04:00
mwerezak
dc304026a9 shuttle_controller now uses a shuttle datum 2014-06-22 18:10:56 -04:00
Ccomp5950
77c733b17c Mentor permissions fixes and such.
Created a helper proc /proc/is_mentor(client) use this when determining if someone is a mentor and they aren't the usr of the proc (rights_check uses usr)

Mentors will no longer hear ghosts while playing
Mentors will no longer see orange text around names in check_player_age panel if they have special_roles
Mentors will no longer be able to tell players with special roles through the use of player_panel
Mentors will no longer be able to aghost, use antagHUD, then return to their bodies.
2014-06-10 19:48:41 -05:00
Mloc-Argent
a2b85c31a4 Merge remote-tracking branch 'upstream/master' into dev 2014-05-07 17:37:29 +01:00
Ccomp5950
fe4f9b0df9 Adds Mentors.
Adds a config option MENTORS which sets the variable config.mods_are_mentors
Adds a rights level of R_MENTOR which gets msay, private message, aghost, notes, and a new proc for checking for new players (requires database support).

If the confic option for mentors is set then

	the ckeys listed in moderators.txt file will instead be set as mentors, you can still make moderators by adding them in admins.txt

	staffwho will show Mentors instead of Moderators as the heading above the listing of non-admins.

Also:  Players now get a message gently reminding them to click the name of the staff member to reply instead of ahelping over and over.
2014-05-04 23:12:06 -05:00
Ravensdale
a3e4a43536 Changes most viable, used entries of plasma with phoron. 2014-04-10 05:05:04 -07:00
Rob Nelson
fa20b9c2ee DNA2 Bug Fixes - Part 2 (CHERRY PICK)
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.

Conflicts:
	code/game/dna/dna2_domutcheck.dm
	code/game/dna/genes/powers.dm
2014-02-10 22:46:28 -06:00
Rob Nelson
3121e4fb2d DNA2 Bug Fixes - Part 2
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.
2014-02-06 23:07:35 -08:00
Rob Nelson
53c2aff420 DNA2 - A recode of DNA
DNA now stores blocks internally as numbers and only makes the uni_identity and struc_enzymes strings when something has changed. This is vastly more efficient.

In addition, the API for using it has been simplified. Common tasks, such as setting a sub-block, or getting a value from the block, are handled entirely by the DNA datum with simple, easy-to-use procs.

Tested on local server, but may need balancing and additional look-over since the code is from our server (/vg/) and I likely broke or forgot something.
2013-12-01 00:04:27 -08:00
Ccomp5950
7be20c0986 AntagHUD's player verbs will now disappear from the players view if disabled by admin or by configuration options.
Poor guys won't know what they are missing!

Admins/Mods will still have the verb viewable.
2013-11-19 05:36:40 -06:00
Ccomp5950
340532dc55 String fix on adminverb
Added holder checks so admins can use antagHUD regardless of restrictions.
2013-11-17 13:16:55 -06:00