Commit Graph

1334 Commits

Author SHA1 Message Date
ericgfwong@hotmail.com
88e0a12cd7 Added/prettied up alpha channels to several glasses, helmets, and masks
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3708 316c924e-a436-60f5-8080-3fe189b3f50e
2012-06-01 06:01:33 +00:00
elly1989@rocketmail.com
7685c4be25 Fix for Damage Icons. They now have a layer define too.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3705 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-31 10:53:43 +00:00
elly1989@rocketmail.com
1b1ddac33b Changed a bunch of constants to defines and made setup.dm all pretty and easy to read.
Defined some clothing-overlay layers. The defines are float-layers. So they will always appear above the mob they are overlaying. They can be found in setup.dm

This pretty much means you can change to order in which the icons are added to the overlays variable without fear of eyes appearing above glasses and such. So no more of these dumb bugs.
It also paves the way for selective clothing updates which should speed things up a fair bit.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3704 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-31 07:43:25 +00:00
johnsonmt88@gmail.com
3e3c9d4739 Window doors are now breakable
- Window doors currently have 200 health, this can and will change if break ins become too common.
- They still do not have wires, so you can not 'hack' them that way.
- As always, emags still hack open window doors

Changes to the hidden mining room treasures.
- Added quality pickaxes, jackhammers and drills as a possible treasure.
- - Higher quality tools are rarer of course
- - Plasma cutter is possible but rare
- Added a ripley (equipped with a drill and hydrolic clamp) as a possible treasure.
- - There is a chance for the ripley to have a diamond drill instead of a regular drill. 

Modified the resource crate.
- - It no longer always gives you multiple stacks of every mineral.
- - It now gives you a chance to get each mineral based on rarity.
- - The size of the mineral stack is also partly based on rarity.
- - There is a very small chance to recieve nothing in this crate.
- - There is a very small chance to recieve a jetpack in this crate ontop of the metal.

Updated the changelog

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3696 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 20:35:32 +00:00
elly1989@rocketmail.com
40c2e25bde Fixed r500 (faces displaying above glasses and such) Cause: face layer was set to MOB_LAYER.
Fixed r501 (underwear not showing) Cause: bad indentation

A possible fix for some very odd bugs caused by restarting the MC related to the usr variable being passed into the MC. *shrug* Very hard to test.

Removed the need for the world to be in Debug2 mode to edit ticklag as the verb is hidden behind another proc now anyway, and it's become more of an annoyance than a thing to stop people accidentally clicking it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3695 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 11:36:39 +00:00
elly1989@rocketmail.com
1e476623d9 Ban moved into IsBanned so that people whom are banned can actually see -why- they are banned. Another perk of using IsBanned and not client/New() is that we now disconnect potential clients before they are given a client object and start downloading any resources...which is like a 30Mb saving per failed login (after each server update).
Tidied up the Login and Logout procs for mobs. Moved the sandbox buildmode stuff to mob/living/login.dm so you shouldn't have to log-out and back in to enable build mode.

Removed the logged_in variable for mobs as it was the most pointless thing ever.

Made the multikeying checks a separate proc. People are checked the second they get a new_player mob. Its notices are also less spammy.

Changed AllowUpload from the default. It now restricts uploads of over 1Mb to prevent admins uploading massive .Oggs and lagging the server to hell whilst it sends the ogg to 40+ players. Feel free to change the limit.

Moved some of the core client procs into one folder; they should really be together and not in /modules/mob/mob.dm and various other places. I will be giving the client stuff a belated spring-clean over the next few commits, just got to iron out some of the kinks.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3694 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 07:36:01 +00:00
vageyenaman@gmail.com
49647d329a There's a metric assload of stuff here, mostly in preparation to my massive traitor expansion, so I'll try to be brief:
- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors.

- A couple of minor bugfixes here and there, along with some code tidying.


Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 03:16:47 +00:00
d_h2005@yahoo.com
cb2ba1a0e3 -Adjusted balaclavas and added luchador masks. They replace the boxing gloves in the fitness room.
-Tweaked fake moustache. It shouldn't work as internals, but it disguises your identity.
-Fixed a couple flags for the sake of logic.
-Updated changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3691 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-28 21:32:12 +00:00
daniel.cf.hultgren@gmail.com
589267fabf Revolutionary update!
You can now dispense Disposal Bins, Outlets and Chutes from the disposal dispenser. These are movable and you can attach them above open trunks with a wrench, then weld them to attach them completely.
You can remove Bins by turning off their pump, then screwdriver, then weld, then wrench. Same with outlet and chute except for the pump part.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3690 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-28 20:51:15 +00:00
ericgfwong@hotmail.com
f1a3a3102a -Renamed RIG suits to hardsuits
-Slight remapping of atmos refilling station
-Fixed Atmos Distro Loop Monitoring computer (about time!)
-Restored security newscaster in Warden's office due to demand

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3689 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-28 19:26:36 +00:00
daniel.cf.hultgren@gmail.com
df8381e0ba Updated the filingcabinet with a new window which will properly display all items, and not only unique-named items.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3688 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-28 17:26:17 +00:00
elly1989@rocketmail.com
7f52605277 Fixes a derp I made with the PA in a recent commit.
Rules verb moved to the interface to make it more visible (so new players may actually -read- it occasionally).

Minor changes to investigate singulo based on feedback. Entries are now timestamped and the "time \ref[src] (location)" bit is in a smaller font. Collectors note how much fuel they are loaded with. 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3687 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-28 17:10:54 +00:00
daniel.cf.hultgren@gmail.com
aff56113a4 Made you able to disassemble a few more computers. These are:
* Arcade
 * Prison Shuttle Console
 * Area Air Control
 * Atmos Alert Computer
 * Mining Shuttle Console
If anybody is not okay with this, feel free to comment out the attackby code of that computer. But keep the circuitboard for future reference.
This should make all computers on the station be able to be disassembled.

Fixed some error message for cellchargers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3683 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 13:45:01 +00:00
johnsonmt88@gmail.com
329c71c306 Disposal/Pipe Dispenser can no longer be used 'remotely' or while stunned or while they are unwrenched. Fixes issue 517.
Can no longer eject the nuke disk from the nuke while stunned. Fixes issue 497.

PA can now be powered down again.

Cyborg 'skull' masks now have east and west facing sprites. Fixes issue 468.
- I encourage anyone with actual spriting skills to redo them though, I just spent 5 second in photoshop whipping these up. (icons/mob/mask.dmi the icon labeled 'Death')

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3681 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 04:14:56 +00:00
elly1989@rocketmail.com
bf3fe07b27 :S messed up some indentation with a last minute change. My bad, sorry.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3680 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 01:50:32 +00:00
elly1989@rocketmail.com
d7c9e72a29 Added a new logging system that can be used for various things in the game (such as the singularity engine, AI interactions, anything-else that may be suggested to me :P).
At the moment it only logs some singularity things. Please let me know if there are any important methods of singulo-grief which I may have missed.

The "Investigate" verb is available to everyone of rank "Admin observer" and upwards. Just type "Investigate" and select the subject you'd like to see logs for. Typing "Investigate singulo" will also work as a shortcut.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3679 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-27 01:31:57 +00:00
johnsonmt88@gmail.com
11a3b7e26d Pacman generators now accept their proper mineral sheets as fuel
Janitor Cyborgs can no longer make nuke ops auto-lose by picking up the nuke disk.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3673 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 02:29:52 +00:00
baloh.matevz@gmail.com
2fe93e3e25 - Replaced some hardcoded hallucination strings for screen placement to instead use #defines from hud.dm. Please don't use hardcoded constants when there are variables or defines available...
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3672 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-26 02:14:17 +00:00
baloh.matevz@gmail.com
c2c7a3bcda - Variable declaration standardization. Big commit.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3671 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 19:26:36 +00:00
d_h2005@yahoo.com
27beab19d1 -Minor polishing tweak to borg hypos. The recharge time/cost and recharged chemicals cut in half (same net amount over time, but it comes more fluidly). Resets the recharge timer upon
switching modes so your battery charge and chemicals aren't wasted.
-Added the (src)s to the robot modules that I forgot. It all seems to work fine without them, but just for the sake of consistency...

