Leshana
b9dd5233a6
Fix mining turfs permenently unlit.
...
* Mining turfs generated during random mapgen get their opacity changed
without a call to recalc_atom_opacity() becuase the game ticker has not
started. Make sure we call it even before that point.
2017-04-16 14:46:09 -04:00
Leshana
a29b807953
Allow set_opacity() to work for turfs too.
...
Fixes lighting opacity not updating on mined rock walls and false doors.
2017-04-15 10:37:35 -05:00
Leshana
e8af4afc88
Port tg/paradise/good soft-edge lighting
...
Ports https://github.com/ParadiseSS13/Paradise/pull/6161
Its merged in nearly verbatim as far as the lighting module goes.
Changes outside the lighting module are merged based on our codebase.
2017-04-12 19:11:45 -04:00
Yoshax
8c470a50eb
rand can only output ints m'kay kids
2017-02-04 17:13:52 +00:00
Anewbe
fa0096e6c0
Fixes some things that should make mining more interesting
2017-01-28 19:35:48 -06:00
Neerti
393c9899a9
Adds Asteroid Cracks
...
Adds a new type of turf, which is a cracked asteroid floor. It is functionally a space tile, which means air can escape through the cracks and into the void. These cracks can be plugged by building a floor over them using rods and tiles. The cracks are generated randomly along with the asteroid whenever a floor is placed, with a 1 in 10 chance of it being a cracked floor.
2016-10-02 06:26:44 -04:00
Kelenius
93d07036ef
Rewrites xenoarch
...
See changelog
2016-08-07 08:26:26 +03:00
Neerti
38b564ee5b
Explosive Mining!
...
Explosions can now expose ore from underneath asteroid turf, so now Toxins has an actual use besides griefing. The amount of ore you get depends on the same circumstances as drilling down, however explosions tend to cause some loss in minerals obtained. Hopefully the vastly faster method of exploding the asteroid instantly will prove to be viable.
2016-07-10 08:06:56 -04:00
Richard D'angelo
7ab5220f64
510 Improved Overlays
...
Fixes auto blindness and no click on 510 servers, lessens the lag of
mesons and material scanners, and I suspect the general speed as well.
I only made it work for Polaris (and by extention, to our server, Eros),
and adapted it a bit.
Ported from:
7c2cc890ab
2016-06-18 15:50:10 -03:00
Kelenius
afbc235b96
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
Kelenius
9f7b65faf8
Optimizes asteroid generation
2016-01-21 11:42:18 +03:00
Datraen
0122262140
Asteroid now processes air properly.
2015-12-20 15:51:34 -05:00
Zuhayr
6faeea5462
Fixes for the asteroid turf post-changes.
2015-12-21 04:59:32 +10:30
Zuhayr
8ebb7c5b5f
Rewriting the mining turfs to reduce worldstart lag.
2015-12-16 16:16:41 +10:30
Zuhayr
f2cc74d588
# This is a combination of 2 commits.
...
# The first commit's message is:
Rewriting the mining turfs to reduce worldstart lag.
# This is the 2nd commit message:
Map cleanup.
2015-12-16 15:26:38 +10:30
Hubblenaut
bb55eb7368
Fixes vaccum pockets on new floors
2015-12-15 15:48:00 +01:00
Neerti
bedeb1fdff
Hopefully fixes some bugs that came out of that merge.
2015-09-06 20:00:01 -04:00
Neerti
7fab70767d
colony-1 could not be saved, unfortunately. RIP
2015-08-23 18:04:47 -04:00
Neerti
00fa623c9d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
...
Conflicts:
.travis.yml
code/controllers/configuration.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/machinery/Sleeper.dm
code/game/machinery/computer/communications.dm
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/global.dm
code/modules/materials/materials.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/projectiles/guns/projectile/automatic.dm
polaris.dme
2015-08-23 01:30:46 -04:00
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
...
construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Neerti
6eece8ac45
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 7/16/2015_bay_merge_2
...
Conflicts:
.travis.yml
polaris.dme
2015-07-16 22:46:53 -04:00
PsiOmegaDelta
9b4d09c974
Merge remote-tracking branch 'upstream/dev-freeze' into dev
...
Conflicts:
code/_helpers/unsorted.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/grenades/emgrenade.dm
code/modules/clothing/spacesuits/rig/rig_attackby.dm
2015-07-11 10:58:49 +02:00
PsiOmegaDelta
339d08b20e
Compilation fix.
2015-07-11 10:51:03 +02:00
PsiOmegaDelta
5575acccfd
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-11 09:51:24 +02:00
Loganbacca
09f502f8d7
Fixed spriteless item in xenoarch loot drop
2015-07-11 03:38:20 +12:00
Neerti
2a45114038
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 6/5/2015_bay_merge
...
