SkyMarshal
96cefa4397
Compile fix.
2013-04-18 09:56:52 -07:00
SkyMarshal
710e97bcc6
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-18 09:56:52 -07:00
SkyMarshal
81c0c5cb6d
Napalm can now be made, due to fire changes.
2013-04-18 09:56:51 -07:00
Asanadas
2272fbe255
Mixing napalm is incredibly broken with ZAS / not found on our wiki because it's a "secret recipe" so I figure let's just comment it out.
2013-04-18 09:56:50 -07:00
SkyMarshal
f05b8e0083
Fixes issues:
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#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm)
#2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point).
Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline)
Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely. Possible cause of #2627 and maybe #2451 , but those need tested and I did not have time.
2013-04-18 09:56:49 -07:00
SkyMarshal
c63dc0f962
Compile fix.
2013-04-11 12:19:35 -07:00
SkyMarshal
221901ba3a
fuel is now a bit less derpy. Napalm produces volatile fuel, and less of it. Fire consumes more welding fuel.
2013-04-11 12:14:47 -07:00
SkyMarshal
9176901c11
Napalm can now be made, due to fire changes.
2013-04-11 11:50:29 -07:00
Asanadas
778211d482
Mixing napalm is incredibly broken with ZAS / not found on our wiki because it's a "secret recipe" so I figure let's just comment it out.
2013-04-09 18:34:14 -04:00
SkyMarshal
7d114d22bd
Fixes issues:
...
#2632 Fire Issues (Fire doors work, Flamethrower reverted to making a flamethrower liquid fuel subtype, flame grenades now make a puddle of welder fuel that is lit aflame with napalm)
#2630 (The code has been calling (turf).temperature_expose when it was supposed to be hotspot_expose), #1865 (aqain)(Added a check to remove trace gas fuel under a certain point).
Also: added a flashpoint value for plasma, which is the temperature at which it self-ignites (Currently 246C or 519K which is equal to gasoline)
Partial-tile firedoors now default to full-tile firedoors as the part-tile ones were breaking ZAS zones entirely. Possible cause of #2627 and maybe #2451 , but those need tested and I did not have time.
2013-04-09 00:49:19 -07:00
Asanadas
f3e1ff57d6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-04-04 01:15:03 -04:00
Spamcat
e1604d08d8
No more ninja munching.
2013-04-03 20:54:00 +04:00
Spamcat
6f1b9a44ab
Virology is working again.
2013-03-28 18:23:30 +04:00
Asanadas
f3d605abe3
De-Culting and you! Null Rods re-receive the ability to de-cult cultists, and a tiny desc change. Holy Water also has the chance to de-cult on metabolism, but less of a chance than the null rod. Holy Water may need some balance adjustments, will watch it in the future.
...
Signed-off-by: Asanadas <asanadas@hotmail.com >
2013-03-27 19:45:40 -04:00
Spamcat
7bd9bf57c0
Nerfed syringestab.
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Again.
2013-03-26 13:26:59 +04:00
Spamcat
71031c2470
Chemmaster puts pills in pill bottles.
2013-03-26 13:24:35 +04:00
Spamcat
47606f0142
Whoops...
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fixed the fix
2013-03-20 18:58:01 +04:00
Spamcat
3b0c07d232
Removed unneeded message when feeding people.
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hacky-hacky
2013-03-20 13:17:55 +04:00
Spamcat
d4275b5ab4
Made syringe guns reject broken syringes.
2013-03-20 12:43:29 +04:00
Spamcat
76720abd6f
Merge branch 'BEF-staging' of github.com:Baystation12/Baystation12 into BEF-staging
2013-03-19 11:17:32 +04:00
Spamcat
5e2c921933
Fixed nanopaste messages.
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(and some my shitcode)
2013-03-18 18:01:51 +04:00
Cael_Aislinn
dc017d6cce
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-18 01:08:45 +10:00
Christian Bielert
14a96f77ab
Merge pull request #2539 from comma/organ
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Organ code restructuring
2013-03-16 07:10:40 -07:00
Cael_Aislinn
38d30122e2
re-add holy water reagent
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-16 20:38:01 +10:00
Cael_Aislinn
435ceda41f
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
maps/tgstation.2.1.0.0.1.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-15 20:37:35 +10:00
Chinsky
38a8246994
Moved code for injecting and taking blood to separate procs.
