SkyMarshal
057c8eeacd
Fixed a minor derp.
2013-09-06 19:46:48 -07:00
SkyMarshal
5eb87a8b13
Use of two-pass connected component labeling to improve zone rebuilding
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Signed-off-by: SkyMarshal <skymarshal1729@gmail.com >
2013-09-06 19:10:29 -07:00
SkyMarshal
3b2da3238c
Reduces processing of connections, zones now rely on the air properties of constituent turfs (they will adjust these properties when turfs are added or removed)
2013-09-06 15:41:50 -07:00
Chinsky
cafa176548
Merge pull request #3647 from SkyMarshal/patch-2
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ZAS fix, Stops lasertag guns from killing you if you shoot it into your mouth.
2013-09-04 07:20:15 -07:00
SkyMarshal
081356f21b
Fixes longstanding connection bug.
2013-09-03 20:58:26 -07:00
SkyMarshal
e8f9d19c75
Completed ZAS rework. Needs testing, and consideration to make zones sleep.
2013-09-03 20:25:03 -07:00
SkyMarshal
073f462e1b
WIP ZAS rework.
2013-09-03 20:25:02 -07:00
Erthilo
3b61ba850f
Merge branch 'master' of git://github.com/Baystation12/Baystation12 into dev
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Conflicts:
baystation12.dme
code/modules/projectiles/ammunition/bullets.dm
2013-09-02 23:32:33 +01:00
Mloc-Argent
a084f74c7d
Expansion of every "icon = ''" path.
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Supposed to help compilation times. Who knows.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-09-01 21:53:36 +01:00
Erthilo
a4829a271e
Gas mask filters Plasma and N2O.
2013-09-01 20:51:19 +01:00
Mloc-Argent
d2d08208a8
made zburn/firelevel more predictable. Probably won't change much ingame, but it's a start.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-08-29 22:06:27 +01:00
Mloc
6ea99aff32
Disabled airlock heat transfer after community vote.
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Signed-off-by: Mloc <colmohici@gmail.com >
2013-08-17 01:03:13 +01:00
Mloc-Argent
ebc19424e0
Fix for minute traces of toxins in the air causing firestorms.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-08-17 00:19:28 +01:00
Mloc
7ffb680cdd
Merge pull request #3524 from SkyMarshal/airfixes
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Fixes a derp with the insulation code.
2013-08-15 15:12:49 -07:00
SkyMarshal
9f540e2606
Fixes a derp with the insulation code.
2013-08-15 10:03:51 -07:00
Zuhayr
ea9078830a
Merge pull request #3384 from SkyMarshal/airfixes
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Fixes a bug with heat transfer.
2013-07-28 19:13:13 -07:00
SkyMarshal
cd72596249
Fixes a bug with heat transfer.
2013-07-28 19:11:05 -07:00
Segrain
fdce68fe66
Magboots fix.
2013-07-28 14:31:23 +03:00
SkyMarshal
72c331bfa7
Several ZAS fixes.
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Adds insulation to doors, modifiable by admins from the ZAS setting panel.
Fixes a logic error with connections. (I am dumb some days)
Improves the runtime detection and reporting.
Improves "zone info" debug verb.
2013-07-25 21:34:12 -07:00
Mloc-Argent
d02d50d0ce
ZAS fix. It should now be possible to repair breaches without admin intervention.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-25 14:31:31 +01:00
Mloc-Argent
2a825e6cca
Made most paths in ZAS absolute, for easier searching.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-24 21:13:48 +01:00
Mloc-Argent
c79a501a12
Remove the sound played on airflow, due to intense lag and eight-and-a-half million calls of playsound in an hour.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-07-22 16:13:39 +01:00
Mloc
2288dc8abf
Merge pull request #3318 from SkyMarshal/airfixes
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Hypothetically fixed two issues, both the airlock issue and ZAS not detecting the runtime that was occuring.
2013-07-14 16:12:53 -07:00
SkyMarshal
46f808edf4
Hypothetically fixed two issues, both the airlock issue and ZAS not detecting the runtime that was occuring. Should still be verified on the live server before considered resolved.
2013-07-14 16:09:30 -07:00
LordBraindead
6f0ebc1bb5
changed how fire works
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-fire switched to release energy by burning fuel and generating heat from that
- reorganzied the fire process in a saner manner
2013-07-05 19:56:53 +01:00
LordBraindead
7345b059a3
changed variable settings for the change in fire.dm
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added one new variable
deleted three variables that are no longer used
2013-07-05 19:56:45 +01:00
SkyMarshal
efd3d83e78
Reverts my firechanges, also air alarms now have a temperature regulation capacity.
