Anewbe
676fb6daf6
Merge pull request #3694 from SpadesNeil/gun-stuff
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Gun stuff. Some fixes, some changes, and a shiny new SVD
2017-08-20 11:21:50 -04:00
Spades
90c55d64da
Description changes
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- Fixed descriptions lacking what rounds a gun uses.
- Made some descriptions have better grammar.
- Made some descriptions have more interesting fluff.
- AS-24 auto shotgun no longer has a unique description not copied
almost word for word from the assault rifle.
2017-08-09 21:06:29 -04:00
Spades
b3f6f6b392
Assault rifle tweaks and fixes
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- STS-35 no longer has "This one is unmarked" because it literally means
nothing useful.
- Assault Carbine name has been changed to Bullpup Rifle.
- Bullpup Rifle starts with only 10 rounds as opposed to 20, making it
slightly less useful than the Z8 marksman rifle.
- Fixed the Bullpup Rifle not using the correct sprites, hopefully.
- Bullpup Rifle's 3 round burst is nerfed to 2 rounds.
2017-08-07 21:04:25 -04:00
Spades
2e776ac645
Changes 5.56mm to 5.45mm, now 20% less stupid
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The same as https://github.com/PolarisSS13/Polaris/pull/3612 except this
time I'm not a dumbass and accidentally overwriting other changes
because the Github client decided not to sync with Polaris.
2017-07-19 14:24:50 -04:00
Spades
ae3d877730
Might be helpful if I clicked save on my files
2017-05-27 16:25:38 -04:00
Spades
36544bc7da
Documentation, proper file naming, and more consistency
2017-05-27 16:23:39 -04:00
Spades
bc3f4fb0dc
Polishing oversights away
2017-05-27 05:07:34 -04:00
Spades
3ff9d441f9
Finishes fixing ammo inconsistencies
2017-05-27 04:39:49 -04:00
Spades
8579adcc53
Naming convention of ammo is now consistent
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s = Speedloaders. (Functionally the same as clips, but they're not
_really_ the same thing, just in case we change these later.)
c = Clips. (Can also be used to fill other magazines.)
m = Magazine. (Holds ammo rounds.)
a = Ammo. (Individual rounds of ammo.)
2017-05-26 19:32:23 -04:00
Anewbe
903a2a2e5f
Fixes a few things, adds 556 clips
2017-05-12 18:03:49 -05:00
Anewbe
58b9c63ec2
Makes the 556 and 762 calibers more appropriate to their naming
2017-05-01 20:25:43 -05:00
Anewbe
3c1d897fc4
Actually gets the HI name right
2017-03-24 15:27:55 -05:00
Neerti
828dacf485
Centralizes weight class definitions
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A lot of new defines are now in inventory_sizes.dm, which contains;
All the size identifiers (the thing that tells the game if something is bulky, or w/e).
Storage costs for all the sizes, which are exponents of two, as previously.
A few constants for inventory size.
Also changes all storage item's capacity definitions by basing it off of how many 'normal slots' exist for it. This allows one to change the definition for all of the defines in the file, and everything will follow along without needing to change 500 files. In testing, I made all ITEMSIZE_COST_* defines doubled, and nothing had broke.
The benefit of doing all of this is that it makes adding new weight classes in the future much simpler, and makes knowing how much space a container has easier, as seeing ITEMSIZE_COST_NORMAL * 7 means it can hold seven normal items.
2016-09-22 00:51:51 -04:00
Spades
e51da6c35b
Renamed SVD mag to be consistent per request.
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It's just a 10 round 762 magazine. It's compatible with the STS.
2016-06-06 22:03:03 -04:00
Spades
3b44024e88
Reverts ammo change, fixes P90
2016-06-05 17:55:39 -04:00
Spades
037271504e
No five-round burst! I thought I removed these!
2016-06-04 01:36:56 -04:00
Spades
c173d0dbb7
The last commit.
2016-06-03 21:01:53 -04:00
Spades
a063c8915e
Feedback based on meeting.
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- Removed carbine from the cargo.
- Removed SVD.
- Removed FiveSeven. Added sprite to gun resprites.
2016-06-03 20:21:12 -04:00
Spades
dd0c3935e7
Gun lore updates.
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Also changed the path of the bullpup rifle.
2016-06-03 10:33:04 -04:00
Spades
e0748c8261
Response to feedback.
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Tried to make descriptions better.
SAW magazine no longer fits in pockets.
2016-06-03 01:57:13 -04:00
Spades
0d5b943db7
Github client being stupid. Changed these names too.
2016-06-02 17:19:57 -04:00
Spades
c6b650afa5
Changed some new gun names based on feedback.
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People prefer fantasy names for modern guns! Left names like the Mosin
and Tommygun because they're too ironic to change, even in the 26th
century.
2016-06-02 17:16:21 -04:00
Spades
093ab24339
Few quick fixes
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- Fixes shotgun magazine icon.
- SAW uses correct sound.
- Shotgun revolver uses correct sound.
- Mosin has a back sprite now. Placeholder.
2016-06-02 14:32:37 -04:00
Spades
ff87150c3d
Let's just have the one commit this time because I'm no longer paranoid of losing progress.
2016-06-01 12:48:48 -04:00
Neerti
75c0c5cc38
Changes lots of gun stuff, see PR for details.
