Commit Graph

122 Commits

Author SHA1 Message Date
Hawk-v3
bdff096c4c Subject: [PATCH 086/285] TG UPDATES:
- Simple event dispatch system.
- atom.forceMove() proc. Ignores density and other Move()restrictions, but calls Exited() and Entered()
- var/emagged moved to /obj/machinery class - anyprob() helper proc.
- Mecha internal damage varsencapsulated.
- Mech Fabricators now require robotics ID to operate. Emag removes this restriction.
- Added Odysseus Medical Exosuit and it's parts. Has integrated Medical Hud and ability to mount medical modules.
- Added Sleeper Medical module for medical exosuits. Similar to common sleepers, but no ability to inject reagents.
- Added Cable Layer module for exosuits. Load with cable (attack cable with it), activate, walk over dismantled floor.
- Added another exosuit internal damage type - short circuit. Short-circuited exosuits will drain powercell charge and power relay won't work.
- You should be able to send messages to exosuit operators using Exosuit Control Console
- Gygax armour and module capacity nerfed.
- Exosuit weapon recharge time raised.
- Bugfix: EMP actually drains exosuit cell and damages it
2012-03-01 20:50:19 +00:00
kortgstation@gmail.com
748c1b8990 TG Updates: Sprited/added the blue magus and red magus robes
The blue version functions as wizard robes and spawns on the wizard's shuttle, the red versions replace the old cultist robe sprites.

Cultists now each start with join/blood/self instead of one random word each.