2013-07-04 20:55:59 -07:00
SkyMarshal
87f576fb64
ZAS and alarm fixes.
2013-07-04 20:22:19 -07:00
SkyMarshal
6d2b9882e4
ZAS fixes, implements multi-tile doors (That work perfectly!)
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That multi-tile firedoor needs love. Lots of love. (It is missing a lot of icon states)
2013-06-23 19:49:42 -07:00
SkyMarshal
73bf813127
Sanity checking for zone disconnection. I am dumb some days.
2013-06-19 12:47:19 -07:00
SkyMarshal
1f886448b6
Fixes a runtime involving ZAS zones lose their air datum. (I have no fucking idea why that happens)
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Fixes #3059
2013-06-13 18:20:42 -07:00
SkyMarshal
1739ff6fec
God, I am not awake.
2013-06-10 19:40:39 -07:00
SkyMarshal
df73aabf83
Fixes for ZAS issues.
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Fixes #2996
Fixes #3023
2013-06-10 18:49:41 -07:00
Chinsky
e22156aa8c
Merge pull request #2981 from SkyMarshal/zas-cleanup
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Runtime fix.
2013-06-05 14:54:32 -07:00
SkyMarshal
50735caf29
Runtime fix.
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ZMerge was trying to combine lists without checking for existence.
2013-06-05 15:51:43 -06:00
SkyMarshal
dc9978dabb
Fix issue causing depressurization of all shuttles.
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@cib, you made all unsimulated tiles appear to be the size of a room, but neglected to also increase the apparent volume of gas in said "room."
2013-06-02 23:28:51 -06:00
SkyMarshal
39df196edc
Fixed disposal issue.
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Delayed Jungle setup until after air master initializes
Master controller now properly ceases atmos simulation if runtimes occur (and are detected).
Cleanup more ZAS stuff. FEA_system.dm, ZAS/ZAS_Turfs.dm, ZAS_Zones.dm.
Canisters now autoconnect to portables connectors on creation. (Fixes airlocks not having attached canisters)
Doors can now be made which respect directional door types (e.g. windoors and directional firelocks) and is handled better.
2013-05-21 23:12:47 -07:00
SkyMarshal
46907066ba
Somgfkuf
2013-05-21 23:11:54 -07:00
SkyMarshal
3420b0a6fe
Cleanup Debug.dm and Functions.dm
2013-05-21 23:11:53 -07:00
SkyMarshal
0ede4e13f9
Cleaned up and commented Connection.dm
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Signed-off-by: SkyMarshal <skymarshal1729@gmail.com >
2013-05-21 23:11:53 -07:00
cib
3b09c8b3a6
Space no longer has a heat_capacity
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I mean, seriously? Magical realm of heat absorption? Screw that, space is now room temperature!
2013-05-21 00:46:12 +02:00
SkyMarshal
7118add9da
Fixes some runtimes as well as a merge-related bug that made heat not transfer through doors.
2013-05-08 11:26:38 -07:00
Mloc-Argent
80e49b830e
obligatory whoops!
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-05-06 16:02:26 +01:00
Mloc-Argent
27759f47df
Merged master into BEF.
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2013-05-06 15:43:50 +01:00
SkyMarshal
ef38bc91bf
Fixed some bugs with ZAS closed connections
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Sped up air equalization between zones
Fixed an issue where space tiles were not removed from the zone.
Made ZAS debug functions accessible when the mapping verbs are toggled on.
2013-04-18 12:10:20 -07:00
SkyMarshal
846a8ec906
Experimental ZAS capability for heat to transfer through closed doors.
2013-04-18 09:58:38 -07:00
SkyMarshal
1ccceb0e6d
Fixes an issue with fire leaving the trace_gases list full of nulls and revert some more of whatever Cael had done to that poor air-movement procedure.
2013-04-18 09:58:37 -07:00
SkyMarshal
b0d1d47c23
Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-18 09:58:37 -07:00
SkyMarshal
7827eec629
Plasma no longer contaminates backpacks (They cannot be washed)
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Increased speed of zone equalization.
Lighting controller and ticker now initialized after world is set up and a player has joined.
2013-04-18 09:57:28 -07:00
SkyMarshal
2de1809c70
Airflow now prevents doors being bumped open.
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Plasma settings changed as per Cacophony
Airflow defaults changed as per Cacophony
Plasma now has an effect other than what happens when breathed. (contamination readded)
Washing machines now clean off contamination.
2013-04-18 09:57:28 -07:00