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3669 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 17:10:26 +00:00
baloh.matevz@gmail.com
cfa1d1ed1f - Some runtime-prevention tweaks so that impatient coders don't just break everything somewhere down the line.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3665 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 16:34:10 +00:00
baloh.matevz@gmail.com
4348d6f0cb - Fixing some code typos.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3664 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 15:35:05 +00:00
baloh.matevz@gmail.com
a30aca4327 - Standardized var definition for RND and radio code (possibly some other stuff)
- Removed all cases (that I saw anyway) of flags being defined by static numbers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3663 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 14:48:47 +00:00
petethegoat@gmail.com
4413e5456d Replaced engineering rig suits with sexy new environment suits, sprites courtesy of Baystation 12.
Fixed Erro's backpack derp- backpacks are wearable once again.

Added a obj/structure ex_act(), blob_act(), and meteorhit().

Made gasmasks block visibility of glasses and ears.

Fixed being able to wear plasma tanks on your back.

Fixed the gas mixer sprite not lining up with horizontal pipes correctly.

Removed a bunch of pointless text()s from a few files. I was going to get rid of all of them, but I gave up after a while. Most of the diffs are this.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3662 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 14:40:43 +00:00
baloh.matevz@gmail.com
18ccabb33a - Removed support for the ONBACK and ONBELT flags.
- Replaced them with a whole range of inventory slot flags. These now govern whether an item can or can't be placed in a certain inventory slot. See setup.dm for information on the flags. These flags only affect humans tho, as humans are the only beings with an inventory to talk of.
- Standardized some gun code and some other pieces of code as I came accross them. I hate indented variable definitions!

This commit should not bring any change whatsoever to the game from a player's perspective.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3659 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-25 07:38:36 +00:00
johnsonmt88@gmail.com
fd529891ca Sanitized a large number of input()s.
- Hopefully this will cut down on the server spamming/crashing escapades happening on other servers. (This wont stop that from happening, this just makes it less severe)
- Some of the sanitizes were probably unnecessary, but better safe then sorry.

Added MAX_NAME_LEN constant which is initialized to 26.
- Please use MAX_NAME_LEN instead of typing in 26 when cutting inputs short. 26's are annoying when they have to be changed and you have to hunt through over a hundred files and tens of thousands of lines of code to find them all.

Moved uplink_kits.dm to code/game/objects/storage

Moved uplinks.dm to code/game/objects
- The stuff inside uplinks.dm could really be chopped up and split into separate dm files but this will do for now.


*********************************************************
**********************Important**************************
*********************************************************
When you create code that asks the user for an input consider whether or not it gets shown to the user through html or the like.

If it does please sanatize() or strip_html() it. Also use copytext() to cutoff spam by using MAX_NAME_LEN and MAX_MESSAGE_LEN as the cutoff var.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3652 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 19:34:04 +00:00
elly1989@rocketmail.com
86149b1c0b Adds admin memos. It allows admins to leave all the other admins little messages which they can see when they log in. It is available to Game Admin rank and upwards.
type "memo" to access the memo features:
>write: write a memo
>show: shows memos from all admins
>delete: delete your own. (Game Masters may delete other admins' memos)
Typing "memo write" etc works too.

Feature can be disabled by defining ENABLE_MEMOS as 0

MOTD moved to new_player/Login so peole don't see that big motd everytime they DC

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3650 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 17:53:38 +00:00
johnsonmt88@gmail.com
6fee9fe4cc Added an emergency shutdown proc to the holodeck control computer.
- Destroying, damaging or emping the computer will now cause the holodeck to revert to its original state. Meaning this should help stop people taking eswords out of the holodeck.

