Atermonera
c5b6dfa259
Fixes mining borg ore box movement astral sorcery
2020-02-17 01:18:31 -05:00
Atermonera
89aad128cf
Blind port of Bay Radiation Subsystem
2019-10-06 03:30:36 -04:00
Unknown
0d73c8ad76
Early Polaris Ports
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Ports Polaris PRs 6424, 6426, 6428, 6430, 6431, 6432, 6433, and 6434
No vorestation edit markings because they are polariscode ports.
2019-08-30 23:55:58 -04:00
Atermonera
22c5967269
The great rock update.
2019-07-13 18:21:45 -04:00
Neerti
4512cd7b18
Merge pull request #6200 from Heroman3003/xenoarch-fixes
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Fixes some xenoarch bugs
2019-06-09 11:47:07 -04:00
Heroman
1b87b38c4a
More PoIs
2019-04-30 05:39:42 +10:00
Neerti
3b2c4c5271
Merge pull request #6083 from Heroman3003/runtime-lead-sand-whatever
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Fixes runtiming with mineral turfs
2019-04-14 19:56:33 -04:00
Neerti
fc7c6f38b4
Base features for Precursotech and Anomalotech Expansion
2019-04-13 22:44:52 -04:00
Novacat
1519496d9f
Merge pull request #4849 from VOREStation/upstream-merge-5978
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[MIRROR] Unpicks some mining spaghetti
2019-03-28 22:01:36 -04:00
Atermonera
131636b1d2
Capitalizes initialize() to Initialize() because Destroy() is capitalized and this is pretty nerve-grinding
2019-03-26 13:21:08 -04:00
Screemonster
69d4688e28
Unpicks some mining spaghetti ( #5978 )
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* Untangle xenoarch from mining somewhat
* professionalism
* sonic jackhammers only for artefact-safe tunnelling
* destroy artefacts code disabled on everything
2019-03-12 20:01:15 -04:00
kevinz000
fc178c1e04
Makes math helpers defines for performance
2018-12-06 16:15:00 -05:00
Neerti
62ac0986ca
Makes RCDs Clean Again
2018-10-16 14:17:44 -04:00
Anewbe
6bf9647ff7
Merge pull request #5652 from Cerebulon/excavation_sprite
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Fixes missing sprites when excavating rocks
2018-10-15 15:48:42 -04:00
Arokha Sieyes
b099ac6e4c
Merge branch 'master' of https://github.com/VOREStation/Polaris into sync-09272018
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# Conflicts:
# code/__defines/holomap.dm
# code/__defines/mobs.dm
# code/_helpers/icons.dm
# code/_helpers/unsorted.dm
# code/_onclick/hud/hud.dm
# code/_onclick/item_attack.dm
# code/controllers/Processes/supply.dm
# code/controllers/subsystems/planets.dm
# code/datums/supplypacks/munitions.dm
# code/datums/supplypacks/science.dm
# code/datums/supplypacks/security.dm
# code/datums/supplypacks/supply.dm
# code/game/area/Space Station 13 areas.dm
# code/game/atoms_movable.dm
# code/game/machinery/autolathe.dm
# code/game/machinery/doors/door.dm
# code/game/machinery/jukebox.dm
# code/game/machinery/recharger.dm
# code/game/machinery/vending.dm
# code/game/mecha/equipment/tools/medical_tools.dm
# code/game/mecha/equipment/weapons/weapons.dm
# code/game/objects/items/devices/PDA/PDA.dm
# code/game/objects/items/devices/megaphone.dm
# code/game/objects/items/poi_items.dm
# code/game/objects/items/weapons/implants/implantlanguage.dm
# code/game/objects/items/weapons/storage/firstaid.dm
# code/game/objects/items/weapons/tools/weldingtool.dm
# code/game/objects/structures/flora/trees.dm
# code/game/objects/structures/plasticflaps.dm
# code/game/supplyshuttle.dm
# code/game/turfs/simulated/wall_attacks.dm
# code/modules/admin/admin_verbs.dm
# code/modules/assembly/infrared.dm
# code/modules/client/client procs.dm
# code/modules/client/preference_setup/loadout/loadout_utility.dm
# code/modules/client/preferences.dm
# code/modules/clothing/suits/miscellaneous.dm
# code/modules/holomap/holomap_datum.dm
# code/modules/holomap/station_holomap.dm
# code/modules/integrated_electronics/core/printer.dm
# code/modules/mining/machine_processing.dm
# code/modules/mob/living/carbon/human/human_defense.dm
# code/modules/mob/living/carbon/human/species/virtual_reality/avatar.dm
