Ccomp5950
f1506acf1e
Code effeciency project: Handle_Organs (human/life())
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We do a bit of pre-processing to see if we want to do checks on all the organs.
First we don't even do preprocessing unless we have damage of some kind
afterwards we process what is hurt until it gets better or overall we get worse
when we go ahead and check everything else out again.
Can add a safety check in life every 30 ticks or so go ahead and check every organ again but I don't think it's needed.
2014-03-22 04:33:48 -05:00
Ccomp5950
62db2723dd
Merge pull request #4614 from LightningIron/master
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Added Alden-Saraspova counters to excavation closets.
2014-03-22 02:07:58 -05:00
LightningIron
37a4b9e7da
Added Alden-Saraspova counters to excavation closets; item previously unobtainable.
2014-03-21 15:24:19 -05:00
Ccomp5950
2a0bece954
Saycode rewrite initial commit.
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Create structure for modular saycode
Regular chat:
specific_paths/say() -> living/say() -> specific_paths/hear_say()
Radio chat:
specific_paths/say() -> Telecoms shit -> specific_paths/hear_radio()
Humans done.
Todo: AI, Robot, simple_animal, and ghosts.
2014-03-21 08:25:20 -05:00
Ccomp5950
731f08eb10
Rejuvination verb fix for IPC's limbs don't suddenly become organic.
2014-03-20 20:31:33 -05:00
Ccomp5950
5dbc141b9b
IPC examination won't cause "OH NO ROBOTIC LIMBS" (no shit, yo!) messages.
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Unless they are damaged.
2014-03-20 20:15:02 -05:00
Jim "Apples"
ae2c398b26
Merge pull request #4611 from Aryn/to-master
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Ctrl-H "faggot" to "meatball" and one icon state change.
2014-03-20 11:22:37 +00:00
Aryn
de86280434
Ctrl-H "faggot" to "meatball" and one icon state change.
2014-03-20 05:05:23 -06:00
Aryn
01ba7b4dad
Fixed issues with cyborgs deactivating flashlights, cleaned up some module code in the process.
2014-03-19 21:02:23 -06:00
Aryn
1b8dc12a7c
I think I fixed everything it is possible to stuff a light source into.
2014-03-19 01:02:27 -06:00
Aryn
9007aedf15
Fixed an annoying bug with giving another player a flashlight,
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opened up at least 100 individual bugs where people kept setting
loc and expecting light updates to catch it.
2014-03-18 22:12:23 -06:00
Aryn
7e08bca4ef
One runtime fixed, other one didn't turn up.
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I put in some stuff for it to be easier to find if it does.
2014-03-18 22:12:22 -06:00
Ccomp5950
98fba3b6b0
Merge branch 'master' of github.com:Baystation12/Baystation12 into dev
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Conflicts:
code/modules/mining/machine_processing.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/silicon/ai/ai.dm
code/modules/virus2/helpers.dm
2014-03-18 19:44:19 -05:00
Ccomp5950
b05f4df282
Merge pull request #4602 from RKF45/mining
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Removal of plasma glass
2014-03-18 14:37:16 -05:00
Jarcolr
6300e859a2
Fixes #4600
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Will fix #4600 and the problem with drinks not knowing when they are open/closed.
Hopefully I didn't miss a string of code again,I don't think so,though.
2014-03-17 23:13:29 +02:00
RKF45
ddb414d740
Removal of plasma glass
2014-03-17 20:37:10 +01:00
Mloc
83d028e394
Merge pull request #4588 from Ccomp5950/ore_process_optimize
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Code effeciency project: Ore processing.
2014-03-17 19:14:20 +00:00
Jeremy Liberman
31c79acd6e
Fixes biogenerator typo, improper beaker splashing, and allows glass beakers to refill botany trays
2014-03-16 21:16:31 -05:00
Mloc
38c84de28b
Merge pull request #4585 from Ccomp5950/hud-no-client
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HUD-Optimization bugfix, mobs with no clients will update their health
2014-03-16 11:49:04 +00:00
Ccomp5950
31ed2999c5
Runtime fix on spawned mobs with no minds/client.
2014-03-15 06:31:53 -05:00
Ccomp5950
7ce4073135
Code effeciency project: Ore processing.
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Before: The stacker and processor used del(item) to get rid of the items causing /obj/movable/del() to spike up and cause fun amounts of lag. Also we have seperate variables for if a certain ore type is selected in the processing machine and the cooking portion of process() uses a huge string of if()'s which check 8 or so variables and is terrible and probably a pain in the ass should someone decide to later add ore types and recipes.
After: We just set item.loc = null when it goes in the stacker of processor and garbage collection takes care of it within a tick. Those different variables for ore selection are now just one variable which is a bitfield, much easier to read, much easier to expand upon.
2014-03-15 04:05:56 -05:00
Ccomp5950
f1fdbb02c0
HUD-Optimization bugfix, mobs with no clients will update their health
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HUD image as well.
2014-03-15 00:57:11 -05:00
Jarcolr
53d0fac4e3
Small tweak to coin flipping.
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Last one,I swear.
