Commit Graph

480 Commits

Author SHA1 Message Date
comma
3ff6caa722 Adds hawaii shirt
Attachable to any uniform, works like suit jackets.
2016-09-16 00:00:48 +01:00
Neerti
8cdb444b73 Merge pull request #2455 from SpadesNeil/Naming-Consistency
Station Naming Inconsistency Fixes
2016-09-15 16:42:12 -04:00
PsiOmegaDelta
2007c143d2 Refactors the forceMove() drop.
Makes dropping a its proc instead, cleaning up forceMove() handling.
2016-09-15 17:11:57 +01:00
Spades
9c78d6a2a1 Naming inconsistencies fixed
The short naming of central command has been really inconsistent across
the game's files. This has always annoyed the shit out of me.

CentComm and Centcomm and Centcom are now all CentCom, specifically with
that capitalization. Why one M instead of two M's? Because Comm with two
'M's = Communications. Hence, Telecomms, NOT Telecoms. Telecoms is
incorrect. CentCom was also chosen because CentCom with one M and this
casing is most found throughout the game's files.

Speaking of Telecomms, I corrected one instance in the game where it's
Telecom. Like I said, this is not correct. There was only one
inconsistency.

Likewise, Nanotrasen has been changed to NanoTrasen. Nanotrasen only
appears 20 times, where NanoTrasen appears 62. NanoTrasen is clearly the
preferred, correct naming.
2016-09-13 16:36:43 -04:00
Spades
7e84419866 September Polaris Sync (#545)
* Removes Captain as a title, sets default to Station Administrator, and adds a new title, Site Manager

* Fix atmo_control interface temperature reading

* Adds Multiple Alternative Titles

* Removed Supply Assistant

* Removed Sergeant

* Removed Computer Scientist

* Revert "Revert "Frame Cleanup""

This reverts commit 82722ba42f.

* Changed Supply Officer to Requisitions Officer

* Changed Requisitions Officer to Supply Chief and Removed Courier

* Removed Life Support Technician

* Removed Brig Officer

* Tweaks the lowest level of heat damage to be less insane

* Corrects damage amount for heat_damage_level_1

* Maybe Perhaps Last Major Technomancer PR
Adds ability to sort the spells section of the catalog into categories.  The categories available are 'All', 'Offensive', 'Defensive', 'Utility', and 'Support'.
Removes preset section on catalog as it was unused.
Projectile spells now have a sound when fired.
Haste lasts five seconds instead of three.
Repel Missiles lasts for five minutes instead of two.
All healing spells work five times as fast, healing in five seconds instead of twenty five seconds.  The amount of instability and healing done has been multiplied to remain consistent.
Passwall can now be used on more than just walls, if there's something dense on the same tile.
Force Missile is now 25% cheaper to cast, and has a cooldown of .5 seconds instead of one second, and does 5 more damage.
Beam's damage is increased by 10, and energy cost decreased by 25%.
Lightning's warm-up time is now one second instead of two.
Overload now costs 10% of total energy instead of 15%, and damage scaled with 4% of their current energy reserves, and 5% with the Scepter, instead of 3%/4%.  Additionally, instability per shot is lowered to 12 from 15.
Track now costs 25 points instead of 30 in the catalog, because roundness.
Fire Aura should look more impressive without a Scepter.
Fixes bug where shooting Lightning made you motionless for twenty seconds.

* Adds Multiple New Clothing Items

* Makes Loincloths only Availiable to Taj and Unathi

* Tweaks the contents of the captain's closet

* Smokables now give an approximation of how much longer they'll burn once lit

* make teshari not bad to play

* Tea Tweaks

- Minor changes to the color of some of the drinks such as tea and iced tea. Still not happy with the colors, but they seem better than before.
- Modification to the British cup sprite.
- Addition of a tea sprite for the coffee cups.

* fixes exception handling runtiming

* Adds missing error handler that made it difficult to debug runtimes.

* Corrects error handling proc

* Adds missing runtime viewer Topic calls.

Relocates them to the datum itself rather than it being an admin topic for maximum self-containment.
Also adds 'adminplayerobservefollow', making it possible for admins to not only jump to mobs but also follow them with a single click.
Misc tweaks from Paradise.