# code/modules/mob/living/death.dm
# code/modules/mob/living/silicon/ai/ai.dm
# code/modules/mob/living/silicon/pai/pai.dm
# code/modules/mob/living/silicon/robot/robot.dm
# code/modules/mob/living/simple_animal/animals/parrot.dm
# code/modules/mob/mob_movement.dm
# code/modules/organs/organ_external.dm
# code/modules/organs/organ_icon.dm
# code/modules/organs/subtypes/standard.dm
# code/modules/planet/weather.dm
# code/modules/power/cable.dm
# code/modules/power/fusion/core/core_control.dm
# code/modules/power/fusion/fuel_assembly/fuel_control.dm
# code/modules/power/fusion/gyrotron/gyrotron_control.dm
# code/modules/projectiles/gun.dm
# code/modules/reagents/Chemistry-Reagents/Chemistry-Reagents-Food-Drinks.dm
# config/names/first_name_skrell.txt
# config/names/last_name_skrell.txt
# icons/mob/head.dmi
# icons/mob/robots.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/obj/ammo.dmi
# icons/obj/gun.dmi
# icons/obj/mining.dmi
# icons/obj/projectiles.dmi
# icons/obj/rig_modules.dmi
# icons/obj/surgery.dmi
# icons/turf/walls.dmi
# maps/southern_cross/southern_cross-1.dmm
# maps/southern_cross/southern_cross-3.dmm
# maps/southern_cross/southern_cross-6.dmm
# maps/southern_cross/southern_cross-8.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1A.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1B.dmm
# maps/submaps/surface_submaps/mountains/backup/IceCave1C.dmm
# maps/submaps/surface_submaps/mountains/crashedcontainmentshuttle.dmm
# maps/submaps/surface_submaps/mountains/deadspy.dmm
# maps/submaps/surface_submaps/mountains/mountains_areas.dm
# maps/submaps/surface_submaps/plains/Thiefc.dmm
# maps/~map_system/maps.dm
# vorestation.dme
2018-09-27 18:01:09 -04:00
Mechoid
509addffdf
Adds a whole bunch of Exosuit weapons and other miscellaneous parts.
2018-08-23 20:14:56 -07:00
Anewbe
73a3417f5d
Various things and floors no longer associate with dirt
2018-08-04 22:41:58 -05:00
Atermonera
f5fb89cb3d
Merge pull request #5421 from Anewbe/IWouldLikeWallsToLookNiceNowPlease
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Mining turfs maybe probably possibly look nice all the time now I hope?
2018-07-20 21:45:56 -04:00
Anewbe
5d13328a94
Mining turfs maybe probably possibly look nice all the time now I hope?
2018-07-18 22:20:45 -05:00
Atermonera
aca81ab59c
Merge pull request #5333 from Anewbe/mining_turf_tweak
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Mining turf overlays should be properly placed now
2018-06-09 15:42:55 -04:00
Anewbe
7d23980df4
Mining turf overlays should be properly placed now
2018-06-06 18:09:07 -05:00
Anewbe
65051fe83b
Rewrite mine turf overlay adding
2018-05-29 14:35:45 -04:00
Arokha Sieyes
3827307e59
Rewrite mine turf overlay adding
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Stop adding overlays on adjacent turfs. Just add them on yourself, and push them sideways.
2018-05-27 16:27:02 -04:00
Arokha Sieyes
4ce3f055b5
Fix underdark mob spawn areas again again again
2018-05-04 22:18:03 -04:00
Cameron653
59844c5553
Xenoarch Multitool & Xenoarch Excavation Drill ( #5058 )
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* Xenoarch Multitool & Xenoarch Excavation Drill
* Makes the tool work better
* Cuts down on lines & left comments
* change to m
2018-03-22 09:50:50 -07:00
BillyBangles
f49b1a9ad2
Adds ice puzzle POIs ( #4963 )
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* adds slippery ice tiles
* adds ice puzzle POIs
also bedrock (impassable) rock, and ice crystals (which use placeholder
graphics for now)
2018-02-27 17:45:47 -08:00
Anewbe
cd8703d95a
Weakens the random mining radbursts
2018-02-20 18:08:00 -06:00
Leshana
5847319443
Update every initialize() proc to return an initialize hint.
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* Yes, all of them.
* Also did a few corrections to redundant New() and broken Destroy() along the way
* Renamed the turf_initializer.initialize() proc to InitializeTurf to avoid confusion.