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Removed special case for blood from regent transferring proc.
Fixed humans spawning as limbles torsos.
2013-03-14 20:18:37 +04:00
Chinsky
a4581cc1d8
Derp, accidentally deleted OD for chloral way back.
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( c4997a34f1 )
Fixed now.
2013-03-12 08:40:47 +04:00
Cael_Aislinn
f8f9397636
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
icons/obj/library.dmi
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 23:01:33 +10:00
Cael_Aislinn
7de4093060
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-03-09 23:41:53 +10:00
Cael_Aislinn
b13c634293
added bee stuff, will post documentation for it on the forums. features include: place an apiary on a hydro tray to cultivate bees, bees auto breed and spread (if they have enough food), bees give slight accumulative boosts to nearby plants, bee hives produce honey and honeycomb added manual to explain beekeeping, rampaging bees can do a lot of damage but anything with bio protection will reduce likelihood of being stung
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-09 23:38:54 +10:00
Spamcat
39d01d4310
Nerfed syringestab, made it produce a broken syringe with fingerprints and stuff, so tater will need to thing about evidence disposal.
2013-03-09 13:51:05 +04:00
Cael_Aislinn
0481c1eb3f
reagent data is properly preserved over chemical reactions
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:49:57 +10:00
Cael_Aislinn
53793fc2aa
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:03:18 +10:00
RavingManiac
c18999957f
You can now stab people with syringes. This destroys the syringe, deals 7 brute damage and injects a random percentage of the syringe's contents into the target.
...
Syringestabbing is blocked by shields. Armor on the targeted body part has a 50% chance of deflecting the syringe unless you are stabbing yourself.
2013-03-06 00:39:29 +08:00
RavingManiac
e84d739fac
Condensed capsaicin effects increased to pre-merge levels.
2013-02-26 12:58:44 +08:00
cib
19e176e2ff
Fixed paroxetine.
2013-02-25 18:40:42 +01:00
cib
f2f2ce12ea
Fixed citalopram.
2013-02-25 18:39:20 +01:00
Cael_Aislinn
54fd829781
fixed chemical prep not working (runtime)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 15:06:40 +10:00
Cael_Aislinn
46ecf43cf9
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/device.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:40:46 +10:00
Cael_Aislinn
9b8387ac05
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/modules/reagents/Chemistry-Recipes.dm
code/modules/research/xenoarchaeology/misc.dm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-25 14:27:44 +10:00
cib
975407edb4
Forgot antidepressants file.
2013-02-24 17:37:34 +01:00
cib
b98eedeadf
Added psychiatrist job and anti-depressants.
2013-02-23 05:36:04 +01:00
cib
bfd02c3474
Chemical rebalance across the board.
...
- Halved metabolism in general. This is not a huge change, and will probably work out fine.
- Nerfed metabolism for individual chemicals, for example spaceacillin, greatly.
- Made mildly toxic chemicals, like pure carbon, cause medical side-effects.
2013-02-22 15:08:42 +01:00
cib
961c77e26e
Medical side-effects now appear on overdose.
...
Also reduced anti-toxins pill amount, because 50 units is way too much for a single pill.
2013-02-22 14:28:55 +01:00
RavingManiac
b2b2894e3b
Players have to wait 5 minutes between dying as a mouse and respawning as a mouse. Global variable mouse_respawn_time determines the respawn time in minutes.
...
Mice can no longer open airlocks.
Mice can no longer strip items from humans
Mice can no longer put other creatures into disposal units (though they can still climb into disposal units)
Message for when mice crawl into vents removed. Mouse nibbling message only displayed to observers half the time.
2013-02-19 08:04:53 +08:00
Chinsky
948e859d80
Fixes #2343 (and #2342 ), #2356 Readded pre-merge bottle and pill icon choosing system.
2013-02-17 18:31:03 +04:00
Chinsky
a68e5d3875
Merge pull request #2333 from Baystation12/BEF-staging
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Merge on the 16th if no issues
2013-02-17 04:44:25 -08:00
cib
5217227f9a
Fixes issue #2309 : Infected blood now infects again.
2013-02-14 14:45:52 +01:00
Cael_Aislinn
d1e6e342c5
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-02-14 22:10:02 +10:00
Cael_Aislinn
f0de14d0d4
fixed xenoarch chemical analysis, added icons for excavation picks, various misc tweaks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-02-14 21:59:50 +10:00