PsiOmega
b3cd08068a
Noted a wall-deletion optimization made over at -tg. Credit to @Aranclanos.
2014-08-19 10:50:17 +02:00
Zuhayr
df6723deb0
Merge pull request #6036 from mwerezak/power-net
...
Fixes laptop power draw, improves cell chargers
2014-08-18 21:04:02 +09:30
Zuhayr
65a31f2dc2
Merge pull request #6026 from mwerezak/internal-bleeding
...
Implements IB changes discussed in forum thread
2014-08-18 09:32:00 +09:30
Zuhayr
6679434713
Merge pull request #6024 from mwerezak/laser
...
Adjusts laser cannon damage
2014-08-18 09:29:27 +09:30
Zuhayr
2a6a312dbe
Merge pull request #6019 from mwerezak/radio
...
Fixes machines being able to put the Radio Controller to sleep + Radio Controller cleanup
2014-08-18 09:25:24 +09:30
Zuhayr
4740898b23
Merge pull request #6016 from comma/rads
...
Rad damage changes
2014-08-18 09:24:49 +09:30
Zuhayr
4e862ec9a7
Merge pull request #6014 from comma/spacearea
...
Replaces /area with /area/space
2014-08-18 09:21:44 +09:30
mwerezak
6d6413a59b
Fixes laptop power draw, improves cell chargers
...
Cell chargers no longer call use_power() in their process()
2014-08-17 15:30:29 -04:00
Chinsky
c660734299
Added probability scaling for non-damage events.
...
Fixed typo.
2014-08-17 11:05:17 +04:00
mwerezak
bd397ff844
Adjusts laser cannon damage
...
Increased laser cannon damage to be higher than regular laser damage.
Also updated the name var of /laser/captain so that it doesn't inherit
"laser carbine"
2014-08-16 22:34:23 -04:00
mwerezak
5b341bd810
IB initial damage now depends on damage taken
...
Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
mwerezak
add9ec3b65
Makes IB bleed with same rate as external bleeding
...
Also updates drip() to remove the amount of blood actually passed into
it as argument.
2014-08-16 21:45:21 -04:00
mwerezak
3c46e4c35b
Fixes airlocks aborting when cycled
...
Fixes airlocks aborting because the doors took too long to close.
2014-08-16 14:39:37 -04:00
mwerezak
bcc07d3296
Fixes machines being able to put the radio controller to sleep
2014-08-16 14:37:44 -04:00
Chinsky
72fed65b10
Merge pull request #6011 from PsiOmegaDelta/BrigTimers
...
Unstationary cell status displays now fixed
2014-08-16 10:44:59 +04:00
Chinsky
09561db2d0
Added coefficient to scale speed of rads. Currently it's 10x slower than it was.
...
Added humans going bald on high rads levels.
Added a chance to get sick burn on highest rad level.
Replaced mutations (turning deaf/blind is unfun, and slowing rads would raise the chance of it happening) with a a chance of small genetic damage.
2014-08-16 09:32:24 +04:00
Chinsky
1de0e2cb44
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into spacearea
...
Conflicts:
maps/tgstation2.dmm
2014-08-16 06:29:55 +04:00
Chinsky
03cdfaf896
Changed /area to /area/space to get rid of anicent and terrible strict typechecks every time you needed to check if it's space area.
2014-08-16 05:28:45 +04:00
mwerezak
d4218e7cd7
Allows airlock access buttons to use ID in hand
2014-08-15 21:01:33 -04:00
Chinsky
f71e43d06c
Moved ambiance sounds out of horrendous ifchain to area definitions.
...
Changed ambiance spamcheck to use time instead of 10 minute spawn.
2014-08-16 04:40:46 +04:00
mwerezak
200741d611
Refactored copypasta in post_signal()
2014-08-15 20:36:45 -04:00
mwerezak
9d7c5dc197
Gives filters proper names, updates airlocks to use filters
...
Docking ports still don't use filters though, as it would mess with the
docking ports that are also airlocks. Docking is infrequent though so it
should be fine.
2014-08-15 20:27:00 -04:00
Chinsky
68fc5d91c6
Merge pull request #6009 from mwerezak/laser
...
Renames "laser gun" to "laser carbine"
2014-08-16 03:47:05 +04:00
mwerezak
3bc5cde223
Updates radio controller pathnames to be absolute
2014-08-15 17:09:38 -04:00
mwerezak
edd7a718b2
Moves the radio controller to the controllers dir
2014-08-15 17:05:51 -04:00
Raptor1628
75e63e55a4
More Fixes
...
Changes detective's office to better looking and flowing version, adds a
few more lights in places, updates security job numbers for new spawn
count.
2014-08-15 12:25:56 -04:00
PsiOmega
30cb1a32fb
No more auto-adjustment of cell status displays.
