Arokha Sieyes
e7d8af7ae7
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into aro-sync
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# Conflicts:
# code/modules/client/preference_setup/loadout/loadout_xeno.dm
# code/modules/mob/mob.dm
# html/changelogs/.all_changelog.yml
2017-04-10 20:41:18 -04:00
Yoshax
530a2b5c60
Adds a LeMath Revolver
2017-04-05 14:29:24 +01:00
Arokha Sieyes
9edf3a6629
Polaris Merge Sync
2017-03-26 20:12:34 -04:00
Anewbe
3c1d897fc4
Actually gets the HI name right
2017-03-24 15:27:55 -05:00
Arokha Sieyes
805b473976
Polaris Sync Merge
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Fixed Polaris merge conflicts
* Space controller merge conflict
2017-03-18 00:58:12 -04:00
Anewbe
19710d9bd8
Reworks empulse and emp_act
2017-03-05 12:22:45 -06:00
Yoshax
3162c723d9
Security non-lethal balance
2017-02-13 15:49:35 +00:00
killer653
3f1e5c80f2
Polaris sync
2017-02-01 15:08:45 -05:00
Anewbe
ac4b355f5e
Surgical tools will no longer cause damage on help intent
2017-01-21 18:34:05 -06:00
killer653
0c73b9da2e
Polaris December Sync
2016-12-10 09:51:11 -05:00
ForFoxSake
3e0af860e9
Makes the shotgun go off if it's modified while loaded.
2016-12-09 13:22:04 +00:00
Arokha Sieyes
92833e335c
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into sync
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COMMENT FROM ARO: I have no idea why these files conflicted. I took the versions at their most recent commit for almost all of them (except the ones with actual merge conflict issues). Almost all the files were identical, including whitespace. Hopefully 'using theirs' will resolve this.
# Conflicts:
# code/datums/uplink/ammunition.dm
# code/game/gamemodes/technomancer/spells/aura/fire_aura.dm
# code/game/gamemodes/technomancer/spells/aura/frost_aura.dm
# code/game/gamemodes/technomancer/spells/insert/mend_burns.dm
# code/game/gamemodes/technomancer/spells/insert/mend_metal.dm
# code/game/gamemodes/technomancer/spells/insert/mend_organs.dm
# code/game/gamemodes/technomancer/spells/insert/mend_wires.dm
# code/game/gamemodes/technomancer/spells/projectile/chain_lightning.dm
# code/game/gamemodes/technomancer/spells/projectile/overload.dm
# code/game/gamemodes/technomancer/spells/projectile/projectile.dm
# code/game/jobs/job/captain.dm
# code/game/jobs/job/science.dm
# code/game/machinery/recharger.dm
# code/game/machinery/suit_storage_unit.dm
# code/game/objects/items/devices/flashlight.dm
# code/game/objects/items/weapons/power_cells.dm
# code/game/objects/items/weapons/stunbaton.dm
# code/game/objects/structures/crates_lockers/closets/secure/security.dm
# code/modules/client/preference_setup/loadout/loadout_shoes.dm
# code/modules/client/preference_setup/loadout/loadout_uniform.dm
# code/modules/client/preference_setup/loadout/loadout_xeno.dm
# code/modules/clothing/spacesuits/void/station.dm
# code/modules/integrated_electronics/assemblies.dm
# code/modules/integrated_electronics/input_output.dm
# code/modules/integrated_electronics/tools.dm
# code/modules/mob/living/carbon/carbon_defense.dm
# code/modules/mob/living/carbon/human/examine.dm
# code/modules/mob/living/simple_animal/simple_animal.dm
# code/modules/organs/blood.dm
# code/modules/paperwork/faxmachine.dm
# code/modules/projectiles/dnalocking.dm
# code/modules/projectiles/effects.dm
# code/modules/projectiles/guns/energy.dm
# code/modules/projectiles/guns/energy/laser.dm
# code/modules/projectiles/guns/energy/nuclear.dm
# code/modules/projectiles/projectile/bullets.dm
# code/modules/research/designs.dm
# html/changelogs/.all_changelog.yml
# html/changelogs/Anewbe - Beret.yml
# html/changelogs/Anewbe - Tape Roll.yml
# html/changelogs/MagmaRam-PR-2631.yml
# html/changelogs/Redstryker - EMTVoidsuits.yml
# icons/mob/head.dmi
# icons/mob/items/lefthand_hats.dmi
# icons/mob/items/lefthand_suits.dmi
# icons/mob/items/righthand_hats.dmi
# icons/mob/items/righthand_suits.dmi
# icons/mob/species/seromi/head.dmi
# icons/mob/species/seromi/suit.dmi
# icons/mob/species/skrell/helmet.dmi
# icons/mob/species/skrell/suit.dmi
# icons/mob/species/tajaran/helmet.dmi
# icons/mob/species/tajaran/suit.dmi
# icons/mob/species/unathi/helmet.dmi
# icons/mob/species/unathi/suit.dmi
# icons/mob/suit.dmi
# icons/obj/clothing/hats.dmi
# icons/obj/clothing/species/seromi/hats.dmi
# icons/obj/clothing/species/seromi/suits.dmi
# icons/obj/clothing/species/skrell/hats.dmi
# icons/obj/clothing/species/skrell/suits.dmi
# icons/obj/clothing/species/tajaran/hats.dmi
# icons/obj/clothing/species/tajaran/suits.dmi
# icons/obj/clothing/species/unathi/hats.dmi
# icons/obj/clothing/species/unathi/suits.dmi
# icons/obj/clothing/suits.dmi
# icons/obj/power.dmi
# maps/RandomZLevels/stationCollision.dm
# maps/polaris-1.dmm
# maps/polaris-2.dmm
2016-10-20 21:24:07 -04:00
Anewbe
5bfc0c851e
Changes the way embedding works
2016-10-11 21:29:49 -05:00
Spades
570c2474c3
Fixes w_class of items to be consistent with Polaris update ( #636 )
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* Fixes w_class of items to be consistent with Polaris update
* Typo
2016-10-09 19:23:10 -04:00
Eearslya Sleiarion
868413c880
Polaris Sync October 9th ( #633 )
2016-10-09 18:55:29 -04:00
Neerti
6f8603e042
Pulling & Size Fixes
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Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Spades
e8b112fdc1
Contraband Update ( #564 )
2016-09-18 23:17:55 -04:00
Yoshax
45ccdff1ac
Improves the silenced pistol by lowering the fire delay and removing the recoil
2016-07-25 15:58:07 +01:00
SinTwo
1a6504a47c
more item_state fixes: worn_state purge
2016-07-24 19:03:15 -04:00
Datraen
c391a58ab2
Merge pull request #1909 from Yoshax/heavyguns
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Heavy weapons changes
2016-06-27 00:09:18 -04:00
Spades
e650531dba
Desert Eagle empty icons added.
