PsiOmega
cee5f1a057
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/objects/items.dm
2015-07-06 18:33:09 +02:00
PsiOmega
cdb4270f48
Merge remote-tracking branch 'upstream/master' into dev-freeze
2015-07-06 17:31:41 +02:00
GinjaNinja32
b8e0015be1
Changes cyborg HUD to not display a superfluous empty row
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Title. Modules with precisely 8, 16, 24 etc items were showing an extra row, this changes it from floor(X/8)+1 to just ceil(X/8).
2015-07-04 14:47:10 +01:00
GinjaNinja32
82aa88c777
Merge pull request #9862 from Zuhayr/dev
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Fixes
2015-06-20 17:27:26 +01:00
Zuhayr
868781adef
Fixes #9852
2015-06-20 21:17:10 +09:30
PsiOmegaDelta
dea924541c
Emag refactoring.
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Emags now call a dedicated emag_act proc on atoms which then returns how many charges that should be use up.
2015-06-15 15:22:32 +02:00
GinjaNinja32
314a28fa75
Merge remote-tracking branch 'upstream/dev' into span_class=notice
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Conflicts:
code/game/antagonist/station/rogue_ai.dm
code/game/machinery/OpTable.dm
code/game/machinery/floodlight.dm
code/game/machinery/spaceheater.dm
2015-06-02 17:33:20 +01:00
Zuhayr
4a7b728fa2
Used some defines. No idea if this is what they are for but they have the same values #yolo
2015-06-02 17:20:10 +09:30
Zuhayr
dadc434f4e
Ported action button system from Paradise/tg
2015-06-02 17:17:13 +09:30
PsiOmegaDelta
659873d943
Merge pull request #9598 from mwerezak/knifing
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Polishes the knifing mechanic
2015-05-31 18:50:12 +02:00
mwerezak
3f5976bc3b
Updates knifing
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Fixes weirdness with knifing where attempting to knife someone before
`world.time >= (G.last_action + 20)` could be met.
Knifing damage scales with weapon force and an attempted measure of
throat protection.
Knifing switches on harm intent.
2015-05-31 11:36:38 -04:00
GinjaNinja32
d09cd2fe57
Merge remote-tracking branch 'upstream/dev' into span_class=notice
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Conflicts:
code/game/antagonist/station/rogue_ai.dm
code/game/gamemodes/malfunction/Malf_Modules.dm
code/game/jobs/job_controller.dm
code/game/verbs/ooc.dm
2015-05-29 21:55:37 +01:00
GinjaNinja32
e8f02b8496
Minor folders. code/defines, code/FEA, code/__HELPERS, code/_onclick, code/TriDimension, code/ZAS
2015-05-29 20:36:48 +01:00
Zuhayr
15070d729d
Dev-freeze into dev merge.
2015-05-30 00:31:12 +09:30
Zuhayr
958494ae75
Removed IS_SYNTHETIC and REGENERATES_LIMBS flags.
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Moved some organ code around, added icons and limbs for IPC, added IPC limb manufacturer.
Reimplementing checks in place of IS_SYNTHETIC.
Rebalancing EMP a bit for IPC.
2015-05-25 14:49:07 +09:30
GinjaNinja32
3b81d0987b
soft_assert addition
2015-05-23 19:41:42 +01:00
GinjaNinja32
11af65d1e0
Changes hardsuit activation button to a per-client toggle.
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Currently toggleable between:
- middle-click (default)
- alt-click
- control-click
2015-05-23 14:00:09 +01:00
Atlantis
97f0470504
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-22 21:01:26 +02:00
mwerezak
20b72b9911
Adds attack animation calls
2015-05-20 00:18:32 -04:00
Atlantiscze
090112c874
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-13 06:17:26 +02:00
Hubblenaut
32b463237f
Final adjustments to icons, adds delay to pinning
2015-05-12 17:21:37 +02:00
Hubblenaut
1b3ddb8633
Merge remote-tracking branch 'upstream/dev' into dev
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Conflicts:
code/game/objects/structures/stool_bed_chair_nest/bed.dm
code/modules/mob/mob_grab.dm
2015-05-12 14:39:21 +02:00
PsiOmega
b52cf35680
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/projectiles/projectile.dm
2015-05-12 13:40:47 +02:00
ccomp5950
569e785014
Holodeck items no longer spam admin attack logs.
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/obj/items now has no_attack_log variable if set to 1, it won't log.
All holodeck items and lasertag weapons have no_attack_log set.