* gib population

* Adds the ash() mob proc, preps ninja suit

* Fixes #2352

* Changelog

* alt title

* Rigs now have suit coolers

* Map edit

- Fixes lighting in Security. Again.
- Fixes lighting in Library.
- Adds a new maint tunnel between engineering solars and atmos, now
outside the blast radius of SME explosions.

* Almost forgot emergency shutters.

* Examine Cigarette Lore

* Fixes Capitalization

* Eliminates colon

* Should clear up the usr issue

* Fixes cryopods of all types not setting occupant correctly.

* updates changelog

* Fixes runtime that occured if someone touched a blast door with an empty hand.

* Fixes check_rights() runtime.

* Adds magboots to ling spacesuits

* Adds Changelog

* Turret Fix
Turrets can now deploy properly and not be stuck in a state of deploying forever if a target is in range.

* Revert "Adds hub passwordu"

* Makes changeling recursive enhancement a passive power

* Corrects a description

* Adss changelog

* Add files via upload

* Changeling/Wizard/Future Stuff Hud Button Fix
Hopefully this stops the roundstop changeling hud wonkiness.

* Changes Mining Hardsuit slowdown to 1, from 3

* Widened hallway

* Speeds up arm_guard and leg_guard wearers slightly

* Forgot to use map cleanup tool.

* Adds changelog

* Adds changelog

* Minor Emitter Tweaks
Emitters no longer die by shooting a taser or laser tag gun at it.
Emitters don't explode if they are not on a powered wire with sufficient electricity in it.  They will just crumple away instead if integrity is reduced to zero.
Taking any damage to the emitter no longer results in instant death due to me being an idiot awhile ago.
Emitters can be examined to see if they are damaged, and can be repaired by applying metal sheets to it.

* Github, stop being stupid!

* Tweaks Sec Voidsuit values

* Fixes external airlocks

* Elevator-MMI fix

* Shoveling Snow

* Laptop ID Computer Fix
The manifest should now be updated correctly when using laptops.

* do_after is more immersive

* Fixes second bug involving inability to change title to station admin.

* Adds more unathi hair and facial options

* Adds the changelog

* Retweaks secret player requirements

* Updates changelog

* Fixes sprite not updating to not be floating when leaving non-gravity

* Adds changelog

* Fixes changeling revive not working when you're missing a limb

* Fixes #860

* Adds changelog

* Makes flash confused duration the same length as the flash blurry eyes

* Increases the change of lung rupturing

* Adds vomit as an emote

* Adds changelog

* Removes revolution shuttle delay

* Adds changelog

* Projectile flash rounds will now do the same as a flash when hitting a target

* Adds changelog

* Fixes dna-lockable gun explosion security level

* Drink Container Lore

* Decapitalizes 'Sleeper'  Because Why

* Fixes Grammatical/Flow/Sarcasm Errors

* Completes dna lockable guns implementation by adding a dna chip that can be added to guns

* Fixes + forgotten file

* Moves DNA locking stuff down to the item level rather than gun, also adds the ability to emag to remove the lock

* Adds changelog

* Adds the ability to wear ponchos as an accessory, also adds the ability to have ponchos as a suit accessory

* Adds changelog

* Closes 2 missing spans

* Adds secure briefcase to custom loadout

* Adds changelog

* Headgear Additions, and an Undershirt

* Medical splint buff and new ghetto splints.
Adds hands and feet to splint-splintable organs.
Also adds ghetto splints that can't do hands and feet.

* Fixed Sleeper... Again

* Renames "poncho" slot to "over"

* Speeds Hyperzine metabolism

* 1.5.8 Map bug fixes
-Fixed brit cup sprite.
- Replaced a maintenance door leading into atmospherics with one with the proper access.
- Fixed Missing Disposals pipe next to atmos.
- Tweaked some light placement in the main hallways.
- AI core redesign.
- Turned off medbay lobby intercom.
- Cyborg charging station added to prison wing.
- Cyborg charging station added to the research outpost.
- Medical rig suit added to medical.
- EVA rig suit for engineering added to EVA.
- Second  residential elevator installed. Due to budget cuts the size of the elevators has been reduced.

* Updates changelog

* Sombrero Code

* Fixes #2365

* Adds changelog

* Sleeper is evil.