* Subsumed /area/proc/initialize into /atom/proc/initialize() - Made /area's LateInitialize to get same behavior as before.
2018-02-05 15:50:13 -05:00
Leshana
34c73dab69
Optimization/Rewrite of Radiation Controller
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* The performance of the radiation controller as-is was not fast enough for inclusion in production servers, but it has some nice featuers, so rewrote it to be more performant.
* Instead of storing the radiation strength for every turf, we only store the sources of radiation, and calculate the strength only for mobs who might be in range.
* Old method was ray-tracing to every turf in range whether anything was there to be irradiated or not. Could be hundreds of turfs. New method only lazily calcualtes strength at a turf if we actually need to know it. Often times this is zero turfs if nobody is standing in engineering.
* Removed the automatic processing of objects with "rad_power" set. Objects are responsible for calling the repository to create/update their radiation sources. Saves some extra overhead that in practice was redundant with other process controllers.
* Also tweaked to be more respectful of qdel'd objects and added some comments.
2017-05-25 18:43:56 -04:00
Ben Reeve
6185bbd212
Unified radiation system
2017-05-22 16:24:34 +01:00
Leshana
b9dd5233a6
Fix mining turfs permenently unlit.
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* Mining turfs generated during random mapgen get their opacity changed
without a call to recalc_atom_opacity() becuase the game ticker has not
started. Make sure we call it even before that point.
2017-04-16 14:46:09 -04:00
Leshana
a29b807953
Allow set_opacity() to work for turfs too.
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Fixes lighting opacity not updating on mined rock walls and false doors.
2017-04-15 10:37:35 -05:00
Leshana
e8af4afc88
Port tg/paradise/good soft-edge lighting
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Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
Yoshax
8c470a50eb
rand can only output ints m'kay kids
2017-02-04 17:13:52 +00:00
Anewbe
fa0096e6c0
Fixes some things that should make mining more interesting
2017-01-28 19:35:48 -06:00
Neerti
393c9899a9
Adds Asteroid Cracks
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Adds a new type of turf, which is a cracked asteroid floor. It is functionally a space tile, which means air can escape through the cracks and into the void. These cracks can be plugged by building a floor over them using rods and tiles. The cracks are generated randomly along with the asteroid whenever a floor is placed, with a 1 in 10 chance of it being a cracked floor.
2016-10-02 06:26:44 -04:00
Kelenius
93d07036ef
Rewrites xenoarch
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See changelog
2016-08-07 08:26:26 +03:00
Neerti
38b564ee5b
Explosive Mining!
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Explosions can now expose ore from underneath asteroid turf, so now Toxins has an actual use besides griefing. The amount of ore you get depends on the same circumstances as drilling down, however explosions tend to cause some loss in minerals obtained. Hopefully the vastly faster method of exploding the asteroid instantly will prove to be viable.
2016-07-10 08:06:56 -04:00
Richard D'angelo
7ab5220f64
510 Improved Overlays
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Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
7c2cc890ab
2016-06-18 15:50:10 -03:00
Kelenius
afbc235b96
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
Kelenius
9f7b65faf8
Optimizes asteroid generation
2016-01-21 11:42:18 +03:00
Datraen
0122262140
Asteroid now processes air properly.
2015-12-20 15:51:34 -05:00
Zuhayr
6faeea5462
Fixes for the asteroid turf post-changes.
2015-12-21 04:59:32 +10:30
Zuhayr
8ebb7c5b5f
Rewriting the mining turfs to reduce worldstart lag.
2015-12-16 16:16:41 +10:30
Zuhayr
f2cc74d588
# This is a combination of 2 commits.
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# The first commit's message is:
Rewriting the mining turfs to reduce worldstart lag.
# This is the 2nd commit message:
Map cleanup.
2015-12-16 15:26:38 +10:30
Hubblenaut
bb55eb7368
Fixes vaccum pockets on new floors
2015-12-15 15:48:00 +01:00
Neerti
bedeb1fdff
Hopefully fixes some bugs that came out of that merge.
2015-09-06 20:00:01 -04:00
Neerti
7fab70767d
colony-1 could not be saved, unfortunately. RIP
2015-08-23 18:04:47 -04:00
Neerti
00fa623c9d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
.travis.yml
code/controllers/configuration.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/machinery/Sleeper.dm
code/game/machinery/computer/communications.dm
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/global.dm
code/modules/materials/materials.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/projectiles/guns/projectile/automatic.dm
polaris.dme
2015-08-23 01:30:46 -04:00
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00