On Multi-Z compatible maps, if a tile is missing a ceiling (IE there is an open space above it), it will display an overlay to show this. This makes it easier to know where the hole in the ceiling is without having to go to the ceiling. Overlay sprite by Mechoid.
Also fixes space tiles appearing when meteors/explosions/other fun things occur on the Southern Cross map instead of open space.
* POLARIS: Do this lazily
* POLARIS: Speed up visible_message and audible_message
* POLARIS: Destroy this list rather than cutting it, for future safety
* Runtime in dna_modifier.dm,330: Cannot read null.occupant
* Runtime in Chemistry-Reagents.dm,47: Cannot execute null.remove reagent().
* Runtime in blood.dm,182: Division by zero
* Compiled with the right map this time
The initialize() routines of HE pipes, vents an scrubbers need to be atmos_init() after all.
If you register yourself with radio controller you need to de-register yourself too.
* Adds "typecache" utility functions. A fast way to filter lists by type.
Ported from TG
* Ports the "orbit" feature and subsystem from TG
* Adds a feature that allows mobs and objs to "orbit" around some atom. They literally are moved around in circles. See the `orbit` proc in orbit.dm.
* Adds a subsystem that processes the actual movement of orbiting items.
* Adds utility methods for common machinery behavior.
* Adds default_unfasten_wrench which handles the standard anchor/unanchor behavior of wrenches being used on machines. Together with the other default_x_tool machinery procs we can eliminate having that code duplicated in dozens of places!
* Adds is_wire_tool proc to easily detect when a machine is hit with a tool that should open its wires UI (if it has one).
Based on ideas from Paradise, with improvements for us.
* Implements the Tesla Engine
Ported from a mixture of TG and Paradise code and assets: Edison's Bane
Includes the tesla energy ball itself, the generator that makes it, tesla coils, grounding rods, the circuits and frames to build them.
* Switch dusting to zapping on impact and spin better
Ported /tg SpinAnimation which supports more than triangles.
* POLARIS: Simplify Destroy on plane_master
If we're being Destroyed, the mob probably is too. Their job to remove references to us though.
* POLARIS: What if I want to wear a mouse on my head
* POLARIS: Lighting runtime for accessing a list that might not exist
* POLARIS: Lazily clear these lists
* POLARIS: Just return the normal hint in Destroy on plane holders
- Multiple fixes for map errors, and removal of christmas decor
- Addition of a gym station side, deck one
- nav beacons and beepsky added
- overhaul of the centcomm z to look more like the Northern Star
* Cleans up PDA Manifest template, adds Planetside and Silicon sections
* Cleanups up some testing code
* A rogue space-indented line
* Hides empty manifest categories
Humans who got deleted would also delete their clothes, which would then make the human update their icons to not have the clothes anymore, but the human is still being deleted and a specific list was nulled, making lots of non-cat runtimes appear everywhere.
The solution is to make human icon code stop giving a damn if the human is being deleted, I was told.
This might make cryo a bit less noticeable lag-wise but I'm not too sure.