The detective's gun renaming verb moved from the BYOND default 'you did not set a category' tab into the 'objects' tab

Mob.dm's stripping proc was a single very looooooooooooong line of code. It is now multiple lines of code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3649 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 13:22:56 +00:00
ericgfwong@hotmail.com
f5b0817bc0 Added confirmation prompt for admin gibself verb. For Breadstrong
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3648 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-24 03:36:55 +00:00
baloh.matevz@gmail.com
fd48ee5e8b - Added a character setup option which allows you to pick between the Midnight, Orange and Old icon sets for the user interface.
- Deleted most of the unneeded icons from screen1_Midnight.dmi Use that as the reference for making new icon sets.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3647 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 19:11:08 +00:00
baloh.matevz@gmail.com
293e8cf53a - User interface updates.
(Screenshots do not use the right icon set.)

Screenshots:

The new minimal interface can be seen here:
http://www.kamletos.si/hud%20update%204%20-%20minimum%20interface.png

The full interface can be seen here: (except the nutrition indicator is not visible)
http://www.kamletos.si/hud%20update%203.1.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3646 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 17:57:42 +00:00
d_h2005@yahoo.com
b4135fe726 -Medical borg overhaul. Instead of a dozen random one-use pills and syringes, they get an advanced hypospray that can switch between auto-replenishing tricordrazine, inprovaline, and spaceacillin.
-Janitorborgs get a mop again, because without it they had no way of hitting anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3644 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 16:41:55 +00:00
d_h2005@yahoo.com
ee64a4014e -Reverted default UI sprites to Erro's old-style. Retina-scalding Orange and new Midnight UI scheme are now found in screen1_Orange.dmi and screen1_Midnight.dmi, respectively.
-Driest Martinis will no longer be invisible.
-Braincakes are now able to be cut into slices.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3641 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-23 01:32:24 +00:00
petethegoat@gmail.com
df13f6cf8b The cbeck antags verb now logs correctly.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3639 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-22 22:07:13 +00:00
ericgfwong@hotmail.com
146475ebbd RIG helmets can now be used as flashlights, just like hardhats. Credit to Sly for the sprites.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3638 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-22 20:24:52 +00:00
ericgfwong@hotmail.com
b6a70eab34 -Bunch of new/updated locker sprites. Most noticeable in mining and engineering
-New wardrobe closets for several departments
-Showers now have soap. Don't drop it!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3633 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 11:54:51 +00:00
baloh.matevz@gmail.com
88888ed5ab - Fixed some odd behavior with storage items when you drag-dropped them from the floor without ever picking them up.
- New hotkeys: Delete is the 'stop dragging' button and insert cycles through intents.
- Added some user feedback messages to the drop, throw, stop-dragging and cycle-intents hotkeys.
- Added the hotkeys thing to the changelog.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3631 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 00:50:13 +00:00
baloh.matevz@gmail.com
3394098496 The new 'sleek' user interface is going live.
Screenshots:
Humans:
http://www.kamletos.si/ss13%20hud%2018%20human%20standard.png
http://www.kamletos.si/ss13%20hud%2018%20human%20full.png

Borgs:
http://www.kamletos.si/ss13%20hud%2018%20borg.png

Aliens:
http://www.kamletos.si/ss13%20hud%2018%20larva.png
http://www.kamletos.si/ss13%20hud%2018%20alien.png

Monkeys:
http://www.kamletos.si/ss13%20hud%2018%20monkey.png

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3630 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-21 00:04:08 +00:00
d_h2005@yahoo.com
f77c11ea92 In response to the feedback on nutrition:
-Snack machine amounts lowered from 10 each to 6 each, which should still be more than enough.
-Normalized nutriment amounts. Many of the values had were quite inflated...
-Added some positive reagents to certain foods. Most notably, brainburgers and braincakes heal brain damage.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3627 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-20 15:56:03 +00:00
vageyenaman@gmail.com
5db40033a2 Bugfix for a compile error in life.dm
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3622 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-19 18:22:34 +00:00
vageyenaman@gmail.com
7b6a5e8c1f - Added a middleclick function that swaps your hands.
- Some reorganization of DNA display in DNA modifiers. It's much easier to see where blocks start and end now.
- Tried to clean up some mob stuff, mostly dead humans unnecessarily grabbing their atmosphere.
- Made turret controls emaggeable.

