Commit Graph

994 Commits

Author SHA1 Message Date
Anewbe
5dfc85e629 Merge pull request #3226 from Yoshax/lemat
Adds a LeMat Revolver
2017-04-05 13:32:16 -05:00
Yoshax
530a2b5c60 Adds a LeMath Revolver 2017-04-05 14:29:24 +01:00
Neerti
d275142e7a Merge pull request #3219 from Anewbe/negative_armor_pen
Adds hollowpoint rounds, for bears and such
2017-04-04 18:55:59 -04:00
Anewbe
bfb3871ec3 Adds hollowpoint rounds, for bears and such 2017-04-03 18:27:19 -05:00
Anewbe
88b22cd5da Tweaks the Vox weapons 2017-04-01 22:41:46 -05:00
Anewbe
c9bfabd426 Device Cell QOL 2017-03-29 13:58:35 -05:00
Anewbe
3c1d897fc4 Actually gets the HI name right 2017-03-24 15:27:55 -05:00
Anewbe
19710d9bd8 Reworks empulse and emp_act 2017-03-05 12:22:45 -06:00
Anewbe
d1e7c37a8c Tasers can hurt simple mobs 2017-02-23 18:24:13 -06:00
Anewbe
fae79a7f80 Merge pull request #2996 from MagmaRam/gunshow
Lock-on changes
2017-02-14 17:00:28 -06:00
MagmaRam
db5e832e28 Lock-on time is now 2.5 seconds. 2017-02-11 20:05:22 -06:00
MagmaRam
19af747e4e Adjusts targeting/hostage-taking to have a proper delay before shooting 2017-02-06 11:02:22 -06:00
Anewbe
cad668a72a Further tweaks to Vox and their toys 2017-02-01 21:43:21 -06:00
Anewbe
1973a5193a Fixes some things with Vox 2017-01-28 16:03:12 -06:00
Anewbe
a6782f4371 Merge pull request #2944 from Anewbe/vox_toys
Adds and tweaks Vox toys
2017-01-26 22:42:53 -06:00
Anewbe
3d20774a41 Fixes a few more Vox Toy things 2017-01-26 16:25:28 -06:00
Anewbe
6816af4485 More toys kikiki 2017-01-25 22:20:52 -06:00
Anewbe
ac4b355f5e Surgical tools will no longer cause damage on help intent 2017-01-21 18:34:05 -06:00
Anewbe
27ea27964e Adds and tweaks Vox toys 2017-01-19 21:28:51 -06:00
Anewbe
c2ac804dc0 Implements the vacuum traversal part of the plasmastun 2017-01-15 17:42:05 -06:00
Anewbe
3066d280ec Adds Neerti's proposal to the plasmastun thing 2017-01-13 16:18:05 -06:00
Anewbe
706eb0f265 Mostly ports Bay's plasma pulse stunner 2017-01-11 21:27:41 -06:00
Neerti
42807003f5 Makes halloss amount scale based on flash_strength 2017-01-05 02:30:52 -05:00
Neerti
a31e65782c Make Flashes Great Again
Hand-held flashes now do 30 halloss per flash, if the person lacks flash protection.
Hand-held flashes now can be used 10 times per minute instead of five, due to needing ~4 flashes to down someone.
Flash rounds do 20 halloss if the mob hit lacks flash protection.
2017-01-04 21:45:12 -05:00
ForFoxSake
3e0af860e9 Makes the shotgun go off if it's modified while loaded. 2016-12-09 13:22:04 +00:00
MagmaRam
82e2d67067 Changes the formatting for attack logs for reflex shots. 2016-11-23 19:22:38 -06:00
Anewbe
be4aa63263 AP bullets 2016-11-15 19:50:28 -06:00
Anewbe
5bfc0c851e Changes the way embedding works 2016-10-11 21:29:49 -05:00
Anewbe
771d8b9e4b Adds a smaller device cell for use in non-weapon devices 2016-10-08 15:34:18 -05:00
Anewbe
9ff32b5914 Weapon Cell Oversight fixes 2016-10-07 21:48:21 -05:00
Anewbe
0f51fda83a Energy weapons can be reloaded 2016-10-06 21:30:52 -05:00
Anewbe
e65b0851f3 Adds emp shotgun shells, not yet obtainable. 2016-09-25 23:52:30 -05:00
MagmaRam
7084236b4e Fixes emitter beam sprites 2016-09-25 00:43:52 -05:00
Neerti
6f8603e042 Pulling & Size Fixes
Fixes inability for mobs to pull certain structures like mining crates.
Fixes w_class numbers I missed.
2016-09-24 16:18:32 -04:00
Neerti
828dacf485 Centralizes weight class definitions
A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.

Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it.  This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files.  In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.

The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Anewbe
0bb15b2732 Merge pull request #2502 from Neerti/9/18/2016_shotgun_tweak
Shotgun Reloading Tweak
2016-09-18 22:38:46 -05:00
Neerti
05954c7fb9 Shotgun Reloading Tweak
Adds ability to hit a shotgun or similar weapon with a container containing ammo, to load said ammo into the shotgun one at a time automatically, instead of having to play inventory tetris, as requested by some people.
2016-09-18 23:31:09 -04:00
MagmaRam
c73bfe021f Re-adds balance changes to heavy lasers.
They got changed by accident when I did the laser light show.
Also, adds changelogs for my last couple changes, because I'm an
    idiot and forgot them.
2016-09-18 10:47:03 -05:00
MagmaRam
22adc0411a Lasers, energy projectiles, and muzzle flashes now produce light.
It's a bit wonky due to lighting only updating once every half-second,
but it's very much functional, at least on my desktop.
2016-09-17 23:14:41 -05:00
Anewbe
bbb11cfb6e Tweaks burst laser 2016-09-17 15:23:28 -05:00
Anewbe
ef0b965c63 Lasercannon tweaks 2016-09-15 16:24:06 -05:00
Anewbe
f67acc6323 Embiggens the laser carbine and the lasercannon. 2016-09-14 21:30:31 -05:00
Anewbe
03c954684f Fixes some Advanced Egun oversights 2016-09-14 20:41:10 -05:00
Anewbe
50ea6dd80d Merge pull request #2456 from Neerti/3/11/2016_integrated_circuits
Custom Circuitry Machines
2016-09-13 19:36:31 -05:00
Anewbe
c6715ddb35 Merge pull request #2451 from Yoshax/flashrounds
Makes flash rounds respect eye protection
2016-09-12 14:26:06 -05:00
Yoshax
98d08cbc56 Makes flash rounds respect eye protection 2016-09-12 19:10:07 +01:00
Neerti
ef5602fa04 Merge pull request #2397 from Yoshax/flashrounds
Projectile flash rounds will now do the same as a flash when hitting a target
2016-09-02 20:01:36 -04:00
Yoshax
81a94306e2 Adds a missing description 2016-09-02 19:46:07 +01:00
Neerti
bc0fdd2051 Merge branch 'master' of https://github.com/PolarisSS13/Polaris into 3/11/2016_integrated_circuits 2016-08-31 20:40:35 -04:00
Yoshax
ef1bb731cb Closes 2 missing spans 2016-08-31 21:55:14 +01:00