2014-08-15 08:55:55 +02:00
mwerezak
d399fb610d
Renames "laser gun" to "laser carbine"
2014-08-14 22:59:18 -04:00
Raptor1628
f1c44601e5
Brig Fixes
...
Fixes a few lighting issues, brig cell doors, adds missing berets to the
wardrobe and closes disposals outlet.
2014-08-14 18:26:17 -04:00
PsiOmega
46a50dc7a2
Removes the loophole ion-law. Adds in some other ion law changes.
2014-08-14 11:20:45 +02:00
PsiOmega
6fffe8e077
Merge remote-tracking branch 'upstream/dev' into Brig2
2014-08-14 08:58:59 +02:00
Chinsky
658941a0f9
Merge pull request #5978 from Zuhayr/journalism
...
Mining changes and basic character backgrounds.
2014-08-14 10:54:49 +04:00
Zuhayr
43a7757252
Merge pull request #5982 from Jarcolr/customs
...
Adds the cigar case as a premium cigarette vending machine item.
2014-08-14 12:02:49 +09:30
Chinsky
af9f56f164
Merge pull request #5969 from GinjaNinja32/floortiles
...
Adds floor painter.
2014-08-14 06:31:09 +04:00
Chinsky
abc587b64c
Merge pull request #5971 from Lancer411/dev
...
Fix for infinite loop in smokeFlow() proc.
2014-08-14 06:31:06 +04:00
Chinsky
e23d47e6c2
Merge pull request #5996 from MrSnapwalk/hairhaireverywhere
...
Adds more new hair.
2014-08-14 06:30:24 +04:00
Zuhayr
4deeacc809
Merge pull request #5950 from comma/hurties
...
Hurties
2014-08-14 11:59:39 +09:30
MrSnapwalk
6b44ef8ff1
Adds new hair.
2014-08-13 20:15:07 -05:00
Chinsky
ed491e58f7
Merge pull request #5957 from mwerezak/train-cost
...
Adjusts train supply costs to make the tug/cart ratio choice more interesting for players.
2014-08-13 18:34:51 +04:00
Chinsky
1c5e944ce5
Merge pull request #5954 from Zuhayr/dev
...
No one is going to read this all anyway
2014-08-13 18:33:09 +04:00
Jarcolr
049c5c27f3
Merge branch 'customs' of https://github.com/Jarcolr/Baystation12 into customs
2014-08-13 12:12:09 +03:00
Jarcolr
6c807199c9
Adds the cigar case as a premium vending item
...
5 may be a bit too much, but who is going to get all those coins,
anyway?
2014-08-13 12:10:43 +03:00
GinjaNinja32
7b7f526903
Fixes being able to use the floor painter through windows, windoors etc.
2014-08-13 09:30:11 +01:00
Zuhayr
688cf22a67
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-08-13 17:10:37 +09:30
PsiOmega
2a46b83dce
Adds new items. Source: https://github.com/Baystation12/Baystation12/pull/5928
2014-08-13 09:35:04 +02:00
Snapshot
1476234698
Merge pull request #5958 from iamgoofballsecondfork/familyman
...
https://www.youtube.com/watch?v=tZZv5Z2Iz_s (Because there's so many of us, git it?)
Ports the "Family Man" Hair Pack from /vg/station.
2014-08-12 22:39:14 -07:00
Zuhayr
649af28c77
Fixed the overlay issue for now. This will need replacing.
2014-08-13 12:04:51 +09:30
Lancer411
2882576358
Fix for infinite loop in smokeFlow() proc.
...
When chemical grenade being activated on any unsimulated turf (for example a space turf), smokeFlow() starts infinite while loop, overloading the server.
With the only one unsimulated turf in pending list while() loop can't finish itself and for() loop can't start.
This fix makes chemical grenades being able to explode in space without server going in infinite loop.
Also fixed issue with smoke being able to pass through glass walls with help of c_airblock() proc. That's the best solution I could come up with.
Zone check code was useless because every single turf besides walls (which allready checked) and unsimulated turfs have it, making algorithm believe that turfs behind the glass wall are being reachable by chemsmoke.
I don't know if it was intended not to spread smoke in airless or unsimulated areas, but a bunch of airless simulated floor tiles in space is good enough for this algorithm to start spreading smoke around.
P.S. this algorithm is good for large, open areas and horrible in narrow maint tunnels. It is creating only a single cloud of smoke for 50/50/50 recipie in 1 tile wide tunnel.
2014-08-13 06:26:30 +08:00
GinjaNinja32
9abd6765b1
More floor tiles
2014-08-12 21:13:46 +01:00
GinjaNinja32
0493090f15
Add more floor tile types
2014-08-12 21:09:51 +01:00