- Air Alarm added to tool storage and security port maintenance
- Fire Alarm and General Radio added to port emergency shuttle hallway.
- Fire alarm, radios, fire extinguishers, and glasslocks added to the central ring.
- Art Storage now has a light switch
- Blocking walls added to unused airlocks at central. Turret control and more turrets added on central.
- Glasslocks added all the way down the cargo hallway and in cargo. Fire alarms added as well.
- Fore Escape Pod hallway glasslocked and camera'd
- Phoron sheets for engineering generator readded to the crate in hard storage.
- Solar array on the engineering outpost now has a area, more outside lights.
- Cameras installed around the entire central ring.
- Civilian sector and library fully glasslocked.
- Handlabeler and newscaster added to visitor's lobby.
- Downgraded the amount of water used by fire extinguishers from eight to two.
- Changes made to make fire extinguishers useless against slimes half fixed.
- Added fuzzy cuffs
- Rigsuit knives now a option.
- Cameras added all the way through the civilian area hallways.
- AI pet called Steve.
- Industrial Hardsuit RCD removed
- Single Action figure added to the vacant shop.
- Comfort creature added to the psych office.
- Piping underneath the holodeck control doors removed.
- Firelocks along the fore part of the central ring now glasslocks
- Air Alarms added to the cyborg station, upload foyer, messaging server room.
- Light switch, fire alarm radio, and air alarm added to secondary tool storage.
- Coffee shop shutters and door properly labeled.
- Status display added to the IA office.
- Second photo album added to the detective’s office.
- Removed forgotten items on mining z-level. I.E. I screwed up.
- Atmos backwards pumps should be fixed and sorted.
- Distro and waste lines tweaked in atmos.
- Crowbars should now be dispensed from oxy wall lockers.
- Tweaked the variables on the outpost SMES units. New SMES added to the mining engineering outpost.
- Pill cabinets added to the medbay at central.
- Mulebots should have proper access now.
- Overhaul to parts of the mining z-level. Fixed several issues brought up.
- Spoons added to the cafeteria
- One extra ERT suit for each role added to the ERT area.
- New item, combat knife. Should be robustier than the tactical knife. Available for ERT and two for the mercs.
- New item, marine boots. Basically just renamed jackboots at the moment.
- Tactical Knives and combat knives can now be put into swat boots and marine boots. Depending on how well the feature works will be expanded to include other boots.
- EMP box sprite added and now used for the EMP box.
- Adjusted lights in Janitorial
- 5 Earmuffs added to Engineering. 3 to atmos, 2 in the engine monitoring room.
- Dock Port broken wire fixed and pipes removed.
- Misplaced CMD camera near the park deleted.
- Fixed EVA maint door access.
- Due to popular request, laser tag lockers now have 5 sets of equipment rather than two.
- Fixed some holodeck designs
- Slimes added to xenobio
- Random gas sensors in space near the research outpost fixed.
- CE door access fixed.
- Changed Northern Star issue tag to mint green.
- Mining z-level overhaul, mining engineering outpost given its own area. Standardized wire colors, overhauled engineering outpost on the mining z-level, added substations to each outpost.
- Empty jar added to the RD office
- Beepsky removed until I can figure out how he beeps.
- AI and status displays added to the pool.
- Random shovel now in science/cargo maintenance.
- Fire alarms and other equipment added to the coffee shop.
- Fire alarm, radio, fire extinguisher, light switches, shutters, and a button added to the IA office.
- Furniture changes to the metal chair and comfy chair.
- Added jumpskirts to their department lockers.
- Fixed minor code issue with the QM skirt
- Single scientist wardrobe added to research rest room
- Removed robust cola machine from gateway, added laptop vendor in its stead.
- Two universal recorders added to the main map. Captain's office and art storage.
- Adjusted and added cameras to the doc area to improve coverage.
- Adjusted cameras in primary hallway leading to the dock for coverage purposes.
- Added newscaster to central park.
- Finalized work on the large dorms/visitor housing.
- Added CM sprite for frag grenades for our grenades, also lessened the size of the explosion to (-1,-1,3) from (-1, -1, 4) in a vain attempt to make the blast radius smaller. They shouldn't be too much weaker but...
- Sprite for a box of frag grenades added, box of 7 frag grenades also added to code.
- Two merc op TTVs removed, one left behind. One box of frags and 6 blocks of c4 added to merc op shuttle in their stead.
- One box of frag grenades added to ERT armory.
- Glass Sheets in robotics increased to two 50 sheet stacks.
- Removed accidentally added tile next to medical.
- Engineering Solar cameras now properly named and on proper networks.
- Dock Hallway cameras added, Bridge entrance cameras updated with proper network.
- Fixed broken access on Nanomed Plus vendors and medical closets.
- Single fire extinguisher added to patient ward hallway
- Work on the dock finalized, no other major changes to be done, glass firelocks installed.
- Cafeteria work finalized. Glass firelocks added, Kitchen now properly access locked.
- Air alarm added to security checkpoint.
- Two emergency flood lights added to engineering storage.
- Single camera added to EVA, may change out with two others.
- Redundant and unnetworked cameras removed.
- Hydroponics fore door switched to dual chef/gardener access.
- Guess pass terminal added to the bridge hallway.
- Bar layout finalized, glass firelocks added.