Commit Graph

7964 Commits

Author SHA1 Message Date
cib
ce59e15daf Moved the wind sound effect code to zones instead of airflow.
This'll make it possible to hear sounds even when the flow isn't strong enough to actually move objects.
2012-12-11 21:29:02 +01:00
cib
9d113c51ba Fixed a problem with air exchange rates.
There was a lookup table overwriting the changed values. Silly me.
2012-12-11 20:53:13 +01:00
cib
91c3596a7f Remove the space cold exchange once again.
Must've undone that change by mistake.
2012-12-11 20:20:12 +01:00
cib
8cd38b8a20 Merge branch 'feature' of github.com:CIB/Baystation12 into feature 2012-12-11 20:09:10 +01:00
cib
f36dd9d261 Adjusted pressure exchange rates in consideration of space not compressing air anymore. 2012-12-11 19:51:24 +01:00
cib
f633e61f9e Added a harm objective.
Objective is to break a bone, delimb, or disfigure their face.
2012-12-11 16:40:01 +01:00
cib
e218061c5e Added brig objective to traitors. 2012-12-11 15:57:58 +01:00
cib
cbf708d237 Increased volume for wind sound effect. 2012-12-11 15:26:12 +01:00
cib
8b90cd6fa8 Experimental: Disable temperature exchange with space and add low
pressure damage.

This'll stop the ridiculous cold temperatures from opening an airlock
for half a second.
2012-12-11 14:57:28 +01:00
cib
96fb7cf14b Rebalanced spaceacillin metabolism.
It used to be something like 1 unit per tick, which only lasted around 2
minutes for 15 units. Now it'll last a bit longer, making it actually
useful.
2012-12-11 13:22:44 +01:00
cib
086bd846a0 Converted the virus event to new virus code. 2012-12-11 13:14:32 +01:00
cib
df1117b5d2 Another compile fix. 2012-12-11 13:05:22 +01:00
cib
850c6f26b8 Compile fix. 2012-12-11 13:03:17 +01:00
cib
3d5b7885d6 Implements event probability based on current active crew.
- Proc to count how many active players with a given role(also counts
cyborgs with department module)
- Rewrote event main proc to select event based on whether and how many
active players who can fix it. This will also lead to more events
happening with many people in a department.
2012-12-11 12:59:55 +01:00
cib
e055330465 Merge branch 'feature' of github.com:CIB/Baystation12 into feature 2012-12-11 12:10:39 +01:00
cib
f664e7c99d Fixes issue #2033 2012-12-11 12:07:11 +01:00
cib
c4e9afe0ae Fix issue #2048
Disables random space ninja spawns.
2012-12-11 11:57:22 +01:00
cib
7560afe01f Improved the cooldown mechanic for airflow sounds. 2012-12-10 21:20:37 +01:00
cib
d285ae9a4b Fixes to wind effect commit.
- Fixes compile error due to non-existing file
- Removes debug message
2012-12-10 21:08:51 +01:00
cib
4053e33a3f Added wind sound effects for airflow. 2012-12-10 20:54:50 +01:00
Mloc
9d60a87ee4 Merge pull request #2020 from GauHelldragon/master
Service Borg Upgrade
2012-12-10 08:44:33 -08:00
Mloc
c758a1aa94 Merge pull request #2022 from CIB/master
Airtank stuff
2012-12-10 08:40:52 -08:00
cib
fd4a3576d4 Fix to the improved player notes list. 2012-12-09 21:00:36 +04:00
cib
e7a54f6644 Merge branch 'master' of github.com:CIB/Baystation12 2012-12-09 19:07:49 +04:00
cib
c56974f2e8 Fixes issue #2043
Player notes list now has a better organized interface, which should prevent BYOND overloading and dying a gruesome death.
2012-12-09 16:04:43 +01:00
cib
a911d5de43 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-12-09 15:34:15 +01:00
cib
173236acf0 Merge branch 'master' of github.com:Baystation12/Baystation12 2012-12-09 17:22:43 +04:00
Chinsky
2c34bd2db0 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-12-06 18:24:05 +04:00
Chinsky
d567d88749 Fixed issue with severed heads not being visible 2012-12-06 18:20:56 +04:00
cib
30f5b2077c Merge branch 'master' of github.com:CIB/Baystation12 2012-12-06 18:16:38 +04:00
cib
0201e83fcb Merge branch 'master' of github.com:CIB/Baystation12 2012-12-06 15:15:25 +01:00
cib
6ab420237b Attack log will now store type path for bullets. 2012-12-06 15:14:17 +01:00
cib
ecb12fb4db Merge branch 'master' of git://github.com/comma/Baystation12 2012-12-06 16:50:28 +04:00
Jim "Apples"
84bcc87e45 Merge pull request #2027 from SweeperM/master
Fixes to lighting
2012-12-03 03:09:02 -08:00
Chinsky
f0ac799952 Merge branch 'bandages' 2012-12-02 21:17:11 +04:00
cib
77943e04f3 Balance fix to random blob event.
It now lasts 20 minutes instead of 5, and accordingly each blob
advancements happens every 30 seconds instead of every 7 seconds. This
means more time to respond to the blob, but overally the blob can still
be just as harmful if nothing is done about it.
2012-12-02 13:58:57 +01:00
cib
bce8c4cfee Merge github.com:Baystation12/Baystation12 2012-12-02 13:36:10 +01:00
Chinsky
507dc0c496 Better feedback messages and ability to target groin, hands and feet. 2012-12-02 16:30:24 +04:00
Chinsky
66d0f554f6 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2012-12-02 00:14:03 +04:00
Chinsky
0a9b6f6bbe Removed armor suit from Captain's spawn gear 2012-12-02 00:03:30 +04:00
Chinsky
0b614a488c Made bandages stop bleeding when applied, not waiting until next 20-tick organ update cycle. 2012-12-02 00:02:43 +04:00
Chinsky
ab440fbf7d Fixed compile error in custom items.
Made rigs protect against radiation again.
2012-12-01 18:35:27 +04:00
Cael_Aislinn
2f7baa26f8 antiqua fixes: tvalve, barsigns, doctor's wardrobe, high volume pump, engine areas, moving parts sign, various other areas
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2012-12-01 17:49:34 +10:00
Chinsky
85c2af3871 Started cleanup of medical stacks code.
Removed silly way to get targeted organ.
Removed child organs being affected sometimes.
2012-12-01 09:04:20 +04:00
SweeperM
5c9738aab6 added requested changes 2012-12-01 03:49:41 +00:00
SweeperM
b8a12b0b52 Fixes to lighting
-Fixed #2005 (for sure!)
-Fixed the stacking of brightness. Now the most bright item turned ON will be the one where the user gets its luminosity of.
-Cleaned the code a bit. Now only one var controls the on/off switch of light, and another holds the value of brightness when on.
2012-11-29 23:01:51 +00:00
GauHelldragon
01828f8a02 Added more comments 2012-11-29 12:21:38 -08:00
GauHelldragon
06ae2ded6f Change - Robotray only picks up food/drinks/condiments 2012-11-29 12:10:30 -08:00
MrYeti
1c3d72e471 Added My own Custom item and Misterbook's pipe spawning in his backpack.
Also deleted some stuff that were requested for deletion.
2012-11-28 16:38:40 -05:00
GauHelldragon
17440ff756 Fixed blood regen bug
Nutriment is stored in reagents. Vessel is only for blood.
2012-11-28 12:37:27 -08:00