I've also committed Invisty's new ending station animations. They're pretty cool, check them out!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3621 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-19 17:05:55 +00:00
baloh.matevz
d8b1a4df83 - Copied over the additional glasses from Bay 12. Includes a pair of large sunglasses, hipster (prescription) glasses and 'jensenshades' security HUD.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3618 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-19 01:10:28 +00:00
baloh.matevz
1b3be12c3d - Removed hat storage.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3608 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 19:15:21 +00:00
d_h2005@yahoo.com
7eadbf3460 -Recipe updates for some booze in an attempt to resolve recipe conflicts. I think I got them all, please notify if any remain.
-Corgi Techs!
-Added animation to splashy puddles.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3604 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-18 03:19:40 +00:00
petethegoat@gmail.com
f01afc7edd Moved sinks into watercloset.dm, removed sink.dm
Sink path has changed- /obj/machinery/sink to /obj/structure/sink
/obj/machinery/sink/kitchen2 to /obj/structure/sink/kitchen
Sinks have been slightly updated, if you're wearing gloves, your hands will stay bloody underneath. Nothing drastic.

Added Cheri's puddles.

Updated showers, they actually clean now. They're pretty powerful, so I'm going to add a way to make them lethal, to ensure the washing machines still get some use.

Updated hydroponics trays, to make them work better with soil.

And a couple of map fixes, for toilets that were facing the wrong way in the prison and on the mining asteroid.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3603 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-17 23:16:46 +00:00
ericgfwong@hotmail.com
44cf5ee86d -Individual dorms now have a button inside that bolts/unbolts the door
-Door control buttons give the user a message if they lack the access
-Virology door controls now properly restrict access
-Large beaker cost reduced to 5000u glass
-Shooooorts! They're comfy and easy to wear!

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3602 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-17 20:10:22 +00:00
ericgfwong@hotmail.com
b54822362a -Added WJohnston's scrubs to Medical Doctor lockers.
-Added two new syndicate bundles
-Reduced cost of thermals to 3 telecrystals (formerly 4)
-Singularity Beacons are now spawned from a smaller, portable device.
-CMO and QM jumpsuits made more unique.
-Updated Cargo Tech jumpsuit and sprite
-Edited Warden's jumpsuit striping to match his jacket
-Added WJohnston's CMO bio hood
-Bug fixes for Nodrak's Random button

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3599 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-16 06:09:32 +00:00
johnsonmt88@gmail.com
d336b65d1b Random button added to traitor uplinks.
- All traitor items are available in the random button so long as you have the crystals to purchase it.
- This means it's possible (though very unlikely) to get 5 sets of revolver ammo.
- It's RANDOM, don't expect great stuff every time.

Made startSinglo() a game-master only verb in the debug tab.
- It is incredibly useful and time saving when testing stuff out before committing.

Added borgs, AIs and dead players to the list of protected paths in the delete all verb. 
- Unless someone can give me a valid reason as to why an admin would delete all ghosts.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3595 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-15 00:32:26 +00:00
johnsonmt88@gmail.com
d2736aa6ea Committing from the Proposed Commit forum:
Work by Neek
- Hulk Hogan moustache fix

Work by Yvarov
- Alien Unconciousness fix (Fixes Issue 283)
- - Also commented out alien snoring all over because aliens don't snore.
- Replacement light box fix (Fixes Issue 398)
- Syringe gun attack logs added (Fixes Issue 465)

Work by QualityVan
- Nettle and Death Nettle force based on potency.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3593 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-14 16:47:19 +00:00
ericgfwong@hotmail.com
333ad1f318 -Fixed broken piping in DJ station
-Added a shower unit to virology's clean airlock
-Removed access requirement for Toxins Test Chamber, as it was before
-Courtroom witness box made easier to use
-QM now has full access to the departments he commands (mining)
-Beakers, small and large can now be made/recycled in autolathes. Large beakers are significantly more expensive

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3592 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-14 08:30:12 +00:00