Conflicts:
.travis.yml
code/controllers/configuration.dm
code/datums/supplypacks.dm
code/game/machinery/bluespacerelay.dm
code/game/machinery/hologram.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/commsantenna.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/game/turfs/simulated/walls.dm
code/global.dm
code/modules/clothing/spacesuits/rig/suits/ert.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/research/designs.dm
config/example/config.txt
icons/mob/feet.dmi
icons/mob/head.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/shoes.dmi
icons/obj/clothing/suits.dmi
icons/obj/rig_modules.dmi
interface/interface.dm
maps/exodus-3.dmm
polaris.dme
2015-06-05 22:11:15 -04:00
Zuhayr
ebe62cefd8
Refactored random map generator system and added several terrain generators.
...
Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30
Zuhayr
358867f3b5
Major sheet and material refactor.
2015-05-17 01:46:53 +09:30
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
Zuhayr
3184f157e9
qdel
2015-05-12 13:12:58 +09:30
Zuhayr
bc50ba5166
Merge resolution.
2015-05-11 11:47:24 +09:30
Neerti
e89d427db8
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into 4/27/2015_bay_sync_2
2015-04-27 05:30:36 -04:00
PsiOmega
fe09ed1a22
Merge remote-tracking branch 'upstream/dev' into BorgModules
...
Conflicts:
code/game/objects/items/robot/robot_upgrades.dm
code/modules/mob/living/silicon/ai/subsystems.dm
code/modules/mob/living/silicon/robot/robot.dm
code/modules/mob/living/silicon/robot/robot_upgrades.dm
2015-04-26 15:52:18 +02:00
PsiOmega
e54fbcb9ec
Cleans up borg module code and responsibilities.
2015-04-26 12:00:30 +02:00
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
Zuhayr
12cb60daa3
First pass on wall refactor/mining changes.
2015-04-26 12:53:03 +09:30
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
...
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
Neerti
afe5acfc19
Adds support for overriding what happens when a tile is destroyed in most cases.
2015-04-10 08:36:03 -04:00
Zuhayr
cd494cdef1
Added masking turf for asteroid field, fixed issues with distribution map. Replaced asteroid field with mask turf.
2015-01-23 13:40:05 +10:30
Mloc-Argent
cf15517f8a
fix up airless turfs to be actually airless
...
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-21 20:36:11 +00:00
Atlantiscze
682164335a
EMITTER MINING!
...
Yes! You can now mine using emitters. Each rock takes 3 blasts to break. This method will also yield less ore than other conventional methods. But using big lasers for mining is cool, right? Who cares about productivity.
2014-11-29 22:54:16 +01:00
Zuhayr
6d21c3193f
Trying to add to previous.
2014-09-10 21:16:06 +09:30
Zuhayr
210930b2bb
Fixes most of #6300
2014-09-10 20:53:57 +09:30
Zuhayr
649af28c77
Fixed the overlay issue for now. This will need replacing.
2014-08-13 12:04:51 +09:30
Zuhayr
54ec5f0233
Attempting to fix a very weird overlay error, refactoring some shit mining code.
2014-08-11 11:42:16 +09:30
Zuhayr
196fd07384
Resprited the majority of mining ores and turfs, added coal and plat to surface mining, add falloff for edges of asteroid.
2014-07-20 16:29:18 +09:30
Mloc-Argent
dd7f0dac0e
Merge remote-tracking branch 'upstream/master' into dev
...
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
Conflicts:
code/game/machinery/computer/card.dm
code/modules/mob/living/say.dm
2014-06-20 22:02:40 +01:00
Cael Aislinn
0e1c367012
reconstitutor has a chance to extract multiple genomes per fossil (50% for two genomes, 37.5% chance for three genomes), moved xenoarchaeology initialisation code into the master controller, added upper and lower spawn vals for digsite turf number and artifact machine number, added circuitboards for the reconstitutors, fixes missing clonepod for flora reconstitutors
...
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-19 11:06:20 +10:00
Cael Aislinn
6c46ceaf6d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into xenoarchaeology
...
Conflicts:
icons/obj/hydroponics.dmi
manual merge of conflicted icon file
Signed-off-by: Cael Aislinn <cael_aislinn@yahoo.com.au >
2014-06-19 10:05:27 +10:00
Jarcolr
fc4c918eda
Fixes #5255 and walking over edges
...
Before walking over an asteroid edge would have put the mob under the
sprite, as if the mob crawled under it.
2014-06-17 20:09:19 +03:00