* no message

* Changelog

* Stops observers from leaving prints on the ground.

No more spooking the mortals, ghosts.

* Allows autotraitor in secret to start with 0 players

* Adds changelog

* Makes diona slightly less slow

* Adds changelog

* Bowling Shirts

* Updates changelog

* Adds a missing description

* Flat Cap Changes and Hair Bow

* Fixed Error

* Adds an in-hand

* Lower Torso cannot be amputated

* Smoke works, adds changelog

* Updates changelog

* Makes Unathi Voidsuits Less Fat

* Medical related fixes

* Fuzzy Cuffs

* Tube Top

* Made Icons for Security Suit Less Gaunt

* Revert "Medical related fixes"

This reverts commit d7c59520e6.

* Just the fix to random med item now

* Fixes Evening Glove Coloring

* HAZMAT Suits

* Changes Unathi sprite slightly

* Tweaks skirt pathing

* Corrects changelog

* Adds changelog

* Construction Voidsuits

* makes people bleed real good

* adderino changeling

* Revert "Revert "Adds hub passwordu""

* Explosive implants should no longer gib on limbs.

* I still have no idea what I am doing.

* Resolves #331
2016-09-11 19:52:40 -04:00
Anewbe
b7353696db Tweaks skirt pathing 2016-09-06 22:31:42 -05:00
SinTwo
a2a2f58e93 Fixes #2352 2016-08-27 13:44:32 -04:00
Anewbe
4aaa45736d Tweaks the contents of the captain's closet 2016-08-21 21:22:09 -05:00
Eearslya
85c3e22873 Polaris sync 2016-08-06 20:34:44 -07:00
Anewbe
6b0704f10f Adds pepperspray and a crowbar to the HoS locker 2016-07-31 23:05:38 -05:00
Yoshax
6945aff868 Merge pull request #2187 from Anewbe/sec_coat_pockets
Adds pockets to the HoS and Warden coats
2016-07-25 01:41:45 +01:00
SinTwo
1a6504a47c more item_state fixes: worn_state purge 2016-07-24 19:03:15 -04:00
Anewbe
56f9e63c64 Adds pockets to the HoS and Warden coats 2016-07-24 15:55:54 -05:00
Neerti
e9dd848cf1 Freezer Fixes
Freezer crates, freezer boxes, cryobags, and medical grippers now properly preserve organs, as well as organs attached to organs.
Cleans up storage.dm slightly by removing loc setting with forceMove(), for the above to work.
2016-07-10 03:00:25 -04:00
Cameron653
13d75315bb Adds in selectable egg TF, reverts #382, a few tf fixes. 2016-07-02 20:52:07 -04:00
Cameron653
947d1f3073 Update egg_vr.dm 2016-06-28 10:20:00 -04:00
Cameron653
720b6df5e9 Fixes #384
Fixes #384
2016-06-28 10:19:20 -04:00
Cameron653
4543b8c8f9 LOTS O FIXES 2016-06-11 02:30:36 -04:00
Arokha Sieyes
eb6f979fc0 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into polaris-sync
# Conflicts:
#	vorestation.dme
2016-06-07 18:37:47 -04:00
PsiOmegaDelta
457b4cc367 Large crates now insert items on initialization.
Similar to how crates/lockers do it.
2016-06-07 19:06:45 +01:00
Yoshax
f75d509e7f Ports event system from Bay 2016-06-01 22:05:04 +01:00
Arokha Sieyes
8230732453 Merge branch 'sync' of https://github.com/VOREStation/Polaris into 05192016_sync 2016-05-19 23:52:00 -04:00
SinTwo
3ed17ad1ec Back to /rank/ 2016-05-18 15:08:18 -04:00
Cameron653
d199552fa0 Egg transformation. A few bug fixes (#76)
* This compiles, has a debug in a few areas

But doesn't actually work in game

* This didn't go with the first sync. booo.

