Cerebulon
95ff8c2080
Tweaks to pickup/equip sounds.
2020-09-20 06:57:07 -04:00
Rykka
d2fb9a7691
Rebase onto Master for Volume Control Panel, Squash Commits
2020-08-27 19:47:38 -04:00
Atermonera
0ebcca246e
Merge pull request #7518 from Meghan-Rossi/borgcookfix
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Fix cyborgs not being able to cook
2020-08-21 01:25:40 -04:00
Atermonera
90a2053e57
Wrist-bound PDAs!
2020-06-21 16:42:05 -04:00
Aronai Sieyes
09074eaabb
Alter playsound paradigm
2020-05-18 23:42:15 -04:00
Aronai Sieyes
48563200ce
VS: Tweak some icon blending
2020-05-18 13:42:42 -04:00
Aronai Sieyes
2fca303998
Convert unzooming into listener
2020-05-18 10:47:13 -04:00
Aronai Sieyes
b6a0e8b2aa
Make blood generation less garbage
2020-05-16 16:22:08 -04:00
Atermonera
5e6cbc0315
Fixes Runtime in ,: bad arg name 'disable_warning'
2020-05-15 16:39:04 -04:00
Aronai Sieyes
e33c305a9e
Add inventory item tooltips
2020-05-14 19:16:40 -04:00
Arokha Sieyes
abc6ccae26
Unzoom in new move code
2020-04-30 23:43:53 -04:00
Aronai Sieyes
6ebd249748
Rewrite examine() to pass a list around
2020-04-29 16:42:50 -04:00
Mechoid
487c39eab8
Antag Uplink Expansion
2020-03-17 00:23:20 -04:00
Aronai Sieyes
13f181beda
Merge pull request #6862 from VOREStation/vplk-zoomy-skybox
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Scale Skybox by client view size
2020-03-16 10:01:50 -04:00
Leshana
73c4809d26
Add proc set_viewsize() to allow hooking actions when client.view is changed.
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- Proc is on mob to simplify the standard use case; maybe someday actually save it there too if desired.
2020-03-15 17:59:17 -04:00
Atermonera
8d2b41ad2c
Big Bastard Incidental Sound Port
2020-03-15 14:39:19 -04:00
Atermonera
11eed81b92
Ports precision placement of items
2020-02-22 02:35:41 -05:00
Arokha Sieyes
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
Atermonera
153a7e118a
Fixed an issue with multiple boot/shoe overlays.
2019-09-07 23:11:56 -04:00
Cameron Lennox
e3073bbb5d
Fixes the washing bug with boots
2019-09-03 01:34:54 -04:00
KasparoVy
d9b1e02405
Tails/Taurs Hide Shoes & Clip Uniforms/Suits
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Hides shoes when the goat legs or taur bodies are selected.
Adds a method by which you can clip off parts of sprites, ported from Para.
Sets goat legs & taur bodies to clip off the lower parts of uniforms and suits
so long as the clothing doesn't hide tails or is a taur suit.
2019-08-20 01:56:08 -04:00
Atermonera
a175e70865
Merge pull request #6354 from MagmaRam/eyestabs
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Adds proper miss chance for stabbing people in the eyes.
2019-07-30 20:19:46 -04:00
Neerti
9d46150515
Adds pressure protection bounds to clothing.
2019-03-27 13:26:07 -04:00
Anewbe
935fb1ed06
Merge pull request #5669 from VOREStation/pol-binocs
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Stop usage of multiple vision modifiers
2018-10-15 15:51:43 -04:00
Atermonera
46f151745f
Merge pull request #5581 from Anewbe/mining_toys
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Technically adds the Ore Redemption Machine
2018-09-22 13:38:10 -07:00
Anewbe
c35b99e315
Technically adds the Ore Redemption Machine
2018-09-19 02:04:10 -05:00
Neerti
3aca2c38e2
Yet Another Circuit Update ( #5549 )
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* Circuit updates, adds new components, improves printer, new assemblies.
* Finishes powernet circuit.
* Adds wearable assemblies.
* Finialization before merging with GLOB port.
* Finishes circuit update, hopefully.
* Forgot to undo map.
* Removes debug output.
2018-09-12 20:51:32 -05:00
Anewbe
c2794c571d
Hopefully fixes some tool-conversion things
2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
2018-08-02 21:45:15 -05:00
Leshana
0994c9dbe7
Removes the global lists all_clothing, all_items, all_objs, and all_atoms for performance reasons.
