Commit Graph

18056 Commits

Author SHA1 Message Date
PsiOmega
59638b2300 Fixes #8661.
Now ghosts the AI before it's deleted, setting the respawn timer.
2015-03-29 16:53:48 +02:00
PsiOmega
710abd0921 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/spells/mind_transfer.dm
2015-03-29 16:23:06 +02:00
PsiOmegaDelta
84e4f6315f Merge pull request #8660 from Baystation12/master
Dev-freeze
2015-03-29 16:19:38 +02:00
PsiOmega
23bbbb7e4c Moves sanitize(message) up a level for now. 2015-03-29 13:51:19 +02:00
PsiOmega
1a000b0e0f Merge remote-tracking branch 'upstream/dev' into NarsiePort
Conflicts:
	code/modules/mob/living/carbon/human/say.dm
2015-03-29 13:04:53 +02:00
PsiOmega
916da8e8a3 Refactors say down to /mob/living/say level. 2015-03-29 12:54:53 +02:00
PsiOmega
486c30d34e Fixes occasional issue with req_(one_)access being null.
Refactors the code a bit as well.
2015-03-29 12:46:43 +02:00
PsiOmega
464d702d4b Mob refactoring.
Updates Bump() code.
Intents now use constants.
Simple animals can now use languages without overriding say().
There is now a difference between being able to smash normal and reinforced walls.
Reworks simple_animal/attackby so that constructs don't need to override it simply to add damage resistance.
2015-03-29 10:44:31 +02:00
mwerezak
c59fac2e16 Adds unloaded item state for the STS-35. 2015-03-29 02:40:57 -04:00
mwerezak
ba9b8756da Allows items to specify which icon files are used for specific slots, moves gun icons to a separate file 2015-03-29 01:52:26 -04:00
GinjaNinja32
e7b4370772 Fixes #8650 2015-03-28 22:01:02 +00:00
PsiOmega
c93c81e77c Fixes #8624
Synthetics are no longer described as being wounded when dragged.
2015-03-28 20:28:39 +01:00
PsiOmega
5b8f055595 Merge remote-tracking branch 'upstream/dev' into PCAILaws
Conflicts:
	code/game/objects/items/weapons/AI_modules.dm
2015-03-28 20:26:24 +01:00
Kelenius
47ad072225 Merge branch 'Baystation12/dev' into ofStaffsAndChange
Conflicts:
	code/modules/projectiles/projectile/change.dm
2015-03-28 19:37:50 +03:00
Zuhayr
0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
mwerezak
36cf695256 Adds Skowron's inhand icons for various guns 2015-03-28 02:10:09 -04:00
mwerezak
09fea22231 Fixes camera wires
Seems like pulsing was mistakenly set to deactivate the camera during the wire datum update.
2015-03-27 23:35:38 -04:00
Techhead0
ac2ded9c86 Voidsuit Suit Storage
Tanks can now be installed in the suit storage slot of voidsuits, a la
helmets and magboots. Order of removal is Tank>Helmet>Boots.
2015-03-27 21:56:05 -04:00
Zuhayr
accbb02b7f Fixing bugs. 2015-03-28 11:53:39 +10:30
Zuhayr
8f242740a8 Added Techhead's cyberlimbs under datum system. Added limbs to dionaea. Working on robotic limbs. 2015-03-28 11:01:11 +10:30
Chinsky
c322481d36 Merge pull request #8625 from Dennok/patch-7
Add CONNECT_TYPE_HE
2015-03-27 20:57:38 +03:00
Chinsky
3cd206535a Merge pull request #8639 from mwerezak/holocarp-fix
Holopad fix, makes holodeck objects slightly transparent
2015-03-27 20:57:30 +03:00
mwerezak
486940c9e0 Makes holo objs slightly transparent 2015-03-27 10:32:41 -04:00
mwerezak
fb53dd7402 Fixes holopad not checking other holograms being projected from the same projector, if the first one was in range.
Simplifies holopad power usage.
2015-03-27 10:31:44 -04:00
PsiOmega
827351dda5 Merge remote-tracking branch 'upstream/dev' into Mask2 2015-03-27 14:16:55 +01:00
PsiOmega
1131c76d45 Cult visual network.
Implementation of a cult visual network, similar to the original camera network.
Includes the "eye" itself and the initial construction of a mob that can control one.
2015-03-27 14:16:48 +01:00
PsiOmega
633db48082 Wizard mind transfer attack log.
Adds an attack log for the wizard mind transfer.
2015-03-27 09:08:09 +01:00
Chinsky
aed4156a77 Merge pull request #8587 from PsiOmegaDelta/EyeRefactoring
Refactoring of the AI eye code.
2015-03-27 11:03:15 +03:00
Zuhayr
c5d42f3a4b More work on severing, improvements to yank-out-object. 2015-03-27 17:51:10 +10:30
Zuhayr
59adbae59e Removes the vox armalis. 2015-03-27 16:41:32 +10:30
PsiOmegaDelta
ce414b2eba Merge pull request #8637 from mwerezak/holocarp-fix
Fixes holocarp not being transparent
2015-03-27 07:07:20 +01:00
mwerezak
872e0a0e84 Fixes holocarp not being transparent. 2015-03-27 01:36:36 -04:00
GinjaNinja32
05f9411910 Fixes webbings utilising bluespace storage for infinite storage (again) 2015-03-27 03:06:29 +00:00
Zuhayr
c0887333bc Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev-freeze 2015-03-27 11:13:53 +10:30
Den
7f89a145b9 #define CONNECT_TYPE_HE 8 2015-03-26 16:31:13 +02:00
Den
29e5b9e63b Update he_pipes.dm 2015-03-26 16:27:13 +02:00
Den
beed47db2c Add CONNECT_TYPE_HE construction.dm
Add CONNECT_TYPE_HE to heat_exchanging pipes
2015-03-26 16:19:34 +02:00
Zuhayr
aa6439096c Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-26 23:25:26 +10:30
Zuhayr
139edb4f9b Fixed up some boilerplate. 2015-03-26 23:24:56 +10:30
Zuhayr
dda3fc8f02 Merge pull request #8469 from mwerezak/robot-emp
Reduces the effect of EMP on robot power cells, some other things
2015-03-26 19:00:39 +10:30
Zuhayr
7ac1e44628 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into limbs 2015-03-26 17:01:33 +10:30
Zuhayr
ff582ff61e Readded Pun Pun. 2015-03-26 16:57:45 +10:30
Zuhayr
f9a1bcd2c5 Moved mob blood overlays to the species datum. 2015-03-26 16:38:24 +10:30
Zuhayr
1d26b6c20b God dammit. 2015-03-26 16:08:51 +10:30
Zuhayr
16b2c9cab8 Fixes a minor thing with vox. 2015-03-26 15:54:29 +10:30
Zuhayr
87f37dbb43 Moves damage masks and damage overlays to species level. 2015-03-26 15:45:47 +10:30
Zuhayr
efa6f0d3c9 Finalized monkey species definitions and icons. 2015-03-26 14:45:41 +10:30
Zuhayr
ba648e3e8d Updated ismonkey(), refactored kitchen spike, refactored plastic flaps. 2015-03-26 12:45:12 +10:30
Zuhayr
8af1a818e9 Merge branch 'monkeys' of https://github.com/Zuhayr/Baystation12 into monkeys 2015-03-26 12:18:14 +10:30
PsiOmega
b39a486e61 Fixes duplicate uplink reference.
This is the second time I have to fix it for the rifle. Stop breaking it.
2015-03-25 23:14:02 +01:00