Atermonera
cbb40196fc
Machinery: Always use update_use_power()
2020-03-23 23:21:10 -04:00
Aronai Sieyes
f71bfa7100
Ore Scanner is written incorrectly
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Only revealed by vchat
2020-03-01 17:22:31 -05:00
Arokha Sieyes
1d9e5be122
Replace \image macro with bicon()
2020-02-19 19:55:01 -05:00
Arokha Sieyes
47ccc655db
Deprecate the stream operator
2020-02-12 19:38:43 -05:00
Atermonera
9325f590ca
Mining Expansion, the Diggening.
2019-07-13 03:48:38 -04:00
Atermonera
4cde759fac
Merge pull request #6175 from Heroman3003/braceself
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Fixed mining drill brace deconstruction issue
2019-05-28 13:11:27 -04:00
Neerti
fc7c6f38b4
Base features for Precursotech and Anomalotech Expansion
2019-04-13 22:44:52 -04:00
Neerti
b9adc37685
Standardizes rotation verbs
2019-03-27 03:17:07 -04:00
Anewbe
8fc3cdfb3e
Merge pull request #5647 from lbnesquik/Kates-Mining-Tweak
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Add a noise for mining scanners.
2018-10-15 15:48:30 -04:00
Anewbe
c2794c571d
Hopefully fixes some tool-conversion things
2018-08-03 15:13:29 -05:00
Anewbe
729ce71aa0
Converts most istype(thing,tool) procs into an appropriate thing.is_tool() format
2018-08-02 21:45:15 -05:00
Anewbe
fa864b1669
Drill grammar
2018-03-07 19:55:02 -06:00
Screemonster
13e83b00d1
Makes drills report faults over supply channel ( #4989 )
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* Makes drills report faults over supply channel
* too chatte
* caps and punctuation are important
2018-03-03 18:47:07 -06:00
Neerti
99eb6f9404
Updates Tools
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Adds toolspeed var, which is a multiplier on how 'fast' the tool works. 0.5 means it goes twice as fast.
Adds usesound var, which determines what sound is used when a tool is being used.
Changes a lot of code to use those two vars instead.
Adds 'ayyy' tools, which are ported from /tg/'s abductor gamemode. They're currently admin only but I might make them obtainable by xenoarch later.
Adds powertools, also from /tg/. CE starts with them in a new toolbelt that spawns in their locker, ported from (you guessed it) /tg/.
Changes welder sprites to look nicer, ported yet again from /tg/. Modified the blue welder slightly so it can be the electric welder sprite.
Adds various sounds from /tg/, for tools and welders.
2017-08-03 04:49:23 -04:00
Yoshax
547053a768
if you don't rename all of something, bad things happen m'kay kids
2017-02-04 15:46:03 +00:00
Anewbe
fa0096e6c0
Fixes some things that should make mining more interesting
2017-01-28 19:35:48 -06:00
SinTwo
045c393683
Revert "Revert "Frame Cleanup""
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This reverts commit 82722ba42f .
2016-08-13 19:55:57 -04:00
Yoshax
82722ba42f
Revert "Frame Cleanup"
2016-08-06 00:27:03 +01:00
SinTwo
66c3a007a9
frame cleanup fixes
2016-07-23 23:45:24 -04:00
SinTwo
5d25d72593
Frame Fixes
2016-06-01 14:32:56 -04:00
Yoshax
3c3901ddd8
Fixes #1527
2016-05-19 22:51:58 +01:00
SinTwo
5ae20ceb8b
Buildables v1.2 ( #1517 )
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* Removes text2path, adds constructability to a few things, adds a locker_painter.dm, and several fixes.
* Fixes Maps due to working on ancient versions.
* Path error.
* Adds a missing ..()
2016-05-03 22:18:12 +01:00
SinTwo
b356f5cf21
Construction Update
2016-03-25 16:02:36 -04:00
Kelenius
63e8fbab46
Constructible drills
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Mining head circuit available in R&D
Mining brace circuit added
Mining braces can be built and disassembled
2016-03-08 20:46:31 +03:00
Zuhayr
6faeea5462
Fixes for the asteroid turf post-changes.
2015-12-21 04:59:32 +10:30
Zuhayr
f2cc74d588
# This is a combination of 2 commits.
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# The first commit's message is:
Rewriting the mining turfs to reduce worldstart lag.
# This is the 2nd commit message:
Map cleanup.
2015-12-16 15:26:38 +10:30
Kelenius
7c1d9b5614
Mech chargers are now a single machine
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Can be built and upgraded
Resolves #5215
2015-08-16 06:07:36 -07:00
Zuhayr
c8baafed2a
Removed turf_animation for now, ported vg hasproximity optimisation. Rewrite and refactor of how turfs handle icon updates, edge smoothing and
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construction/deconstruction. Major map rework/changes.
2015-08-16 06:05:21 -07:00
Zuhayr
ebe62cefd8
Refactored random map generator system and added several terrain generators.
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Created a global list to track base turfs for explosions/shuttle moves.
Remaps the asteroid to be a moonlet. Tidies up some references to 'asteroid', removes moonbase from the accessible z level list.