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- The cost of maintaining these lists is more than the benefit of having them (mostly used only for debugging code)
2018-05-27 15:20:40 -04:00
drexample
be5c144a16
Ports Baystation12 newest item pickup animations. Fancy! ( #5302 )
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* fixed photos
* Added item pick up animation
* Revert useless commit
* Removed unnecessary extra define, made sure ghost object deletes itself after animation, changed planes.
2018-05-27 11:54:36 -05:00
Anewbe
0647b05cd3
Swapping hands cancels zoom
2018-05-21 23:17:46 -05:00
Neerti
be73b8c36a
for(var/bad_code in world)
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Removes a very large amount of world loops.
Adds a macro to painlessly generate a global list, and the needed code to modify the list when an object is made or deleted automatically.
Cleans up some commented out code.
2018-04-29 17:55:04 -04:00
Arokha Sieyes
ef904f453c
POLARIS: Sometimes items have this set to null because they are bad.
2018-03-25 17:09:47 -04:00
Neerti
70ac478aea
Merge pull request #5065 from VOREStation/vs-port-3204
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[PORT] Revamp logging for consistency
2018-03-20 21:13:47 -04:00
Anewbe
5212fa152b
Species names should now use defines
2018-03-15 20:24:45 -05:00
Arokha Sieyes
73838e0a62
POLARIS: Revamp logging to be consistent
2018-03-13 18:20:58 -04:00
Anewbe
9f56416684
Merge pull request #5037 from VOREStation/aro-updateicons
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Rewrite human/update_icons()
2018-03-11 21:03:10 -05:00
Cerebulon
b7090d7df2
Adds Tajaran Akhani language. ( #5032 )
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* Adds Tajaran Akhani language.
Fixes plural form of Tajaran (Tajara->Tajaran) in about 50 places.
* Gives the language a colour distinct from Siik.
* Changelog
2018-03-11 16:55:08 -05:00
Arokha Sieyes
53a185f838
U_I Phase 2.0: Code cleanup
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Removing calls to update_icons_layers and the like, stubbing them to help track down future calls.
2018-03-08 19:33:44 -05:00
Arokha Sieyes
3be602dece
U_I Phase 1.3: Previews are broken, so that's a thing
2018-03-08 19:31:55 -05:00
Arokha Sieyes
2f433c9ea9
U_I Phase 1.2: Something is broken somewhere
2018-03-08 19:31:54 -05:00
Arokha Sieyes
aa9ec19118
U_I Phase 1.0: First consolidation pass
2018-03-08 19:31:43 -05:00
Anewbe
38cb9bc406
More progress
2018-02-17 13:28:44 -06:00
Anewbe
534a588a6a
Gun changes ( #4185 )
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* Various background gun changes
* Forgot to include the sounds, woops
* Fixes some more gun stuff
* Makes the cham gun work again
2018-02-12 23:12:14 -08:00
Arokha Sieyes
f2fef6f410
Planes Framework ( #4545 )
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* Polaris initial plane upstream merge
* POLARIS: Fix RIG visors with new plane system, and material scanner VIS_FULLBRIGHT
* POLARIS: Fix GetFlatIcon so that cameras and id pictures don't show the HUD overlays.
* POLARIS: Adds a 'alter values' proc for plane master ease of tweaking
Setting stuff like colorblindness variety and things.
* Remove NIF reference, fix lighting layer define
* Handle effects above lighting plane
* Moved all layer defines to planes+layers.dm
* Fixed overlays that are supposed to be above lighting to use the PLANE_LIGHTING_ABOVE
* Merge: 3000% human/update_icons() speed improvement
* Merge: Avoid ghosts pointing at things
2018-01-17 13:45:54 -06:00
Anewbe
4c17f28cd0
Merge pull request #4519 from Neerti/12/15/2017_berserking
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Adds Berserk
2018-01-11 20:57:50 -06:00
Neerti
cca2cc5a23
Adds Berserk
2018-01-11 01:35:14 -05:00
Neerti
42a421e8e1
Adds Bonfires
2018-01-05 02:35:19 -05:00
Neerti
5796b14220
Adds Reach Variable to Weapons
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Melee weapons can now potentially attack from farther away.
Obstacles are taken into account, so you cannot hit people through windows, but you can attack over specific things such as tables, or other people.
Currently only the spear can do this, with a range of two tiles, however the attack speed for the spear was reduced, so it may remain a situational weapon.
The intention for this is to make specific weapons feel different to each other besides 'does more damage', and I got ideas on other kinds of weapon adjustments later to make them feel a bit more unique.
2017-12-01 12:42:40 -05:00