Cleaned up Move() a bit still needs some work.
To help balance them a bit Cyborgs may no longer pick the standard iconstate unless they are the standard module.
Might have fixed space wind.
Donuts added to the secbelt item list.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2304 316c924e-a436-60f5-8080-3fe189b3f50e
- If door access check fails for exosuit pilot, exosuit operation permissions will be checked instead (meaning, if your ID lacks permission, but exosuit has it, the door will open). Should work for MMI-ed exosuits.
- Exosuit Armor Booster Module (Ranged Weapons) will increase deflect probability.
- Added safepick() prock. Same as pick(), but no runtime errors if list is empty - in that case it returns null.
- Reagents in water particle (extinguisher foam) will react with atom said particle bumps into.
- Other bugfixes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2302 316c924e-a436-60f5-8080-3fe189b3f50e
- Guide to engineering, guide to hacking, guide to construction and space law books now get their information from the wiki. If stuff gets outdated, update it on the wiki.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2298 316c924e-a436-60f5-8080-3fe189b3f50e
1: You are expensive to replace.
2: The station and its equipment is expensive to replace.
3: The crew is expensive to replace.
4: Minimize expenses.
Currently adminbus only, someone can add tech_origins to it later.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2283 316c924e-a436-60f5-8080-3fe189b3f50e
- You can now edit variables for clients. You however can't mass-edit them.
- Common variables are displayed on top of the view variables menu. Screenshot shows examples of mobs, objects and datums.
Screenthot: http://www.kamletos.si/view_var_lost_count1.PNG
- Fixed the problem where long type paths ruined everything forever in view vars.
Screenshot: http://www.kamletos.si/view_var_lost_count2.PNG
- Added an option to the spawn object/mob/turf screens which lets you pick whether you want the item to spawn under your mob or in the object you have marked. You can only spawn stuff in objects of type /atom.
Screenshot: http://www.kamletos.si/spawn_objects.PNG
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2280 316c924e-a436-60f5-8080-3fe189b3f50e
Mime wall recharge time is now equal to the time for the wall to vanish. In short you can only have one wall up at a time. The walls also finally have a bullet_act proc so hiding on top of walls is much less effective.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2278 316c924e-a436-60f5-8080-3fe189b3f50e
Added Security Belts, 4 slot belt that can carry basic sec gear.
The security shuttle control can now be emag'd.
Removed the old take off and stabilize verbs for the pshuttle.
Cleaned up some computer defines.
The detective's cabinet is now a secure cabinet.
Most of the secure closets cleaned up a bit.
The captain no longer spawns with an ID box in his backpack.
RD's locker got its flash back.
Added the blob node sprites.
Removed the 2% laser resist that normal jumpsuits gave. Normal clothing should not be blocking lasers. Left the 10% special block on each department.
Riot suit slowdown lowered to 1 from 2.5
Repiped the right side of sec and tidied up the powerlines.
Loyalty Implanter moved into the outer rec room checkpoint.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2277 316c924e-a436-60f5-8080-3fe189b3f50e
It requires you to first select whether you want to delete all objects of the strict type or of the type and all subtypes. After this you need to confirm. And then you need to confirm again. If anyone manages to get through 3 confirmation screens 'by accident' they are lying.
You can only use 'delete all of type' for objects (of type /obj)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2265 316c924e-a436-60f5-8080-3fe189b3f50e
Atmo fixes here, should help lag a bit. Turfs and air groups start skipping processing ticks if they haven't been doing anything lately.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2264 316c924e-a436-60f5-8080-3fe189b3f50e
Whenever you're a ghost and your corpse is inserted into a DNA scanner attached to a cloning computer, you will receive a message notifying you.
Chemistry:
Minor changes, such as synthetic meat reactions have been changed to make an actual meat subtype instead of /obj/item/weapon/syntimeat, which is a pain in the ass and you can't even eat it raw.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2263 316c924e-a436-60f5-8080-3fe189b3f50e
- attackby uses a 1s delay,
- attack_hand and varieties and attack_self use a 0.2 second delay,
- clicking the HUD has a 0.2 second delay,
Items with the USEDELAY flag set the attackby delay to 2s.
Items with the NODELAY flag set the attackby delay to 0.2s.
Items without either of the two flags (most) use the standard 1s delay.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2262 316c924e-a436-60f5-8080-3fe189b3f50e
- 10 percent of lights with tubes will now start out broken and 25 percent of lights with bulbs will now start out broken.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2261 316c924e-a436-60f5-8080-3fe189b3f50e
Donut boxes and paper bins are now put immediately in your hand to prevent weird shit from happening when you're holding them in your hand or a backpack. Also fixed some compile error with the new special rig suits.
Added some new sprites, mostly chopped up and made by me. RESERVED FOR FUTURE SHENANIGANS.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2260 316c924e-a436-60f5-8080-3fe189b3f50e