cib
ce59e15daf
Moved the wind sound effect code to zones instead of airflow.
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This'll make it possible to hear sounds even when the flow isn't strong enough to actually move objects.
2012-12-11 21:29:02 +01:00
cib
9d113c51ba
Fixed a problem with air exchange rates.
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There was a lookup table overwriting the changed values. Silly me.
2012-12-11 20:53:13 +01:00
cib
91c3596a7f
Remove the space cold exchange once again.
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Must've undone that change by mistake.
2012-12-11 20:20:12 +01:00
cib
8cd38b8a20
Merge branch 'feature' of github.com:CIB/Baystation12 into feature
2012-12-11 20:09:10 +01:00
cib
f36dd9d261
Adjusted pressure exchange rates in consideration of space not compressing air anymore.
2012-12-11 19:51:24 +01:00
cib
f633e61f9e
Added a harm objective.
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Objective is to break a bone, delimb, or disfigure their face.
2012-12-11 16:40:01 +01:00
cib
e218061c5e
Added brig objective to traitors.
2012-12-11 15:57:58 +01:00
cib
cbf708d237
Increased volume for wind sound effect.
2012-12-11 15:26:12 +01:00
cib
8b90cd6fa8
Experimental: Disable temperature exchange with space and add low
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pressure damage.
This'll stop the ridiculous cold temperatures from opening an airlock
for half a second.
2012-12-11 14:57:28 +01:00
cib
96fb7cf14b
Rebalanced spaceacillin metabolism.
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It used to be something like 1 unit per tick, which only lasted around 2
minutes for 15 units. Now it'll last a bit longer, making it actually
useful.
2012-12-11 13:22:44 +01:00
cib
086bd846a0
Converted the virus event to new virus code.
2012-12-11 13:14:32 +01:00
cib
df1117b5d2
Another compile fix.
2012-12-11 13:05:22 +01:00
cib
850c6f26b8
Compile fix.
2012-12-11 13:03:17 +01:00
cib
3d5b7885d6
Implements event probability based on current active crew.
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- Proc to count how many active players with a given role(also counts
cyborgs with department module)
- Rewrote event main proc to select event based on whether and how many
active players who can fix it. This will also lead to more events
happening with many people in a department.
2012-12-11 12:59:55 +01:00
cib
e055330465
Merge branch 'feature' of github.com:CIB/Baystation12 into feature
2012-12-11 12:10:39 +01:00
cib
f664e7c99d
Fixes issue #2033
2012-12-11 12:07:11 +01:00
cib
c4e9afe0ae
Fix issue #2048
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Disables random space ninja spawns.
2012-12-11 11:57:22 +01:00
cib
7560afe01f
Improved the cooldown mechanic for airflow sounds.
2012-12-10 21:20:37 +01:00
cib
d285ae9a4b
Fixes to wind effect commit.
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- Fixes compile error due to non-existing file
- Removes debug message
2012-12-10 21:08:51 +01:00
cib
4053e33a3f
Added wind sound effects for airflow.
2012-12-10 20:54:50 +01:00
Mloc
9d60a87ee4
Merge pull request #2020 from GauHelldragon/master
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Service Borg Upgrade
2012-12-10 08:44:33 -08:00
Mloc
c758a1aa94
Merge pull request #2022 from CIB/master
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Airtank stuff
2012-12-10 08:40:52 -08:00
cib
fd4a3576d4
Fix to the improved player notes list.
2012-12-09 21:00:36 +04:00
cib
e7a54f6644
Merge branch 'master' of github.com:CIB/Baystation12
2012-12-09 19:07:49 +04:00
cib
c56974f2e8
Fixes issue #2043
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Player notes list now has a better organized interface, which should prevent BYOND overloading and dying a gruesome death.
2012-12-09 16:04:43 +01:00
cib
a911d5de43
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-12-09 15:34:15 +01:00
cib
173236acf0
Merge branch 'master' of github.com:Baystation12/Baystation12
2012-12-09 17:22:43 +04:00
Chinsky
2c34bd2db0
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-12-06 18:24:05 +04:00
Chinsky
d567d88749
Fixed issue with severed heads not being visible
2012-12-06 18:20:56 +04:00
cib
30f5b2077c
Merge branch 'master' of github.com:CIB/Baystation12
2012-12-06 18:16:38 +04:00
cib
0201e83fcb
Merge branch 'master' of github.com:CIB/Baystation12
2012-12-06 15:15:25 +01:00
cib
6ab420237b
Attack log will now store type path for bullets.
2012-12-06 15:14:17 +01:00
cib
ecb12fb4db
Merge branch 'master' of git://github.com/comma/Baystation12
2012-12-06 16:50:28 +04:00
Jim "Apples"
84bcc87e45
Merge pull request #2027 from SweeperM/master
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Fixes to lighting
2012-12-03 03:09:02 -08:00
Chinsky
f0ac799952
Merge branch 'bandages'
2012-12-02 21:17:11 +04:00
cib
77943e04f3
Balance fix to random blob event.
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It now lasts 20 minutes instead of 5, and accordingly each blob
advancements happens every 30 seconds instead of every 7 seconds. This
means more time to respond to the blob, but overally the blob can still
be just as harmful if nothing is done about it.
2012-12-02 13:58:57 +01:00
cib
bce8c4cfee
Merge github.com:Baystation12/Baystation12
2012-12-02 13:36:10 +01:00
Chinsky
507dc0c496
Better feedback messages and ability to target groin, hands and feet.
2012-12-02 16:30:24 +04:00
Chinsky
66d0f554f6
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2012-12-02 00:14:03 +04:00
Chinsky
0a9b6f6bbe
Removed armor suit from Captain's spawn gear
2012-12-02 00:03:30 +04:00
Chinsky
0b614a488c
Made bandages stop bleeding when applied, not waiting until next 20-tick organ update cycle.
2012-12-02 00:02:43 +04:00
Chinsky
ab440fbf7d
Fixed compile error in custom items.
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Made rigs protect against radiation again.
2012-12-01 18:35:27 +04:00
Cael_Aislinn
2f7baa26f8
antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-12-01 17:49:34 +10:00
Chinsky
85c2af3871
Started cleanup of medical stacks code.
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Removed silly way to get targeted organ.
Removed child organs being affected sometimes.
2012-12-01 09:04:20 +04:00
SweeperM
5c9738aab6
added requested changes
2012-12-01 03:49:41 +00:00
SweeperM
b8a12b0b52
Fixes to lighting
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-Fixed #2005 (for sure!)
-Fixed the stacking of brightness. Now the most bright item turned ON will be the one where the user gets its luminosity of.
-Cleaned the code a bit. Now only one var controls the on/off switch of light, and another holds the value of brightness when on.
2012-11-29 23:01:51 +00:00
GauHelldragon
01828f8a02
Added more comments
2012-11-29 12:21:38 -08:00
GauHelldragon
06ae2ded6f
Change - Robotray only picks up food/drinks/condiments
2012-11-29 12:10:30 -08:00
MrYeti
1c3d72e471
Added My own Custom item and Misterbook's pipe spawning in his backpack.
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Also deleted some stuff that were requested for deletion.
2012-11-28 16:38:40 -05:00
GauHelldragon
17440ff756
Fixed blood regen bug
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Nutriment is stored in reagents. Vessel is only for blood.
2012-11-28 12:37:27 -08:00