2014-03-14 18:39:22 +02:00
Chinsky
ac683c07be
Merge pull request #4581 from Ccomp5950/ai_apc_fix
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APC-Rewrite AI fix.
2014-03-14 18:24:43 +04:00
Ccomp5950
bd483cc072
APC-Rewrite AI fix.
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Before: AI's on new APC system would constantly add more and more power usage to the APC
After: AI's no longer handle their power consumption, that has been pushed off to an /obj/machinery/ai_powersupply dummy object which will process the power usage. This is much cleaner because machinery objects are already processed properly for the new system and keeps us from having to rewrite a bunch of AI code to bring the AI in line with how the new APC system works.
2014-03-13 21:49:03 -05:00
Jarcolr
c8c7ea34e9
Forgot var/sides = 2
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Oops.
2014-03-13 19:33:54 +02:00
Jarcolr
51177f2663
You can now flip coins,AKA the D2
2014-03-13 18:56:01 +02:00
Chinsky
ba360a2c13
Splicing virus changes it's unique ID.
2014-03-12 18:39:51 +04:00
yashaldie
55e43176b8
Merge pull request #3 from yashaldie/patch-2
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Fixes Diona Nymph handling updates
2014-03-11 23:05:28 -04:00
Loganbacca
1f7a444ab1
Fixed plasma glass outputting slag
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Fixes #4560
Code was missing continue statements.
2014-03-12 13:15:23 +13:00
yashaldie
bdd955b036
Fixes Diona Nymph handling updates
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Diona Nymphs were not getting their Handling procs called.
2014-03-11 05:45:10 -04:00
Ccomp5950
b429605adc
MedicHUD bugfix
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Because the HUD stuff is now in Life() if someone dies their healthbar and status aren't updated.
We're fixing that here.
2014-03-11 02:51:13 -05:00
Ccomp5950
ebc188c600
Code effeciency project: HUD items rewrite
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Before: Every tick each HUD item would recalculate and redo images for every mob in view. For items like the secHUD where we're transversing implants and the various records this gets very expensive.
After: Mobs use their hud_list variable to store varius huditem images, when conditions change for those specific huditem images it updates the specific ones on demand. As a backup every 30 ticks or so the mob will update all of their hud_list.
Also: moved proc/RoundHealth() from 2 seperate locations into __HELPERS/mobs.dm
Conflicts:
code/modules/mob/living/living.dm
2014-03-10 21:59:58 -05:00
DJSnapshot
044766ef11
quick fix for APCs related to IPC charging.
2014-03-10 15:52:01 -07:00
Chinsky
aa65639dad
Merge branch 'dev' into virus-racism
2014-03-10 19:07:28 +04:00
Chinsky
0e08c90571
Merge branch 'dev-freeze' into dev
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Conflicts:
maps/tgstation2.dmm
2014-03-10 19:05:24 +04:00
Chinsky
13b9747504
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-03-10 18:48:12 +04:00
Chinsky
16dd8bfcd2
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into virus-racism
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Conflicts:
code/modules/virus2/helpers.dm
2014-03-10 18:43:34 +04:00
Chinsky
ec9b53bcad
Lowered chance of exhale spreading viruses, as it was firing way too often.
2014-03-10 17:35:50 +04:00
Chinsky
d04b22e950
Changed sneezing to spread viruses like cough, but only in front of the mob.
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It gives a warning sometimes, so guy has 7 ticks to face elsewhere.
2014-03-10 17:12:50 +04:00
Chinsky
fa274ab1a7
Fixed blood injections not transmitting viruses properly.
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Keep forgetting that list is associative.
2014-03-10 16:16:14 +04:00
Chinsky
cd5715650b
Merge pull request #4553 from Ccomp5950/hud_rewrite
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Code effeciency project: HUD items rewrite.
2014-03-10 15:54:41 +04:00
Chinsky
0d06f80c84
Merge pull request #4545 from Ccomp5950/apc_rewrite
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Effeciency Project: APC / Machinery power usage.
2014-03-10 15:53:29 +04:00
Chinsky
3bd98fec1b
Made it possible for virus to mutate and affect different species.
2014-03-10 00:26:37 +04:00
Chinsky
12a97e01eb
Fixed some runtimes with specieism, and blood transfer ignoring viruses' racial preferences.
2014-03-10 00:06:22 +04:00
Chinsky
9cad9af0aa
More random for random god.
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Effects now start with random chance of firing and multiplier (like forced minormutate() on spawn).
2014-03-09 23:07:22 +04:00
Chinsky
0cb8a3377c
Buffed protections.
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Full biosuits and spacesuits now protect more against airborne infections, and completely against touch-based ones (when worn with gloves).
2014-03-09 22:57:09 +04:00
Chinsky
4177323dca
Spaceacilline stronk.
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Now it prevents new infections completely, and has a chance to cure virus on early stages (without giving antibodies though.)
2014-03-09 22:43:42 +04:00
Chinsky
a29e52b10c
Stopped braindamage effect from dealing 4 digit amounts of damage to brain organ.
2014-03-09 22:32:17 +04:00
Chinsky
16ab0c9885
Fixes single pane windows not blocking airborne viruses completely.
2014-03-09 22:07:07 +04:00