<3 Mangled
2015-05-11 22:11:46 -04:00
Hubblenaut
fb8812d1b7
Adds knifing, pressing eyes, jointlocking, headbutting, pushing, dancing and forcing onto the floor
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fixup
2015-05-10 17:54:34 +02:00
Atlantiscze
024dabef7b
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into newmalf-merge
2015-05-05 22:13:58 +02:00
PsiOmega
151c5204ee
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/modules/projectiles/gun.dm
html/changelogs/RavingManiac-master.yml
2015-05-05 08:11:28 +02:00
RavingManiac
6123c8421e
Intent menu appears on zoom
2015-05-04 16:58:24 +10:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
a6a428af6a
Mecha + misc. Destroy() because I had already begun.
2015-04-17 09:55:59 +02:00
PsiOmega
d381eb6083
Drops the machinery part of the singularity.
2015-04-16 12:51:02 +02:00
PsiOmega
1511e2b3f4
Ports /vg/'s Nas-Sie remake.
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Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
Chinsky
4a897e47b9
Merge pull request #8641 from PsiOmegaDelta/CultVisualNetwork
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Cult Visual network
2015-04-06 20:19:49 +03:00
Mustafa Kalash
6e710ad426
Fixes switch operators.
2015-04-03 22:10:23 -04:00
Mustafa Kalash
3c767c50fa
Refactors
2015-04-03 21:33:33 -04:00
Mustafa Kalash
94a56e3c2b
Adds a toggle for allowing a target to use a radio (handheld or headset.)
2015-04-03 17:42:16 -04:00
Atlantiscze
4e2769710b
Initial Newmalf port
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- Ports TSA Newmalf code.
- Complete overhaul of Malfunction. New modular abilities, 12 of which are in game by default.
- Adds AI hardware. AI may have only one piece and it gives unique boost in certain area (turrets strength, secondary power supply, etc.)
- Adds hardware drivers - these abilities control AI's hardware such as the APU power supply or self destruct explosives.
- Station overtake was changed to "hack all APCs" ability instead. When completed self-destruct is unlocked. Timer for station self destruct increased to 2 minutes. AI may activate/deactivate the self destruct at will.
Please bear in mind this is only INITIAL COMMIT. More commits are to follow. Minimal player count is now set to 1 but will be 2 when finished.
2015-04-03 23:00:29 +02:00
PsiOmega
cf45daa66c
Cuts out for now unnecessary parts, to allow merge of functional code.
2015-04-01 12:51:02 +02:00
PsiOmega
56a8195d1c
Merge remote-tracking branch 'upstream/dev' into CultVisualNetwork
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Conflicts:
code/setup.dm
2015-04-01 12:47:31 +02:00
mwerezak
398459c2e7
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/modules/organs/organ_external.dm
2015-03-31 02:13:22 -04:00
mwerezak
9b2f5cea33
Merge remote-tracking branch 'upstream/dev' into inventoryfix
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Conflicts:
code/game/gamemodes/revolution/rp-revolution.dm
code/game/machinery/kitchen/juicer.dm
code/game/objects/items/stacks/stack.dm
code/game/objects/items/weapons/cigs_lighters.dm
code/game/objects/structures/stool_bed_chair_nest/stools.dm
code/modules/destilery/main.dm
code/modules/hydroponics/biogenerator.dm
code/modules/mob/living/carbon/human/inventory.dm
code/modules/mob/living/carbon/monkey/inventory.dm
code/modules/projectiles/guns/launcher/pneumatic.dm
2015-03-31 01:37:55 -04:00
=
601e6fb7ef
Merged with dev.
2015-03-31 11:17:13 +10:30
PsiOmega
a9034bca66
Merge remote-tracking branch 'upstream/dev' into CultVisualNetwork
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Conflicts:
code/modules/mob/living/simple_animal/shade.dm
code/setup.dm
2015-03-30 22:55:24 +02:00
mwerezak
1b4e13aabc
Removes unnecessary and cruft procs from mob/inventory.dm
2015-03-30 05:28:09 -04:00
PsiOmega
464d702d4b
Mob refactoring.
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Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
PsiOmega
827351dda5
Merge remote-tracking branch 'upstream/dev' into Mask2
2015-03-27 14:16:55 +01:00
PsiOmega
1131c76d45
Cult visual network.
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Implementation of a cult visual network, similar to the original camera network.
Includes the "eye" itself and the initial construction of a mob that can control one.
2015-03-27 14:16:48 +01:00
Zuhayr
aa6439096c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs
2015-03-26 23:25:26 +10:30
Zuhayr
ba648e3e8d
Updated ismonkey(), refactored kitchen spike, refactored plastic flaps.
2015-03-26 12:45:12 +10:30