Cultist supply talisman now has five uses and can spawn armor talismans.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2749 316c924e-a436-60f5-8080-3fe189b3f50e
2012-03-01 02:59:33 +00:00
quartz235@gmail.com
4689c6e7f3 TG UPDATE: stop finding ways to centcom god damnit
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2729 316c924e-a436-60f5-8080-3fe189b3f50e
2012-02-27 00:15:12 +00:00
SkyMarshal
a36982a677 DNA and chooseable disabilities! Yaaay! 2012-02-17 19:38:30 -07:00
Tastyfish
7149b98a9d improved library code 2012-02-15 20:06:24 -05:00
SkyMarshal
ffb142abae Secure Airlock update!
4 new wires, completely randomised! (2nd bolt wire, 2 only-drop-bolts wires, and an AI alert wire that alerts an AI 20% of the time, when messed with)
Emags have a limited number of uses, between 3 and 7, and cost 5 TC
Hacktools are more useful than they were, and have a lower chance of alerting the AI
(This is unmapped ATM)
2012-02-08 12:07:12 -07:00
SkyMarshal
85ee6ae562 Fixed a warning with meteors, HAWK: COMPILE DAMMIT
Blood now works properly.
2012-02-05 11:52:42 -07:00
Albert Iordache
ec77e9da19 Revert "More fingerprint fixes"
This reverts commit c11502eb53 due to a bug where blood appears on objects when the blood_DNA variable is not null.
2012-02-05 16:22:48 +02:00
SkyMarshal
c11502eb53 More fingerprint fixes 2012-02-04 23:12:53 -07:00
CIB
2ff681d8c4 Merge pull request #358 from SkyMarshal/master
Fixes for *custom v/h emotes, as well as some other stuff.
2012-02-04 13:23:10 -08:00
SkyMarshal
7a4b21382e Fixes for *custom v/h emotes
Blood type is now a variable of the DNA datum
Fixed runtime from blood
Fixed the AI prompt being missed.
Added breath holding.
2012-02-04 14:17:17 -07:00
Albert Iordache
f11876662e Fix for a book related runtime error. 2012-02-04 12:12:22 +02:00
Tastyfish
98bebf0460 Merge remote-tracking branch 'upstream/master' 2012-02-01 19:15:23 -05:00
Tastyfish
5f3a6455f9 photos, pages in books, binder much better, books show author ckey 2012-02-01 19:14:30 -05:00
SkyMarshal
6648061dcb MAJOR UPDATE: Detective/Fingerprints update
bugfix for wardrobes
blood type is now handled by datum/dna, and blood_DNA for atoms is a list of list, each sub list containing DNA and blood-type. (This allows multiple blood splatters)
added BS12 give command and explosives
Map update to remove blob spawn.
2012-01-31 02:01:38 -07:00
SkyMarshal
5dba3ccf88 WIP on detective work overhaul
Give command ported, with more sanity checks (It works, now!)
Added BS12 c4 in addition to TG c4
Fixed server air alarm
Book length increased 3 fold.
Blood and gibs now maintains DNA
Fixed evidence bags
Ported the awesome BS12 handcuff stuff, with flavor text.
2012-01-31 02:01:37 -07:00
SkyMarshal
cd5e2476bd Added a new object, for storing premade outfits, that is in clothing closets.
Added clothing closets for several new jobs (Chef, Bartender, Virologist, etc.) and outfitted them.
Paper can now be burned, and acts as a hotspot and a light source when it is on fire.
Tweaked the Allinone broadcasters
Nerfed electrical storms
Response Team leader gets a special assignment/title.
Remapped to add Copiers, Filing Cabinets, and wardrobes
2012-01-26 22:19:33 -07:00
cib
40ae6b8340 Made the dialog for when there are too many runes and there's a chance you'll be gibbed a little more clear. 2012-01-22 17:05:08 -08:00
SkyMarshal
94c38b8206 Fixed book titles not showing up properly in some instances, Death alarm is now labeled as such, robot lighter works right. 2012-01-20 16:40:55 -07:00
Tastyfish
f404ea91d6 Merge pull request #260 from SkyMarshal/master
Disposal updates + map fix, traitor objective fix, Cult teleport talisman now teleports grabs
2012-01-10 20:38:14 -08:00
SkyMarshal
3b57d309cc Disposals are now much more robust, with sorters being program-able, food able to be packaged, people able to flush closets, proper construction of sorters, and a function on taggers to use a custom tag.
In addition:
Made teleport talismans more amusing.
Fixed duplicate traitor objectives.
2012-01-10 21:21:52 -07:00
Tastyfish
ffe6ac7935 Merge remote-tracking branch 'upstream/master' 2012-01-06 16:41:52 -05:00
Tastyfish
c4f5429857 furthur work on bones 2012-01-06 16:41:47 -05:00
SkyMarshal
b832e1b106 Numerous bugfixes:
Blob can be fire killed (I hope.)
Cloning machines should back up to all cloning machines.
Sacrifice can sacrifice cultists. (If you converted a sacrifice target.)
Fixed a missing tag on a sorter.
2012-01-05 17:18:23 -07:00
Tastyfish
8000b5be66 why did I make an afterthought commit changing it to the wrong thing.. 2012-01-02 08:40:56 -05:00
Tastyfish
343832e431 made it so nar-sie can't be objective if < 10 players, due to it being impossible
also, made piano moveable
and cleaned up custom vote code slightly more
2012-01-01 16:44:57 -05:00
Tastyfish
5628272bde fixed typo in piano 2011-12-31 17:28:19 -05:00
Tastyfish
46520c3e57 accidentally didn't allow a natural in piano, thought it sounded weird! 2011-12-28 07:02:55 -05:00
Albert Iordache
2092e25983 Merge pull request #147 from Tastyfish/master
coats, changeling, piano, also admins can delete books, paper/books more robust against dynamic content, custom votes
2011-12-27 04:26:51 -08:00
uporotiy
ab396f50ac TG update: Added stun, weaken and paralysis-related procs in place of directly editing the vars. Hulk is 5% chance now due to being completely immune to any sort of stunning (will nerf more later). Think that's all but not entirely sure.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2683 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-26 23:39:45 +02:00
Tastyfish
661888ac11 made paper exploit blocker more robust. i still don't quite want to block images /yet/ 2011-12-26 06:24:13 -05:00
Tastyfish
5f83d846cc added admin verb to delete books 2011-12-26 06:03:31 -05:00
Tastyfish
b0478cde29 can click coats to open their inventory, changlings now 2-3 as per hawk rq, re-did piano :D 2011-12-26 05:11:28 -05:00
Tastyfish
359ffe93e1 Merge remote-tracking branch 'upstream/master' 2011-12-25 00:55:20 -05:00
Tastyfish
31a2f6d5ef library category fixes, moved edit appearence->fun where it should be 2011-12-25 00:52:36 -05:00
rockdtben
fac10fb031 TG update: Removed all global modifications of toxloss. Added a setToxLoss() proc.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2653 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-24 22:07:37 +02:00
Tastyfish
619ebeba66 updated NT law wording,NT law module in upload,lizards scratch instead of punch via space's rq,fixed downloading books 2011-12-21 03:55:16 -05:00
Tastyfish
a741413992 carve books, remove immovable rod/gr3y t1de 2011-12-17 20:46:42 -05:00
Tastyfish
6dbe431045 bunch of library fixes / improvements 2011-12-14 07:39:03 -05:00
petethegoat@gmail.com
a80e46c078 Fixed issue 222.
Improved closet/secure closet/crate code a bit. (Updated the paths on the map.)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2585 316c924e-a436-60f5-8080-3fe189b3f50e
2011-12-01 20:02:43 +00:00
rockdtben
1de1be054d Implemented more getters/setters for damage system. 2
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2556 316c924e-a436-60f5-8080-3fe189b3f50e
2011-11-26 13:33:18 +00:00
mport2004@gmail.com
fd84d3b3b2 Updated the forum links and fixed an access issue on a security door.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2416 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-22 12:39:48 +00:00
petethegoat@gmail.com
cf94d6458b Books can't be abused by dickbags any more!
Books are now named "Book: Woody's got wood", instead of "Cryptographic Sequencer".