2016-06-14 16:17:25 -04:00
Yoshax
1856897894
Heavy weapons changes
2016-06-10 18:34:58 +01:00
Spades
e51da6c35b
Renamed SVD mag to be consistent per request.
...
It's just a 10 round 762 magazine. It's compatible with the STS.
2016-06-06 22:03:03 -04:00
Spades
3b44024e88
Reverts ammo change, fixes P90
2016-06-05 17:55:39 -04:00
Spades
9da3e9bac7
Comment corrections to clear confusion.
2016-06-05 13:18:07 -04:00
Spades
037271504e
No five-round burst! I thought I removed these!
2016-06-04 01:36:56 -04:00
Spades
c173d0dbb7
The last commit.
2016-06-03 21:01:53 -04:00
Spades
a063c8915e
Feedback based on meeting.
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- Removed carbine from the cargo.
- Removed SVD.
- Removed FiveSeven. Added sprite to gun resprites.
2016-06-03 20:21:12 -04:00
Spades
dd0c3935e7
Gun lore updates.
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Also changed the path of the bullpup rifle.
2016-06-03 10:33:04 -04:00
Spades
e0748c8261
Response to feedback.
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Tried to make descriptions better.
SAW magazine no longer fits in pockets.
2016-06-03 01:57:13 -04:00
Spades
0d5b943db7
Github client being stupid. Changed these names too.
2016-06-02 17:19:57 -04:00
Spades
c6b650afa5
Changed some new gun names based on feedback.
...
People prefer fantasy names for modern guns! Left names like the Mosin
and Tommygun because they're too ironic to change, even in the 26th
century.
2016-06-02 17:16:21 -04:00
Spades
093ab24339
Few quick fixes
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- Fixes shotgun magazine icon.
- SAW uses correct sound.
- Shotgun revolver uses correct sound.
- Mosin has a back sprite now. Placeholder.
2016-06-02 14:32:37 -04:00
Spades
ff87150c3d
Let's just have the one commit this time because I'm no longer paranoid of losing progress.
2016-06-01 12:48:48 -04:00
Neerti
3c92193bf5
Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/30/2016_dumb_gun_balance
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# Conflicts resolved:
# code/modules/projectiles/projectile/beams.dm
2016-04-20 05:41:36 -04:00
Neerti
25c04df5bd
Polaris tweaks.
...
Fixes mistake involving belts.
Fixes mistake involving bags allowing w_class 5 items, which was from the manual merge.
Polaris tweaks
Makes inflatables w_class 3.
Spacesuits and RIGs are now w_class 5.
Both sniper weapons are now w_class 5.
Makes more inventories able to use the volume based system.
Cleans up the cig part of the port a bit.
2016-04-06 07:48:09 -04:00
Neerti
75c0c5cc38
Changes lots of gun stuff, see PR for details.
2016-03-30 03:41:54 -04:00
Mark9013100
e62863e1b3
Renames the security .45
2016-03-22 23:03:21 -04:00
Kelenius
afbc235b96
Mob inventory cleanup
2016-03-15 16:39:40 +03:00
Zuhayr
a628ae2a56
Removed the Vox Pox.
2016-02-20 11:24:19 +10:30
Zuhayr
ab9574ee06
Fixing some infinite loops in gun update_icon() calls.
2016-01-22 04:27:00 +10:30
Mark9013100
a4b891f5ef
Replaces the standard .45 pistol with the Detective's.
2015-12-20 15:36:26 -05:00
Neerti
c56e6d173c
Merge pull request #463 from Sabess/master
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Added more reskins for the M1911 and some other stuff.
2015-12-08 08:15:19 -05:00
EmperorJon
2dc59a5c96
Merge pull request #469 from EmperorJon/07_Dec._Fix_SMG_desc
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Changes 12mm to 10mm.
2015-12-07 23:59:50 +00:00
Jon
ef987c5124
Changes 12mm to 10mm.
2015-12-07 23:59:11 +00:00
sabess
7e0a8f9145
Fixed notes, oops
2015-12-07 18:31:53 +11:00
sabess
76a11a1fd0
Fixed stuff
2015-12-07 18:11:17 +11:00
sabess
47a6e38a8d
Added more reskins for the M1911, all of which have different sprites when empty. Added this functionality for the default M1911 as well as the default MK58s.
2015-12-07 14:25:06 +11:00
Neerti
e0986cb7ab
Ballistic weapons will now correctly say that the firing mode was changed.
2015-12-02 08:04:34 -05:00