2016-03-30 03:41:54 -04:00
Zuhayr
ab9574ee06
Fixing some infinite loops in gun update_icon() calls.
2016-01-22 04:27:00 +10:30
EmperorJon
2dc59a5c96
Merge pull request #469 from EmperorJon/07_Dec._Fix_SMG_desc
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Changes 12mm to 10mm.
2015-12-07 23:59:50 +00:00
Jon
ef987c5124
Changes 12mm to 10mm.
2015-12-07 23:59:11 +00:00
Neerti
e0986cb7ab
Ballistic weapons will now correctly say that the firing mode was changed.
2015-12-02 08:04:34 -05:00
Neerti
062a092cfe
Refactors how armor works. It's now less of a dice roll, but still retains some randomness. This makes weaker armor worth using, and stronger armor not godlike.
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Also fixes a bug with the auto shotgun causing runtimes.
2015-12-01 03:45:47 -05:00
Neerti
5b59945032
Fixes gun aiming, adds logging for aiming and firing, and ballistic weapons should no longer be named 'the three round burst' or such.
2015-11-29 12:44:10 -05:00
Mark9013100
ce4b21550a
Edits the Z8, L6, and A12
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Conflicts:
code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:44:47 -04:00
Mark9013100
0714ce3f93
Update automatic.dm
2015-10-11 00:44:22 -04:00
Mark9013100
fa361890ff
Minor change to the auto shotgun and SAW
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Conflicts:
code/modules/projectiles/guns/projectile/automatic.dm
icons/obj/rig_modules.dmi
2015-10-11 00:44:18 -04:00
Mark9013100
488ebc89b2
Balances fm-t2, nerfs burstfire
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Conflicts:
code/modules/projectiles/guns/projectile/automatic.dm
2015-10-11 00:42:26 -04:00
Neerti
e52a0ea332
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into sync_to_bay_10/10/2015
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Conflicts:
.travis.yml
code/game/gamemodes/changeling/changeling_powers.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/turfs/simulated.dm
code/global.dm
icons/misc/fullscreen.dmi
polaris.dme
2015-10-10 23:17:26 -04:00
GinjaNinja32
c8eb26326a
Merge pull request #11208 from mwerezak/firemode-cleanup
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Fixes #10850
2015-09-28 11:41:03 +01:00
mwerezak
13c184c2a8
Fixes #10850
2015-09-27 14:13:37 -04:00
Neerti
b93595c19f
Merge branch 'master' into 9/4/2015_master_to_dev
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Conflicts:
code/game/jobs/job/security.dm
code/modules/projectiles/guns/energy/nuclear.dm
code/modules/projectiles/guns/projectile/automatic.dm
maps/colony-1.dmm
maps/colony-5.dmm
2015-09-04 08:43:37 -04:00
SinTwo
4e360779ed
Guns, Coats, and Hair Oh My
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Hair gender fix, the attack of the multicolor labcoats and hoodies, and
the addition of a new SMG E-Gun.
2015-09-03 19:51:26 -04:00
Neerti
7fab70767d
colony-1 could not be saved, unfortunately. RIP
2015-08-23 18:04:47 -04:00
Neerti
00fa623c9d
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
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Conflicts:
.travis.yml
code/controllers/configuration.dm
code/game/gamemodes/changeling/modularchangling.dm
code/game/jobs/job/medical.dm
code/game/jobs/job/security.dm
code/game/machinery/Sleeper.dm
code/game/machinery/computer/communications.dm
code/game/machinery/cryopod.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/storage/boxes.dm
code/game/turfs/simulated/floor.dm
code/game/turfs/simulated/floor_types.dm
code/global.dm
code/modules/materials/materials.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/projectiles/guns/projectile/automatic.dm
polaris.dme
2015-08-23 01:30:46 -04:00
SinTwo
9b51c352ae
AS-24 Fix #2 + ignore
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Ignore hides database config for hopeful database fix(?)
2015-08-18 18:09:48 -04:00
SinTwo
5b1b79df6d
Fixes/Adds AS-24 Shotgun
2015-08-16 21:36:36 -04:00
SinTwo
14b2114598
AS-24 Shotgun
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Adds the AS-24 Shotgun.
2015-08-16 19:28:06 -04:00
Chinsky
94f0ceffe1
Merge pull request #10200 from mwerezak/gun-desc
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Renames of various firearms (squashed version)
2015-08-14 03:55:43 +03:00
HarpyEagle
ad54aca3ab
Streamlines gun firemodes
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Gun firemodes now work by setting vars on the parent gun item. Removes the
need to unpack a bunch of firemode values when shooting and the need for
certain guns to define special firemode types.
2015-08-10 14:38:08 -04:00
Dragor
697157a6bc
Changes all gun names to generic descriptive names, moves names into desc. Updates the descriptions of various guns to be more loreful.
2015-07-15 22:08:21 -04:00
PsiOmegaDelta
405131a54e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/projectiles/guns/projectile/pistol.dm
code/modules/projectiles/guns/projectile/revolver.dm
2015-06-20 20:40:06 +02:00
HarpyEagle
b26edd690c
Certain sidearms now use the lighter gunshot sound
2015-06-17 09:59:40 -04:00