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2398 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-20 00:17:38 +00:00
petethegoat@gmail.com
4947441703 Reworked paper and stamping. Fixes issue 116.
Changed some stuff around in research, as per Xennith's suggestion.
Fixed up the areas in research.

Removed the 2.0.7 map, for the sake of making checkouts slightly faster.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2353 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-14 14:11:31 +00:00
mport2004@gmail.com
28b7c860a8 The infinite cells return proc has been set to return 1 rather than null.
Communications.dm works once again. 
Updated a few admin commands that I missed to work with the job datums.
Fixed a type path issue in the cult talismans.
Assembly remote signalers now iterate though their for loop properly.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2347 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-13 06:58:20 +00:00
mport2004@gmail.com
46a7143e3a Energy projectiles work again.
Rewrote the job selection system to use bitflags and the jobs are now objects.
Fixed a path conflict with effect which caused a few things to be unable to be clicked on.
Commented out the job.txt, Urist if you still want it to load from the .txt give me a yell and I can update it to work with the job objects.
Fixed up the bits that were missing the slightly updated mob organ attack code.
Moved the traps file into unused.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2340 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-11 07:52:30 +00:00
mport2004@gmail.com
62e28c2abf Organs:
Moved into their own folder and got split into three files.
Damage  zones have been regrouped slightly to make it easier to deal with them. Currently the organ groups are head, l/r leg, l/r arm, and head.

Attacking:
Armor is properly checked.
Currently aiming for the chest gives a higher chance to stun whereas the head will stun for longer.
Stungloves/Disarm now show up in the attack log.
Stungloves ignore intent.

Silicon:
AI units can now move between cams that are not on the ss13 network.
Cyborg's alert screen should not longer pop up every time they get an alert if they have opened it once during the round.
Robot vision now uses the standard amount of energy.

Gamemodes:
Added Deuryn's unrev message.
Runes can only be examined if you are close to them.
Moved the Loyalty implants to the HoS' locker at the request of HerpA.
Nuke agents now come with explosive implants that will activate upon death.

Projectiles:
Once again went though the gun code and cleaned things up, it is much better now.
Bullet_act fixed up and most mobs now use the one in living, just overload it if they need to do something diff.
Freeze /caplaser/xbow no longer have an infinite loop.
Shotguns have to be pumped manually.

Went though the latest runtime log.

Power cells now use return on their give/use procs

Assemblies have been reworked and are nearly finished, just need to finish up the special assembly code, redo the signalers, and add one or two new assembly items.
Laying down will now only take 3 ticks to get up, from 5.

You can no longer punch people on the spawn screen.

This is a big one and was cleared by two heads, TK will only allow you to pick up items.  If you have an item in your hand it will act normal.

This revision got much larger than originally intended my tests show everything is working fine, but you never know.  Ill likely do more mob teaks in the next few days.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2333 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-08 10:38:01 +00:00
mport2004@gmail.com
17ed3899c4 Fixed the map/code issues that the body bags caused.
/obj/effects is now /obj/effect.
/obj/station_objects is now /obj/structure.
Did a bit of minor blob work. 
The Bay 12 body bags were replaced with closets because having two sets of code that do almost the same thing is silly.
Changed back a few of the last jobproc edits as the remove from list before assign was a check to see if the mob was fucked up and if it was remove it so we did not check it again as it would still be fucked up.
The medbay/tox monkeys names are random once more.  More random name monkeys will help with changeling and clean up the observe/mob menus.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2324 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 10:28:57 +00:00
baloh.matevz
e8c6b08419 - Object tree grouped a bit more.
Two new categories were made: station_objects and effects. station_objects, which I'm sure someone will want renamed to 'structures' contains the objects which don't need process() or power code.

Effects contains objects which are either landmarks, triggers, spawners or decal.

Screenshot:
http://www.kamletos.si/new%20object%20tree.PNG

I didn't notice any bugs, but with a revision editing 276 files of byond code, you never know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2323 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-03 06:54:28 +00:00
uporotiy
a71691759c Aliens can now shape membranes.
AIs now see runes as blood.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2305 316c924e-a436-60f5-8080-3fe189b3f50e
2011-10-01 16:36:23 +00:00