2015-06-03 04:36:19 +09:30
Kelenius
35a20002c6
Merge branch 'dev' into ofResearchAndPrototypes
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Conflicts:
baystation12.dme
code/defines/obj/weapon.dm
code/game/mecha/equipment/tools/medical_tools.dm
code/game/mecha/equipment/tools/tools.dm
code/game/mecha/mecha.dm
code/game/mecha/mecha_parts.dm
code/game/objects/items/devices/flash.dm
code/game/objects/items/devices/powersink.dm
code/game/objects/items/devices/scanners.dm
code/game/objects/items/stacks/sheets/glass.dm
code/game/objects/items/stacks/sheets/sheet_types.dm
code/game/objects/items/weapons/RCD.dm
code/game/objects/items/weapons/circuitboards/machinery/biogenerator.dm
code/game/objects/items/weapons/circuitboards/machinery/cloning.dm
code/game/objects/items/weapons/circuitboards/machinery/mining_drill.dm
code/game/objects/items/weapons/circuitboards/machinery/pacman.dm
code/game/objects/items/weapons/circuitboards/machinery/power.dm
code/game/objects/items/weapons/circuitboards/machinery/recharge_station.dm
code/game/objects/items/weapons/circuitboards/machinery/research.dm
code/game/objects/items/weapons/circuitboards/machinery/shieldgen.dm
code/game/objects/items/weapons/circuitboards/machinery/telecomms.dm
code/game/objects/items/weapons/circuitboards/machinery/unary_atmos.dm
code/game/objects/items/weapons/flamethrower.dm
code/game/objects/items/weapons/handcuffs.dm
code/game/objects/items/weapons/kitchen.dm
code/game/objects/items/weapons/shields.dm
code/game/objects/items/weapons/storage/backpack.dm
code/game/objects/items/weapons/surgery_tools.dm
code/game/objects/items/weapons/teleportation.dm
code/game/objects/items/weapons/tools.dm
code/modules/assembly/igniter.dm
code/modules/assembly/infrared.dm
code/modules/assembly/mousetrap.dm
code/modules/assembly/proximity.dm
code/modules/assembly/signaler.dm
code/modules/assembly/timer.dm
code/modules/assembly/voice.dm
code/modules/clothing/glasses/glasses.dm
code/modules/hydroponics/trays/tray_tools.dm
code/modules/mining/drilling/scanner.dm
code/modules/mining/mine_items.dm
code/modules/mining/ore.dm
code/modules/mob/living/silicon/robot/analyzer.dm
code/modules/power/rust/circuits_and_design.dm
code/modules/projectiles/ammunition/boxes.dm
code/modules/projectiles/guns/energy/laser.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/energy/stun.dm
code/modules/research/circuitprinter.dm
code/modules/research/designs.dm
code/modules/research/destructive_analyzer.dm
code/modules/research/protolathe.dm
code/modules/research/rdconsole.dm
code/modules/research/research.dm
code/modules/research/server.dm
code/modules/research/xenoarchaeology/genetics/reconstitutor.dm
2015-05-20 11:50:28 +03:00
Zuhayr
495952ff5d
Changed steel material name to a define.
2015-05-12 13:08:41 +09:30
Zuhayr
dbf8e53020
Mass rename of 'metal' to steel, refactor of walls and falsewall mineral construction, refactor of materials and ores.
2015-04-26 12:53:26 +09:30
Kelenius
db30c15e4c
Updates to science
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Protolathe and CI build procs moved to them from RD console.
Protolathe and CI now have a build queue. Designs take varying time to
build.
P and CI material storage is now a list instead of a set of vars.
origin_tech is now a list.
All sheets now contain exactly 2000 units of matter.
In design datum, chemicals and materials are two separate lists.
Designs are now sorted. The method is kinda hacky but flexible. They
have a var, sort_string. Designs are sorted alphabetically using it.
Circuits how show whether they build a machine or a computer in CI menu.
Adds item construction, for now protolathe is used.
2015-04-04 13:38:03 +03:00
Kelenius
78bac425ad
Updates drill and scanner
2015-03-24 18:34:26 +03:00
Zuhayr
a8089d4437
Merge master into dev.
2015-02-12 23:01:08 +10:30
Kelenius
71dabeb557
Fixes ore scanner
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Before: it didn't scan dark tiles and the tile you were standing on.
Now: scans both.
2015-02-08 05:52:12 +03:00
Zuhayr
07793edc85
Converted mining map over to this new system. Currently broken.
2015-01-23 13:40:03 +10:30
Mloc-Argent
117ca6a135
refactor 'dir = ' into 'set_dir()'
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This should have little/no gameplay effect right now, just paving the
way for directional lights.
Replaced handle_rotation() on buckly things with this.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-12-01 13:44:02 +00:00
Zuhayr
ca13d1d5d8
Fixes chem splicing, bioluminescence and seed packets for xenobotany.
2014-10-15 10:05:50 +10:30
Zuhayr
649af28c77
Fixed the overlay issue for now. This will need replacing.
2014-08-13 12:04:51 +09:30
Zuhayr
54ec5f0233
Attempting to fix a very weird overlay error, refactoring some shit mining code.
2014-08-11 11:42:16 +09:30
Zuhayr
5f8723352d
Merging robot_modules.dm and master controller setup.
2014-07-14 09:10:02 +09:30
Zuhayr
85b1bbe041
Merging work into dev.
2014-07-10 20:25:07 +09:30
Zuhayr
d5784c653c
Reapplied scanners to map, stopped braces working on drill turfs with no resources.
2014-07-10 20:13:59 +09:30
Zuhayr
5ace6d3bc0
Mining rework. Added ore scanner, adjusted values for spawn, added debug verbs.
2014-07-09 19:12:32 +09:30
Zuhayr
b690f927ba
Fixes #5472
2014-07-03 05:20:29 +09:30
Zuhayr
19bb5014a9
More work on custom gear.
2014-06-29 04:22:09 +09:30
Zuhayr
9638349fe2
Update distribution.dm
2014-06-25 16:48:20 +09:30
Zuhayr
89a450c4f4
Mining tweaks, removal of debug/cruft, balancing of values.
2014-06-25 16:25:15 +09:30
Zuhayr
78918e4795
Entirely removed the Honker mech, other refs to bananium, adamantine and mythril.
2014-06-08 00:52:20 +09:30