I managed to push the wrong sprite sets. This one's nearly impossible to see the charge meter of, and is just... Obnoxious.
Additionally, I've got new plans of how to make this darn thing, and thus I'm scrapping this project in favor of a new one! Thiiink I got all of them.
* On-back healrod
* Left hand
* Right hand
* Gun icon
* Adds the Healrod (unfinished code)
All credits to zapzapper
* Fixes wrong directional sprite
* Makes healrod just a retextured ML3M... for now.
* Update code/modules/projectiles/guns/energy/cell_loaded_vr/ml3m.dm
Co-Authored-By: Aronai Sieyes <arokha@arokha.com>
Co-authored-by: Natje0 <Natje0@users.noreply.github.com>
Co-authored-by: Aronai Sieyes <arokha@arokha.com>
- Reenables Dual Wielding penalties on most heavy guns.
- Adds wielded sprites for all weapons with dual-wield penalties.
- Ports a ton of gun sprites from Urist McStation
- Removes mention of requires_two_hands in code since that is not used anymore.
- Adds some Urist mcstation backpacks (VS only)
- The Protector is now a minature energy gun, it has 3 lethal, 6 standard stun, and no special stun shot anymore. It retains the alert level lock, there is a version without the lock.
- The energy net gun now gets 3 net shots, but loses its stun alternate fire. It also gets a new sprite from baystation.
- Refactors all Vorestation weapons in vore/fluffstuff to be in their appropriate directories.
- Removes all personalized custom weapons.
- KHI is no longer the manufacturer for the Protector, Net Gun, and AR Glasses. I wanted to make KHI a bit rarer, and their specialty mainly ultra high tech equipment.
- Refactors Expedition Phasers. No practical change, but now there are unlocked versions of all three phaser variants.