* Actually gets egg TF to work. Fixes spacesuit sprites

* Makes the borgs stomach show up

* More  bugfixes!
2016-05-16 19:16:35 -04:00
Arokha Sieyes
8cce41bf84 Adds anti-tamper to crates and adds anti-tamper 1 to abandoned ones.
Also fixes a minor thing they did to species, renamed a flag.
2016-05-12 14:14:01 -04:00
SinTwo
64df53f568 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into clothes
Conflicts:
	icons/mob/uniform.dmi
2016-05-06 21:03:18 -04:00
SinTwo
8f5dd213ed Merge branch 'master' of https://github.com/PolarisSS13/Polaris into clothes
Conflicts:
	icons/mob/uniform.dmi
	icons/obj/clothing/uniforms.dmi
2016-05-06 18:31:07 -04:00
SinTwo
5e4ca22080 Adds skirts by JakkSergal, cleans up skirts, simplify skirts on loadout. 2016-05-06 18:17:19 -04:00
Yoshax
4d160c261d Revamps cargo supply code to allow for nicer code (#1508)
* Adds lunchboxes to dinnerware vendor and buffs the amount of ingredients the chef starts with

* Revamps cargo supply code to allow for multiple items to be ordered on one line and nukes the remaining multiple lined orders

Corrects a number mistake

Fixes some list formatting

Actually fixes list formatting

* Removes a stray comma
2016-05-04 17:20:22 -04:00
Datraen
beda3185eb Reverts the second mob clean up because of incomplete implementation.
This caused an error that would then cause machinery to hang on the server, and was reproduced successfully.
2016-05-04 00:24:55 -04:00
SinTwo
5ae20ceb8b Buildables v1.2 (#1517)
* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.

* Fixes Maps due to working on ancient versions.

* Path error.

* Adds a missing ..()
2016-05-03 22:18:12 +01:00
Anewbe
22a9b32a29 Fixed the map thing and a few other issues. 2016-04-29 19:08:04 -05:00
Anewbe
7b1eb6c099 Refactors specialized satchels as children of the regular (leather) satchel 2016-04-29 18:44:28 -05:00
Yoshax
5d6e129ebf Adjusts HoS' locker capacity 2016-04-28 21:37:57 +01:00
Neerti
554adc1743 Merge pull request #1467 from Nerezza/ParaDuffels
Adds EMT Duffelbags
2016-04-21 21:08:19 -04:00
Nerezza
24cd704115 Adds EMT Duffelbags
Sprites EMT variation of medical duffels and places them into the bottom of their locker.
2016-04-21 16:37:43 -05:00
Kelenius
98badae45f Merge branch 'master' into cleanupTwo 2016-04-21 11:41:32 +03:00
Mark9013100
2accd60a5b Moves detective clothing from the cabinet to wardrobe 2016-04-15 13:27:28 -04:00
Datraen
e1c0256477 Brings the jumpsuits, pants, shorts, ponchos and hoodies under the path system. 2016-04-05 14:44:31 -04:00
Datraen
459f70ba46 Merge pull request #1319 from Mark9013100/3/31/2016medweb
Adds the medical webbing
2016-04-01 16:53:58 -04:00
Mark9013100
f51a350281 Adds the medical webbing 2016-04-01 08:11:23 -04:00
Mark9013100
d637e6bc8e Janitor Edits 2016-04-01 04:55:39 -04:00
Mark9013100
1522026190 Detectives now spawn with CSI Kit 2016-03-30 11:50:54 -04:00
Neerti
015c6ef58a Merge pull request #1284 from Mark9013100/3/29/2016mapfixes
Map fixes, minor edits
2016-03-30 02:25:35 -04:00
Mark9013100
50a6f53c12 Map fixes, minor edits 2016-03-29 10:50:22 -04:00
redstryker
7a437e12f5 Adds Navy Blue scrubs and a navy blue surgical cap. Also adds them to the loadout and all appropriate lockers. 2016-03-28 23:53:38 -04:00
Mark9013100
26358bf1ab Map edits, minor fixes 2016-03-28 00:02:20 -04:00
Mark9013100
5f734effbc Armor can now hold maglights 2016-03-23 20:14:56 -04:00
Kelenius
df5a0d7941 Mob inventory cleanup
Replaces three item removal procs with one
Adds a proc to delete an item on the mob
2016-03-24 01:23:08 +03:00
Mark9013100
a8d90003ca Ports /tg/'s warden locker sprite 2016-03-15 06:49:25 -04:00